# (On behalf of someone else) Mining feels less chill and more action packed with shorter cycle times

**URL:** <https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350>\
**Category:** Player Features & Ideas\
**Created:** [August 13, 2026, 3:05pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350 "2026-08-13T15:05:12Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![varrra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/varrra/32/504015_2.png) [@varrra](https://forums.eveonline.com/u/varrra)\
**Post date:** [August 13, 2026, 3:05pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/1 "2026-08-13T15:05:12Z")

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Title.

Was talking to a person in-game.

They said how they dont really like how mining feels so action-packed and fast-packed now with the shorter 15 second mining turret cycle times.

Seems like they liked it more when the mining turret cycle time was 1 minute.

More chill, more sleepy, more cozy.

Maybe we can reverse it, or rework it differently like this:

Mining turret is a single cycle.

It keeps going for a long time until it has gathered enough ore to fill your mining hold.  
Then the cycle ends and all the ore is sent to your mining hold at once, from a single, very long cycle of mining turret.

And we could also have a meter to show how full are ore hold would be if we cancelled the mining turret cycle early and got the ore early, instead of waiting for it to gather enough to fill our mining hold and automatically turn off.

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Make mining more sleepy and chill.  
I heard miners in general mine because its chill and sleepy and cozy and uwu and uwu lets cuddle and sleep while eve online mines.

Kind of like runescape 3 afking.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 13, 2026, 7:33pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/2 "2026-08-13T19:33:51Z")

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How is it more action packed?

Say I mine 15m3 over 45 seconds and get 675m3 in one cycle now, or 2700m3 in four cycles lasting 180 seconds total.

In the past I also mined for 180 seconds total getting 2700m3.

How is today’s mining any more ‘action packed’ than back then?

- Do you need to restart every cycle? _No._
- Do you need to pick a new asteroid every cycle? _No._
- Can you decide to just cycle four times and earn 2700m3 every 180 seconds, just like before? _Yes!_

In fact, I often didn’t even do anything every cycle even back when the cycles were 180 seconds. I just mined until the rock was gone.

And today I also mine until the rock is gone!

And guess what? This takes exactly the same amount of time!

I may occasionally be a miner, but I can do math.

Mining doesn’t appear any more action packed to me than it was before unless you do ‘lots of stuff’ every cycle, like obsessively compressing and stacking your ores every time you get a new ore or something.

My suggestion: _don’t do that._

Your ore hold is big, it can fill for some cycles without your input. And if your ore hold isn’t big enough to mine while sleepy and chill, try a Mackinaw instead of Hulk.

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**Author:** ![varrra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/varrra/32/504015_2.png) [@varrra](https://forums.eveonline.com/u/varrra)\
**Post date:** [August 14, 2026, 10:20am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/3 "2026-08-14T10:20:56Z")

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Mentally more action packed, seeing the cycles run out and start again so quickly, instead of it being a really long cycle that takes a long time, and you see it take so long and you become more chill and relaxed because its so slow.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 14, 2026, 10:23am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/4 "2026-08-14T10:23:26Z")

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I can’t say I’ve been watching the progress of my mining cycles that closely to call it ‘action-packed’, but if you say so.

As miner I usually keep track of only my hold, the asteroid and whoever is in system, and nothing changed about that.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 14, 2026, 10:39am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/5 "2026-08-14T10:39:48Z")

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Be careful, you sound like Snails and Slothts could pick yo as a target for a hunt…

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**Author:** ![Feeboo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/feeboo/32/504369_2.png) [@Feeboo](https://forums.eveonline.com/u/Feeboo)\
**Post date:** [August 14, 2026, 1:26pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/6 "2026-08-14T13:26:14Z")

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I want purple mining lasers that mine more than the green mining lasers.  
Orca and Rorq can’t mine, what’s the porpoise of that?

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**Author:** ![Wolfgang\_Jannesen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfgang_jannesen/32/496726_2.png) [@Wolfgang\_Jannesen](https://forums.eveonline.com/u/Wolfgang_Jannesen)\
**Post date:** [August 14, 2026, 4:36pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/7 "2026-08-14T16:36:16Z")

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Reckon you would want shorter cycles to maximize ore if you have to bug out.

Its not as though mining is a particularly mentally involved pastime on its own, a faster spinning circle doesn’t strike me as being that big of a deal but I guess inmates in solitary can get thrown completely out of whack if a guard puts up a poster or something.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 14, 2026, 5:16pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/8 "2026-08-14T17:16:23Z")

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Mining needs all kind of sudden threats that can kill the mining ship if the pilot isn’t paying attention. Real jumpscares. Boooh! Like ganking NPCs warping on grid, but randomly every few minutes. Feel the adrenaline!

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [August 17, 2026, 10:54pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/9 "2026-08-17T22:54:13Z")

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Large chunks of rocks that break loose and have the potential to collide with mining ships (causing damage)…

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [August 17, 2026, 11:08pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/10 "2026-08-17T23:08:06Z")

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Swarms of angry space worms which eat their way into miner’s pods and secrete poisons into the pod goo making the capsuleer hallucinate violently.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [August 17, 2026, 11:11pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/11 "2026-08-17T23:11:30Z")

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Swarms of space-borne Fedos… disturbed from centuries of slumber by greedy miners…

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [August 17, 2026, 11:15pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/12 "2026-08-17T23:15:01Z")

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> [@Once again over doing it?](https://forums.eveonline.com/t/once-again-over-doing-it/156336/10):
>
> Or when an asteroid depletes a diamond Triglavian rat jumps on you, scram included of course. scream

> [@Mining Attacks](https://forums.eveonline.com/t/mining-attacks/460463/53):
>
> Maybe CCP should spice up mining a bit by introducing drone NPCs that are transformed mining drones and would lurk inside asteroids… …people often suggest a mining minigame, this could be part of that too, if the miner is afk or even if not but fails the mini game then it triggers (or has a chance to trigger) a diamond rat spawn on top of them. face_with_hand_over_mouth smiling_imp popcorn

> [@Mining Drones](https://forums.eveonline.com/t/mining-drones/66914/5):
>
> It seems OP’s problem would be solved if CCP made asteroids shoot at ships. smirk

🤔 😏 :ccpguard:

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**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 25, 2026, 7:44am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/13 "2026-08-25T07:44:53Z")

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It’s less about the practicality of it and more about the feel of it. It just _feels_ like you’re mining too fast. Having the text pop up and a sound every 15s _feels_ really fast when it’s something as mundane as mining.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 25, 2026, 9:15am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/14 "2026-08-25T09:15:47Z")

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Yea, seeing a text pop up _(that you don’t have to do anything with)_ four times a minute really feels action packed, I see what you mean!

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**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 25, 2026, 1:26pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/15 "2026-08-25T13:26:28Z")

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I guess we’ll just have to agree to disagree…

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**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [August 25, 2026, 2:05pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/16 "2026-08-25T14:05:12Z")

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Not really, you’re objectively in the wrong here. The game making a sound at you every fifteen seconds is ridiculously slow-paced. Cellphone idle games have more interactivity than that, and they’re essentially just “watch this ad then click the button to close it once it finally appears”.

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<div class="post-metadata">

**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 26, 2026, 9:20am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/17 "2026-08-26T09:20:10Z")

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This isn’t a subjective issue?? And are you seriously comparing EVE to a mobile game?

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 26, 2026, 9:26am UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/18 "2026-08-26T09:26:57Z")

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They’re not saying EVE is anything like a cellphone game, they’re comparing EVE to the most notorious of non-interactive games: cellphone idle games.

And even then EVE mining cycles are less interactive than that.

Mining in EVE truly is slow and non-interactive if it wasn’t for rocks disappearing, mining holds filling or threats appearing.

Watching mining cycles might keep you ‘busy’, but to me it feels like the same kind of busy people can be while intensely watching paint dry.

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<div class="post-metadata">

**Author:** ![Claire\_en\_Voyant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/claire_en_voyant/32/507903_2.png) [@Claire\_en\_Voyant](https://forums.eveonline.com/u/Claire_en_Voyant)\
**Post date:** [August 26, 2026, 12:26pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/19 "2026-08-26T12:26:43Z")

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I’m completely aware of what they’re saying. _I’m_ saying that that comparison is an unfair comparison.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 26, 2026, 12:57pm UTC](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350/20 "2026-08-26T12:57:05Z")

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Sure it is subjective, but if even _this_ low level (objective, compared to the overwhelming majority of _all games out there_) of activity is stressful, why pick a game like EVE and not something that is round based? Or if it has to be EVE, then simply don’t mine, build up a PI empire. “Actions” can be counted in hours at worst, days and weeks at best… and you still make profits.

[Next page](https://forums.eveonline.com/t/on-behalf-of-someone-else-mining-feels-less-chill-and-more-action-packed-with-shorter-cycle-times/516350.md?page=2)
