# Patch 18.10 ruined the game for miners/manufacturers

**URL:** <https://forums.eveonline.com/t/patch-18-10-ruined-the-game-for-miners-manufacturers/273435>\
**Category:** Mining & Extraction\
**Created:** [October 14, 2020, 12:22am UTC](https://forums.eveonline.com/t/patch-18-10-ruined-the-game-for-miners-manufacturers/273435 "2020-10-14T00:22:22Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [October 14, 2020, 6:02am UTC](https://forums.eveonline.com/t/patch-18-10-ruined-the-game-for-miners-manufacturers/273435/11 "2020-10-14T06:02:35Z")

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> [@Sunsetatdawn](#):
>
> Before the patch, when I reprocessed, I actually increased my net worth, now with the reductions, I lose up to 4/5ths of the value in some cases.

Market prices are still adjusting. Estimated market prices lag behind of that.

> [@Sunsetatdawn](#):
>
> If I am completely wrong and don’t know what I am talking about, how about you explain why and back up your statement?

This conversation has been beat to death in other threads, but I feel like arguing… I mean having a discussion…

Oh, and this will be a wall of text, but I need to catch you up on several months of history, and like 10,000 posts spread out over dozens of threads.

CCP screwed the pooch by overbuffing the Rorqual. Veteran players used skill injectors to train up an army of rorqual alts that pumped vast quantities of ore into the economy. This lead to capital proliferation and slowly dwindling mining incomes (on the plus side, T1 ship costs had dropped by about 50%). CCP decided that this was unsustainable and that something needed to be done.

They decided to fix things with resource scarcity (the rorqual nerf wouldn’t be enough on it’s own). The hope was that it would make people have to burn through their stockpiles of ore. Naturally, this pissed miners off, and many complained that it was ruining mining, industry, and the economy. Mining incomes certainly took a hit, and T1 ship prices shot up, but it didn’t ruin industry or the economy. They also collected data during this time so that they could make informed decisions during the resource distribution phase.

A couple of weeks ago, CCP announces resource distribution. Miners get pissed and claim that mining isn’t worth doing any more (and that it will hurt industry and the economy).

My take on all of this:  
First, industrialists will be just fine. It seems like miners try to drag industrialist into this the same was ganker whine threads talk about how ganking hurts newbros. Regardless, industrialists will pass increased costs onto consumers. This will likely reduce sell volumes, which will impact profits, but they’ll survive.

Second, the sugar rush from the rorqual buff is over. Sorry if you missed it, but the sugar crash was inevitable. The only question was how bad and when. CCP could have waited until players demanded that they fix bottoming ore prices, but then the steps required to fix it would have had to have been even more severe. And, of course, people would have complained that they should have acted sooner. Fortunately, they acted before things got any worse.

Third, I am not trying to be an apologist here. CCP did ■■■■ up. However, their mistake was not in trying to fix the problem, but in creating the problem in the first place (overbuffing the rorqual).

Fourth, mining incomes will recover. I doubt they’ll ever reach rorqual glory days levels, but they will get better. It’s simple supply and demand, and I shouldn’t have to explain it. In fact, mineral prices have already gone up considerably since resource scarcity began. Things will take time to adjust, however. Many players have no-lifer sized stockpiles, and this has led to quite a bit of speculation.

Fifth, change provides opportunity. I have not found ways to profit over every change CCP has made, but this mindset has allowed me to profit over a lot of them. I suggest you try to adopt a similar mindset. You’ll probably be a little richer and a lot happier.

Sixth, yes, CCP does sometimes respond to player complaints. But (1) there is no going back, they have committed to fixing this mistake, (2) constructive feedback that can build a consensus is the feedback is most likely to influence where CCP goes from here, (3) you will put yourself in the best position to provide constructive feedback by fulling exploring the mechanics they have given you.

Finally, CCP has been nerfing many careers, and things that CSM’s have said lead me to believe that they are going to keep going (i.e. Gobbins said to hold off on pivoting hard into new careers). If true, this means we should reevaluate what expected incomes should be, and what the isk should be worth. I mean, if one career gets nerfed, then they get ■■■■■■. But if everyone gets nerfed, then it sets a new baseline. Now, anti-botting efforts have likely played a role, but we have seen the prices of pilot services items drop quite a bit already. I know we like to see our numbers go up, but we can also be better off by having our isk gain purchasing power. I know, it would be nice if CCP hit everyone at once, but that’s impractical. So, we’re stuck eating this ■■■■ sandwich one bite at a time.

This list is by no means comprehensive, but it includes three dev threads and a player thread that had a lot of discussion in it.

> [@Resource Redistribution Update](https://forums.eveonline.com/t/resource-redistribution-update/269264):
>
> Greetings, Back in March, the [EVE Online Ecosystem Outlook blog](https://www.eveonline.com/article/q80qky/the-eve-online-ecosystem-outlook) described the plans for resource distribution in New Eden. This endeavour started last December with asteroid belt changes, then moved on to ore anomaly changes and a moon resource shake-up. Now we have [released an update that goes over the next changes](https://www.eveonline.com/article/qh7pp7/resource-distribution-update) in this process. Please use this thread for a civil discussion on this topic.

> [@EVE Online Ecosystem Outlook](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809):
>
> Greetings, We have just released a [detailed blog on EVE Online’s ecosystem](https://www.eveonline.com/article/q80qky/the-eve-online-ecosystem-outlook). Please use this thread for feedback and discussion.

> [@Moon Mineral Distribution Update](https://forums.eveonline.com/t/moon-mineral-distribution-update/228099):
>
> Greetings, We have [a few additional information about the Moon Mineral Distribution](https://www.eveonline.com/article/q7v1q4/moon-mineral-distribution-update) that is coming. Feel free to use this thread to provide your feedback on the matter.

> [@CCP hates miners = confirmed](https://forums.eveonline.com/t/ccp-hates-miners-confirmed/218941):
>
> Dont have much to say, just that after the 100 nerfs to mining (particularly in null sec), there is no point. Rorqs now also have no point. Great focus on PVP and Wormhole gameplay. I get my rorq out, everything is good, 10min oh wait a new wormhole, 65+ Inner Hell, rorq dead. 65+ ppl have great content and woohoo we killed the 6bil rorq a guy worked 1 year to get. What’s the point to mine now? It is too risky for the mid / big stuff and the small stuff cant make you enough money to plex.

> [@Final days for the ABC Moon pulls](https://forums.eveonline.com/t/final-days-for-the-abc-moon-pulls/243404):
>
> [[image] ](https://i1.wp.com/ashyin.space/wp-content/uploads/2019/05/cinematicmining1.png?fit=1024,512&ssl=1) Entering the next phase? As we head into the last possible extractions of the old Moon pulls that contained the mineral ores we now start into the next phase of mineral starvation. What is to be expected from market prices, manufacturing activity and general mining activities. What are the general feeling about these changes? I know within my group, who are a largely industrial entity living in null we have had a morale hit from the changes…

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