# Pay with plex in NES for extra CCP Dev time

**URL:** <https://forums.eveonline.com/t/pay-with-plex-in-nes-for-extra-ccp-dev-time/414424>\
**Category:** Assembly Hall\
**Created:** [July 31, 2023, 11:34pm UTC](https://forums.eveonline.com/t/pay-with-plex-in-nes-for-extra-ccp-dev-time/414424 "2023-07-31T23:34:49Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [August 1, 2023, 6:56pm UTC](https://forums.eveonline.com/t/pay-with-plex-in-nes-for-extra-ccp-dev-time/414424/4 "2023-08-01T18:56:02Z")

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> [@Elinore\_en\_Divalone](#):
>
> How so? It was already paid for by someone with hard cash?
> 
> I understand you could see this that way if you PLEX your accounts with PLEX _recycled_ from market, but it still can be bought afresh from CCP and sunk into that DEV time in NES. Just as you sink PLEX on ship skins or tatoos for your char.

CCP treats plex as deferred income on their balance sheets. Plex represents a contract between the players and the company for 30 days of game time. While we buy and sell it for in-game currency, it only becomes real world revenue to them when someone redeems it for game time. Say, if there is $7 million total plex rolling around (this is a number I seem to recall) but only $1 million of it is redeemed in a year, CCP can only claim $1 million in revenue, and the rest is treated as a liability that is carried over until it’s used.

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