# Penalize "overkill" hulls who enter low-end combat anomalies & cosmic signatures

**URL:** <https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257>\
**Category:** Assembly Hall\
**Created:** [August 18, 2021, 3:38am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257 "2021-08-18T03:38:13Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Pan\_Dora1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pan_dora1/32/277067_2.png) [@Pan\_Dora1](https://forums.eveonline.com/u/Pan_Dora1)\
**Post date:** [September 7, 2021, 4:55am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/63 "2021-09-07T04:55:15Z")

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> [@Ashitaka\_Taharqa](#):
>
> I agree with you particularly because there is zero risk involved.

No that is not true. When you undock you risk to get involved in combat and lose your ship. And while a large or more advanced hull will have less trouble to handling the NPC in the site, they become a juicer target for gankers.  
The only case where we can say there is no risk at all is for someone running the site with a corvette, civilian guns and no tank. But those will be slow and inefficient, and will not get as much rewards as anyone else IOW working as intended.

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**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 7, 2021, 10:23pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/64 "2021-09-07T22:23:14Z")

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> [@Pan\_Dora1](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > I agree with you particularly because there is zero risk involved.
> 
> No that is not true. **When you undock you risk to get involved in combat and lose your ship.**

Isn’t that line a little played out, and in this case, misplaced? There is no risk imposed by the content.

> [@Pan\_Dora1](#):
>
> And while a large or more advanced hull will have less trouble to handling the NPC in the site, they become a juicer target for gankers.

Instances of gank squads laying in wait in refuges, burrows and hideaways is non-existent (or nigh so). And I would think even more unlikely in an upper tier combat site where the would-be gankers would need to defend themselves, and in the process, clear the site.

Correct me if I’m wrong, but didn’t CCP tweek the AI to attack the last man in, which would include gankers who enter a site once someone has already engaged the enemy NPCs?

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**Author:** ![Pan\_Dora1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pan_dora1/32/277067_2.png) [@Pan\_Dora1](https://forums.eveonline.com/u/Pan_Dora1)\
**Post date:** [September 7, 2021, 11:07pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/65 "2021-09-07T23:07:45Z")

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> [@Ashitaka\_Taharqa](#):
>
> Isn’t that line a little played out, and in this case, misplaced? There is no risk imposed by the content.

If one brings a ship tanky enough to resist the rats yet not blingy enough to attract gankers it means he is managing the risk correctly, not that the risk is not there.

> [@Ashitaka\_Taharqa](#):
>
> the would-be gankers would need to defend themselves, and in the process, clear the site.

Why would them even bother to try “defend themselves” when concord ensures destruction of their ships? They need to resist long enough to kill their target and then an alt need to resist long enough to get the loot and warp out.

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**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 8, 2021, 4:07am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/66 "2021-09-08T04:07:42Z")

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> [@Pan\_Dora1](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > Isn’t that line a little played out, and in this case, misplaced? There is no risk imposed by the content.
> 
> If one brings a ship tanky enough to resist the rats yet not blingy enough to attract gankers it means he is managing the risk correctly, not that the risk is not there.

How exactly does your reply address the subject matter at hand, which is PvE in nature?

I repeat, there is no risk imposed from the NPC content for a larger class hull doing content designed for a smaller hull class. I understand you can’t refute this point and so you’re using the red herring of hypothetical (read: nigh non-existent) PvP interactions to obscure the matter, but it’s not going to work. The risk of a PvP gank does not even factor into the equation of HiSec anomalies. Sorry.

It’s equivalent to a person making contingencies for the hypothetical chance a meteorite hits their car. When you pull out of your garage the possibility exists, but it’s so unlikely as to not even be worthy of consideration as a credible risk or resource expenditure.

> [@Pan\_Dora1](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > the would-be gankers would need to defend themselves, and in the process, clear the site.
> 
> Why would them even bother to try “defend themselves” when concord ensures destruction of their ships? They need to resist long enough to kill their target and then an alt need to resist long enough to get the loot and warp out.

I was referring to the idea of them lying in wait ahead of time. Eluding to the fact that this just does not occur and is quite simply a non-issue. This is a PvE discussion and I’m not referring to player interactions so this was a moot point I should never have entertained in the first place. No one is getting ganked in refuges, burrows, hideaways or HiSec dens. If you leave HiSec, enter a site and stay in said site with unknowns in the system that’s completely consensual and doesn’t constitute ganking. Ganking is a specifically HiSec practice. And you’re infinitely more likely to be ganked at a gate than at a combat anomaly.

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<div class="post-metadata">

**Author:** ![Pan\_Dora1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pan_dora1/32/277067_2.png) [@Pan\_Dora1](https://forums.eveonline.com/u/Pan_Dora1)\
**Post date:** [September 8, 2021, 4:51am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/67 "2021-09-08T04:51:20Z")

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> [@Ashitaka\_Taharqa](#):
>
> I repeat,

Repetition don’t makes your statement correct.

If we need to penalize people that bring a bigger ship why not a penalty for better equipment or high skill levels? It just don’t makes sense.

Also, yes the risk is trivial to manage. What else you expect from pve content that is trivial to run?

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 8, 2021, 7:57am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/68 "2021-09-08T07:57:00Z")

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> [@Pan\_Dora1](#):
>
> If we need to penalize people that bring a bigger ship why not a penalty for better equipment or high skill levels? It just don’t makes sense.

Heh, most of your statements like this is nothing more than a Red Herring fallacy. The OP’s proposal doesn’t penalize players, it actually ensures the content is being run as originally intended. Especially since there wasn’t a large selection of ships, modules and skills available back when the content was first implemented like there is now.

The only reason I can see that you constantly keep berating this topic is either you just wanna keep collecting rewards with little to no risk or you’re a lousy player who needs to use a Battleship to run Frigate level content.

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**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 8, 2021, 1:47pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/69 "2021-09-08T13:47:00Z")

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> [@Pan\_Dora1](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > I repeat,
> 
> Repetition don’t makes your statement correct.

Right. Being correct makes it correct. You have yet to refute anything I’ve put forth. Your dislike of change is not an argument against change.

> [@Pan\_Dora1](#):
>
> If we need to penalize people that bring a bigger ship why not a penalty for better equipment or high skill levels? It just don’t makes sense.

I suggested improving AI and having content give escalations appropriate for the designated hull type. So if I go into a site designed for T1 frigates I get an escalation for T1 frigates. If an NPC enemy is taking damage and unable to return fire they get out of dodge like any rational person would. How exactly does that not make sense? What’s so difficult to understand? It doesn’t penalize anyone anymore than a venture not being able to take on battleship rats in lowsec asteroid belts is a penalty. You don’t like the idea of having to put forth any effort in the game. Okay, but I’m not sure where we go from here. I reiterate, you not liking something isn’t an argument against it. Outside of red herrings that have nothing to do with the subject matter, all you’ve really done is convey that you don’t like change. Alright. Opinion noted. Have nice day.

> [@Pan\_Dora1](#):
>
> Also, yes the risk is trivial to manage. What else you expect from pve content that is trivial to run?

And there it. The theme of the OP’s idea is that content **should not** be trivial. _“This is how it’s always been”_ isn’t a counter-argument to change.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [September 8, 2021, 2:14pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/70 "2021-09-08T14:14:03Z")

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> [@Ashitaka\_Taharqa](#):
>
> And there it. The theme of the OP’s idea is that content **should not** be trivial. _“This is how it’s always been”_ isn’t a counter-argument to change.

All PvE content in EVE is trivial. Exploration, mining, hauling, missions, killing NPCs… it’s all done before and completely worked out to trivial solutions.

The non-trivial part all those things have in common is that it happens in a PvP environment where other players can possibly interfere at any moment you’re undocked.

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**Author:** ![Buoytender\_Bob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buoytender_bob/32/374377_2.png) [@Buoytender\_Bob](https://forums.eveonline.com/u/Buoytender_Bob)\
**Post date:** [September 8, 2021, 3:06pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/71 "2021-09-08T15:06:28Z")

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I usually run these sights while traveling to and from missions located in other systems when the server population is lower. I call them “targets of opportunity” that I may or may not run while using my Marauder. Usually these sites are taken down quickly by alphas or bots running Gilas; normal days they don’t seem to last long. If I was solely looking and running these sites, rest assured that a slow locking Marauder would not be my first choice to use. Perhaps a better solution would be for CCP to tweak the number appearing per region slightly upward.

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**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [September 8, 2021, 4:29pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/72 "2021-09-08T16:29:33Z")

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> [@DeMichael\_Crimson](#):
>
> The OP’s proposal doesn’t penalize players, it actually ensures the content is being run as originally intended. Especially since there wasn’t a large selection of ships, modules and skills available back when the content was first implemented like there is now.

there’s never been a hull restriction for sites the OP refered to , so “original intent” was any ship a player wanted to use . DMC you seem to contradict yourself , noting there’s new modules and the ships originally used to run them do not exist anymore … unless you’ve got a 2-2-4 rifter , 2-3-4 split-weapon merlin , or a 3 launcher inquisitor stashed somewhere .. 🙂

> [@Ashitaka\_Taharqa](#):
>
> I suggested improving AI and having content give escalations appropriate for the designated hull type.

you went way further than that , m8 🙂

> [@Ashitaka\_Taharqa](#):
>
> f a battleship warps into a site full of NPC corvettes and low end frigates not equip to handle a battleship, the NPC ships should warp away.. If this happens then the site would enter into a 1 minute timeout period after the player leaves before the pirates return. If the offending ship remains long enough or starts attacking structures, comparable enemy ships should arrive on grid that are capable of actual engaging the player in a meaningful way. Similar to the mining fleet response forces, but without being overpowered. They would be comparable to lowsec content. These fleets would be tailored to the perceived threat and only attack the instigator. So a battleship would get battleship equivalent pirate fleet, a cruiser would get cruiser sized ships, etc.

so a player doing the site in a “correct size” frigate and player battleship warps in , the npc despawn .. most frigs could easily win the site over a slower locking battlship ; your suggestion means the frig pilot gets nothing . then npc battleships warp in ; the frig pilot can’t kill them faster and the battleship pilot gets bounty and loot from an npc battlship fleet ..

this should have been the end of this whine post which became filled with horrible solutions to a non-problem :

> [@Buggs\_LeRoach](#):
>
> players using a cruiser or battlecruiser won’t have to re-ship if they get an escalation . that’s efficient , however they risk losing the site to smaller , faster-locking ships as you have seen :
> 
> > [@Hezekiah\_Starkmanir](#):
> >
> > and in recent memory I’ve held my own in direct competition with a Drake.
> 
> which is the balancing factor and makes your proposed changes unneeded …

\*edit except for double-sebo’d , rapid-light orthrus .. those have got to go .. 🙂

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<div class="post-metadata">

**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 8, 2021, 7:35pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/73 "2021-09-08T19:35:31Z")

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> [@Buggs\_LeRoach](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > I suggested improving AI and having content give escalations appropriate for the designated hull type.
> 
> you went way further than that , m8 🙂

Further how? Elaborate.

> [@Buggs\_LeRoach](#):
>
> > [@Ashitaka\_Taharqa](#):
> >
> > If a battleship warps into a site full of NPC corvettes and low end frigates not equip to handle a battleship, the NPC ships should warp away… If this happens then the site would enter into a 1 minute timeout period after the player leaves before the pirates return. If the offending ship remains long enough or starts attacking structures, comparable enemy ships should arrive on grid that are capable of actual engaging the player in a meaningful way. Similar to the mining fleet response forces, but without being overpowered. They would be comparable to lowsec content. These fleets would be tailored to the perceived threat and only attack the instigator. So a battleship would get battleship equivalent pirate fleet, a cruiser would get cruiser sized ships, etc.
> 
> so a player doing the site in a “correct size” frigate and player battleship warps in , the npc despawn … most frigs could easily win the site over a slower locking battlship ; your suggestion means the frig pilot gets nothing . then npc battleships warp in ; the frig pilot can’t kill them faster and the battleship pilot gets bounty and loot from an npc battlship fleet …

No. Because the NPCs are still capable of engaging the ships intended for the content. They would continue attacking the “correct sized” hull. Nowhere did I say they automatically despawn if a larger hull enters the site. Please read what I posted more carefully. Note the part you **INTENTIONALLY** cut out.

> [@Ashitaka\_Taharqa](#):
>
> > If a battleship warps into a site full of NPC corvettes and low end frigates not equip to handle a battleship, the NPC ships should warp away _ **IF they are taking damage or being destroyed without returning adequate damage. IF a ship is 100km off and able to snipe targets those enemy targets should warp off grid instead of running headfirst to their deaths.** _ If this happens then the site would enter into a 1 minute timeout period after the player leaves before the pirates return. If the offending ship remains long enough or starts attacking structures, comparable enemy ships should arrive on grid that are capable of actual engaging the player in a meaningful way. Similar to the mining fleet response forces, but without being overpowered. They would be comparable to lowsec content. These fleets would be tailored to the perceived threat and only attack the instigator. So a battleship would get battleship equivalent pirate fleet, a cruiser would get cruiser sized ships, etc. […]
> 
> > I’m not even talking about really advanced AI. **Just enough to know when they are utterly outmatched and at a complete disadvantage.**

Now I have to question your integrity because it seems you are intentionally arguing against a strawman. You fully understood what I posted and removed the relevant text to misrepresent what I posted.

I said the AI would know when it’s in an untenable situation and flee. If the battleship in your example starting blapping them, that battleship became their primary and thereafter the AI concludes the situation is futile then, yes, they would flee. It’s mere presence would not rigger a retreat. Technically, a battleship could warp in at zero and use small guns and not immediately be interpreted as an unassailable threat. It depends on how far we take the AI. Also, the battleship could ignore the NPC ships and go directly for the structures, triggering its own response force; separate hull appropriate content that will only engage the offender. And chase him off grid (for 1 jump) if he leaves. I just thought of that last part.

> [@Buggs\_LeRoach](#):
>
> this should have been the end of this whine post which became filled with horrible solutions to a non-problem :
> 
> > [@Buggs\_LeRoach](#):
> >
> > players using a cruiser or battlecruiser won’t have to re-ship if they get an escalation . that’s efficient , however they risk losing the site to smaller , faster-locking ships as you have seen :
> > 
> > > [@Hezekiah\_Starkmanir](#):
> > >
> > > and in recent memory I’ve held my own in direct competition with a Drake.
> > 
> > which is the balancing factor and makes your proposed changes unneeded …
> 
> \*edit except for double-sebo’d , rapid-light orthrus … those have got to go … 🙂

Here lies your second strawman. The OP is arguing for the enforcement of combat site tiers. His ability to hold his own against a drake is irrelevant. It was never about someone in a bigger ship stealing sites from him (or her?). Therefore, you’re portrayal of it as a _“whine post”_ is disingenuous. If that was the case the OP would not have allowed T2 frigates to remain (which made no sense logically). It was about a perceived lack of risk vs. reward, which was compared to a level 100 character being able to still benefit from killing starter zone bunny rabbits. The OP’s solution was very clunky and illogical in some respects, but the basic reasoning behind it is still valid.

Other than, _“I don’t like change”,_ do you have any actual non-strawman critiques?

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<div class="post-metadata">

**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 9, 2021, 4:45am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/75 "2021-09-09T04:45:12Z")

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> [@Pan\_Dora1](#):
>
> Unfortunately for you, “being correct” is the missing detail in your statement. You just choose to ignore that this PVE content happens to be in a PvP environment (as @Gerard_Amatin pointed out).

More red herring drivel. HiSec combat anomalies are as much a PvP environment as your backyard is a meteor hailstorm site. Sure, a meteor shower could strike your yard, but the likelihood is nigh zero. And you know this. You wouldn’t be bothering with such an obvious red herring if you honestly had any legitimate critiques beyond, _“Change BAAAAD!!!”._

> [@Pan\_Dora1](#):
>
> Those are the most trivial sites we are talking about, designed to be able to complete even by a unskilled, inexperienced, poor, inattentive player. Clearly working as intended.

So trivial that the idea of actually having to do content designed for the hull class you’re flying has you scared shyteless. Otherwise, why are you even here complaining so vociferously about someone else’s thoughts on the game if it’s a trivial matter? This isn’t even being discussed by a CCP representative. It’s just some players in a forum brainstorming ideas. Even if CCP went through with my take on the OP’s idea, wouldn’t a _skilled, experienced, rich, attentive player_ easily adapt and prosper? Only a lazy, incompetent, buffoon would be daunted by this, right?

> [@Pan\_Dora1](#):
>
> **Your and OP’s grip is that skilled, experienced, rich, attentive players are able to complete the same sites and being more efficient at that. Guess what…that is also working as intended.**

And the strawmanning continues. The fact that you have to **intentionally** misrepresent peoples positions tells me you’re not a serious person and not worth any further time. The OP clearly views people who do super easy content as pathetic unskilled losers that can’t hack it with hull appropriate content. People he feels sorry for. I disagree with him on that point. I feel it’s just targets of opportunity as another poster said. Not everyone is playing EVE to test their limits.

You get to have the last say, Pan. I will not be replying to anymore of your unproductive whining, purposeful strawmen and ad hominems any longer. Take care.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 9, 2021, 8:23am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/76 "2021-09-09T08:23:11Z")

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> [@Buggs\_LeRoach](#):
>
> > [@DeMichael\_Crimson](#):
> >
> > The OP’s proposal doesn’t penalize players, it actually ensures the content is being run as originally intended. Especially since there wasn’t a large selection of ships, modules and skills available back when the content was first implemented like there is now.
> 
> there’s never been a hull restriction for sites the OP refered to , so “original intent” was any ship a player wanted to use . DMC you seem to contradict yourself , noting there’s new modules and the ships originally used to run them do not exist anymore … unless you’ve got a 2-2-4 rifter , 2-3-4 split-weapon merlin , or a 3 launcher inquisitor stashed somewhere .. 🙂

Which part of my reply do you not understand? When CCP first created the content, the game didn’t have all the various types of ships and modules that are now currently available.

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<div class="post-metadata">

**Author:** ![Buoytender\_Bob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buoytender_bob/32/374377_2.png) [@Buoytender\_Bob](https://forums.eveonline.com/u/Buoytender_Bob)\
**Post date:** [September 9, 2021, 3:43pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/77 "2021-09-09T15:43:38Z")

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I still don’t get the goal of the OP.  
If they are complaining that people are running sites legally using "too big " ships making it too easy, then it smacks of “you’re not playing the way I think you should”.  
If they are complaining that too big ships compete unfairly in a head to head match up ( 2 players in a site at the same time), then that’s EVE.  
If they are complaining that larger ships reduce their opportunities for themselves to run the sites, then they should request an adjustment on those sites spawn rate or total number that exist at one time.

Complaining that someone elects to use a chainsaw to fell trees while you use a manual handsaw to do so is strange. Unless you can somehow link larger ship size creating overall market issues, the proposal doesn’t make sense. Why complain on how someone legally accomplishes the same goal as you do more efficiently? Entertainment value and enjoyment should be an individual’s choice.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [September 9, 2021, 4:06pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/78 "2021-09-09T16:06:49Z")

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> [@Buoytender\_Bob](#):
>
> Why complain on how someone legally accomplishes the same goal as you do more efficiently?

Because OP hates competition and is a sore loser who wants favors to deal with the situation instead of adapting himself. :dealwithitparrot:

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**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [September 9, 2021, 5:18pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/79 "2021-09-09T17:18:36Z")

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1. this is a whine thread ; OP doesn’t ask for fairness , or to balance risk vs. reward . he wants CCP to punish players who don’t play the way he thinks they should . it’s in the title …

2. @DMC pointing out you contradict yourself , saying they should be run as originally intended , then you mention modules that didn’t exist when this content was first introduced . would you ban T2 modules ? destroyers ? no misunderstanding .

3. @OP and his obvious alt poster … i wan’t being misleading , just left out some of the fluff and brought your suggestion to it’s logical conclusion .

> [@Ashitaka\_Taharqa](#):
>
> I said the AI would know when it’s in an untenable situation and flee. If the battleship in your example starting blapping them, that battleship became their primary and thereafter the AI concludes the situation is futile then, yes, they would flee

you fail to mention the critical part of my reply ; your suggestion means the original player in a ‘correct’ size ship gets nothing .  
and the battlship pilot gets to farm an ‘appropriate’ sized response fleet … and as if your idea couldn’t get worse , you added :

> [@Ashitaka\_Taharqa](#):
>
> Also, the battleship could ignore the NPC ships and go directly for the structures, triggering its own response force; separate hull appropriate content that will only engage the offender. And chase him off grid (for 1 jump) if he leaves. I just thought of that last part.

great ! after dealing with the response fleet , the battlship shoots the structure and gets a second fleet , which will ignore his logi …  
you could make your proposal even worse : no bounties on the response fleet , no loot , salvage gives metal scraps . 🙂  
then nobody gets anything . you seem a bit spiteful ; none of your suggestions enhance anyone’s play , balance anything , nor accomplish your original goal of keeping ‘overkill’ ships out of these small sites …

as i’ve stated , the smaller fast-locking ships already have an advantage and no change is needed . the sites are ungated , and CCP’s intention seems to have been leave it to player’s choice .

CCP could easily add hull-restricted gates ; you could suggest that in features and ideas if you like .

fly safe all

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**Author:** ![Vekku\_Dradis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vekku_dradis/32/463196_2.png) [@Vekku\_Dradis](https://forums.eveonline.com/u/Vekku_Dradis)\
**Post date:** [September 9, 2021, 8:05pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/80 "2021-09-09T20:05:37Z")

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![](https://global.discourse-cdn.com/eveonline/original/3X/9/b/9ba775e3597ad2200061217f828370cc050733da.gif)

![](https://global.discourse-cdn.com/eveonline/original/3X/6/6/669c12ee06a780485093ada559a22b7b63328d57.gif)

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [September 10, 2021, 2:34am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/82 "2021-09-10T02:34:37Z")

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> [@Buggs\_LeRoach](#):
>
> @DMC pointing out you contradict yourself , saying they should be run as originally intended , then you mention modules that didn’t exist when this content was first introduced . would you ban T2 modules ? destroyers ? no misunderstanding .

You either completely misunderstand what I said or you’re deliberately trying to misrepresent what I said. I believe it’s the latter.

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**Author:** ![Ashitaka\_Taharqa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ashitaka_taharqa/32/287191_2.png) [@Ashitaka\_Taharqa](https://forums.eveonline.com/u/Ashitaka_Taharqa)\
**Post date:** [September 10, 2021, 8:42am UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/83 "2021-09-10T08:42:19Z")

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> [@Buggs\_LeRoach](#):
>
> 1. @OP and his obvious alt poster … i wan’t being misleading , just left out some of the fluff and brought your suggestion to it’s logical conclusion .

Of course I must be an alt because I have reading comprehension skills and can actually point out the intent of the OP without being duplicitous. Or is it because I use phrases I saw him use? That’s on purpose because he was correct. Nobody had voiced any _valid critiques_ besides Ratwerke mentioning the range of certain sniper ships. But apparently you can comprehend too. You clearly comprehend my CONSTRUCTIVE criticism and SOLUTION. You would not have removed the actual mechanics that contradict your made up issue if it was just fluff. Since when is the actual mechanics “fluff”? You response makes zero sense if you left the removed text in. You reworded it to say something I did not write. _And you know this._

> [@Buggs\_LeRoach](#):
>
> you fail to mention the critical part of my reply ; **your suggestion means the original player in a ‘correct’ size ship gets nothing .**  
> and the battlship pilot gets to farm an ‘appropriate’ sized response fleet … and as if your idea couldn’t get worse , you added :

Quote me where I said this. Explain how you came to that conclusion. Because any rational person would see it as a win/win where both parties have a chance to get an escalation from their appropriate content. But please quote my words and take me through the line of reasoning that lead you to that conclusion. Break it down. I won’t hold my breath.

> [@Buggs\_LeRoach](#):
>
> great ! after dealing with the response fleet , the battlship shoots the structure and gets a second fleet , which will ignore his logi …

Or not. Where are you getting this from? You certainly did not ask me. You’re adding your own ideas to the mix. Ideas that are strawmen for you to then tear down. If the response fleet is dealt with then the content would be effectively cleared at that level. Attacking structures would serve no further purpose. And how hard is it to fathom that logi (or any additional attackers) would be flagged as combatants? How many people do you figure are going to fleet up an invest their time and effort into something with little chance of reward when their player fleet could do appropriate sites with better results?

With a very low chance of gaining an escalation it wouldn’t be worth it. People would adapt to the new order of things. If you feel that wouldn’t be the case and it would accomplish nothing then what are you even crying about? In that case the whole thing amounts to hot air anyway, right? A total nothing burger not even worthy of getting bent out of shape over.

But you’re right about one thing. The response fleets should only provide crap loot, scrap salvage and low bounties. Thanks for the suggestion. And of course the only “logical conclusion” of what you said is that these fleets put a PVP combat timer on you making you unable to jump thru gates or dock in stations. (Yes, that’s how it feels)

> [@Buggs\_LeRoach](#):
>
> as i’ve stated , the smaller fast-locking ships already have an advantage and no change is needed . the sites are ungated , and CCP’s intention seems to have been leave it to player’s choice .

Who cares about what ships lock faster or if small ships have an advantage or larger ships? What does that have to do with anything? If we’re setting up content based on certain ship types the only thing that matters is what ship types the content is designed for. At this point you’re either extremely dense or feigning ignorance. My guess is the latter. What’s the point in even discussing anything with a person being willfully dishonest?

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**Author:** ![Buggs\_LeRoach](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buggs_leroach/32/376676_2.png) [@Buggs\_LeRoach](https://forums.eveonline.com/u/Buggs_LeRoach)\
**Post date:** [September 10, 2021, 6:24pm UTC](https://forums.eveonline.com/t/penalize-overkill-hulls-who-enter-low-end-combat-anomalies-cosmic-signatures/324257/84 "2021-09-10T18:24:27Z")

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> [@DeMichael\_Crimson](#):
>
> The OP’s proposal doesn’t penalize players, it actually ensures the content is being run as originally intended. Especially since there wasn’t a large selection of ships, modules and skills available back when the content was first implemented like there is now.

> [@Hezekiah\_Starkmanir](#):
>
> I feel there should be some kind of mechanic to penalize people in large overkill ships from being able to easily access low-end content. For instance, if someone is in cruiser or above going to do something low end like a _pirate hideaway_ they should not be able to warp in at zero. A warp field of some sort that discriminates based on hull size should block larger ships from entering at zero. Maybe they would be able to arrive at 110km for cruisers, 155km for Battlecruisers and 200km for battleships.

sounds like a penalty to me . the OP uses the word penalty in his proposal .

@DeMichael_Crimson what does “as originally intended” mean to you , and how does the larger selection of ship / modules / skills etc. affect it ? ungated content , with frig rats , some elite .. i’d have to include cruiser in ‘appropriate’ ships … yourself ?

> [@Ashitaka\_Taharqa](#):
>
> > [@Buggs\_LeRoach](#):
> >
> > great ! after dealing with the response fleet , the battlship shoots the structure and gets a second fleet , which will ignore his logi …
> 
> Or not. Where are you getting this from?

> [@Ashitaka\_Taharqa](#):
>
> Also, the battleship could ignore the NPC ships and go directly for the structures, triggering its own response force; separate hull appropriate content that will only engage the offender.

too easy . done playing ‘he said , she said’ with you . you’re a spiteful person suggesting penalties instead of actually trying to improve the game , and you probably won’t even give someone your stuff when you quit . … fly safe . or ride your horse or pig or w/ever they do in wow … 🙂

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