# PI is great, and I can't imagine EVE without it, but it has the worst UX in gaming

**URL:** <https://forums.eveonline.com/t/pi-is-great-and-i-cant-imagine-eve-without-it-but-it-has-the-worst-ux-in-gaming/453024>\
**Category:** Mining & Extraction\
**Created:** [June 17, 2024, 3:52pm UTC](https://forums.eveonline.com/t/pi-is-great-and-i-cant-imagine-eve-without-it-but-it-has-the-worst-ux-in-gaming/453024 "2024-06-17T15:52:58Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Raketefrau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raketefrau/32/424452_2.png) [@Raketefrau](https://forums.eveonline.com/u/Raketefrau)\
**Post date:** [June 17, 2024, 9:28pm UTC](https://forums.eveonline.com/t/pi-is-great-and-i-cant-imagine-eve-without-it-but-it-has-the-worst-ux-in-gaming/453024/4 "2024-06-17T21:28:49Z")

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> setting up stuff adjacent to each other to the exact adjacent pixel

Oh, you mean when you’re trying to line something up right next to a bunch of things, and those things are actually PULSING in size? Lord.

Scanning was once this bad, and it’s now a million times better. CCP is more than capable of fixing this, but it’s just not been a priority yet. I wish they would put some time into a few simple things (like you mentioned), it would make a huge QOL life improvement.

Even just remembering the window size so that when you open the routes it hasn’t shrunk back down to its default size would be a huge improvement, and maybe a few hours of work to implement and test. Or maybe let us pin it open?

Or getting rid of the slider for setting how long you want a cycle to run – it’s the worst possible input method you could choose for that. You always have to slide to somewhere _near_ what you want, and then click like 3-7 times to get it where you want it. Just give us an input box, like a sane designer would.

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