# Planetary development Suggestions

**URL:** <https://forums.eveonline.com/t/planetary-development-suggestions/36995>\
**Category:** Player Features & Ideas\
**Created:** [November 6, 2017, 9:56pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995 "2017-11-06T21:56:41Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![The\_AntiChrist666\_Diablo13](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo13/32/35162_2.png) [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Post date:** [November 6, 2017, 9:56pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/1 "2017-11-06T21:56:41Z")

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3 Different suggestions for _Planetary development_ with illustrations

1. Ability to save templates of structure set ups in PI to **load and save** set ups from former planets to new ones
2. Some way to correct data which is shown at extractor unit ‘actual’ output
3. Load and save Harvest clusters **or** default in game harvest [clusters] which scales with time set up.

**1. Ability to save templates of structure set ups in PI to load and save set ups from former planets to new ones**

![P0](https://global.discourse-cdn.com/eveonline/original/3X/2/a/2a2e83cace6432df4e9fc88c51f35295ada091b6.jpg)  
 ![P1](https://global.discourse-cdn.com/eveonline/original/3X/a/9/a94b6c1d6dda27be68893dd3b0e482548701863c.png)

**2. Some way to correct data which is shown at extractor unit ‘actual’ output** Before and after ‘Install program’

 ![P2](https://global.discourse-cdn.com/eveonline/original/3X/a/5/a5dcd115d65e89947b4f3f1ae554bac5865183fd.jpg)

 ![P3](https://global.discourse-cdn.com/eveonline/original/3X/b/a/ba10c4228c78b94b4ee9b1d7c2fb335e16258ed6.png)

**3. -{Load}- and save Harvest [clusters] or default in game harvest clusters which scales with time set up.**

 ![P4](https://global.discourse-cdn.com/eveonline/original/3X/a/a/aa09e25f4002c29d0e03c3a59ccf2623c434995e.jpg)

 ![P5](https://global.discourse-cdn.com/eveonline/original/3X/f/b/fb3d92300d8e1e2ed2a3d0132715a5bece495739.png)

Also for people who do not understand around here, I’m not here demanding this from ccp, I’m just giving my suggestions and they do whatever they want with it, I’m not explicit expecting this to happen.  
So if you want to write a whole wall of text why this or that is not possible, it’s not necessarily, so please save yourself all the effort 🐛

Feel free to share your opinion if you want to tho 👨‍👩‍👦

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**Author:** ![Mittens\_Spyalt\_Kalkoken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mittens_spyalt_kalkoken/32/31819_2.png) [@Mittens\_Spyalt\_Kalkoken](https://forums.eveonline.com/u/Mittens_Spyalt_Kalkoken)\
**Post date:** [November 6, 2017, 9:59pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/2 "2017-11-06T21:59:25Z")

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Interesting

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**Author:** ![The\_AntiChrist666\_Diablo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo/32/35893_2.png) [@The\_AntiChrist666\_Diablo](https://forums.eveonline.com/u/The_AntiChrist666_Diablo)\
**Post date:** [November 6, 2017, 10:01pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/3 "2017-11-06T22:01:21Z")

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neat +1

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**Author:** ![The\_AntiChrist666\_Diablo13](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo13/32/35162_2.png) [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Post date:** [November 6, 2017, 10:03pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/4 "2017-11-06T22:03:27Z")

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These are all my alts btw 😂 💔

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**Author:** ![Arcanith\_Lionheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arcanith_lionheart/32/218531_2.png) [@Arcanith\_Lionheart](https://forums.eveonline.com/u/Arcanith_Lionheart)\
**Post date:** [November 6, 2017, 10:08pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/5 "2017-11-06T22:08:24Z")

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Considering all your alts replied on your post, now would be the perfect time for this meme:  
 ![image](https://global.discourse-cdn.com/eveonline/original/3X/b/9/b94169740fe2323b3eb52c5889c6bb676251f011.png)

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [November 6, 2017, 10:08pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/6 "2017-11-06T22:08:43Z")

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> **[Planetary Interaction QOL: More Nodes Less Pins](https://forums.eveonline.com/t/planetary-interaction-qol-more-nodes-less-pins/29265?u=old_pervert)**
>
> So some general improvements to PI, Id like to remove a few redundant tasks, by switching facilities from Pins, (like individual factories) to nodes (like on extractors). Summary: Factories use nodes similar to an extractor to increase production...

Your idea certainly is an improvement, but I feel if we’re going to fix it, we should actually fix it.

1. Saving templates still means you have to make your templates. It reduces the painful process to a one-time deal. The linked idea reduces it to a no-time deal.

2. The data inaccuracy is a result of your trained abilities - I don’t think it ever reaches 100% accuracy. It’s an intended flaw.

3. Kind of the same as #1, a template, but if you just had one node with a slider for “intensity” along with duration, it would save many clicks.

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**Author:** ![The\_AntiChrist666\_Diablo13](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo13/32/35162_2.png) [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Post date:** [November 6, 2017, 10:09pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/7 "2017-11-06T22:09:54Z")

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Not anymore tho 😏

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**Author:** ![The\_AntiChrist666\_Diablo13](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo13/32/35162_2.png) [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Post date:** [November 6, 2017, 10:14pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/8 "2017-11-06T22:14:42Z")

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> [@Old\_Pervert](#):
>
> The data inaccuracy is a result of your trained abilities - I don’t think it ever reaches 100% accuracy. It’s an intended flaw.

I understand it might got to do with that, but what is the purpose of it when you get the data anyway after you install the program without accepting the changes in _[global]_ as is shown on the illustrations.  
It comes up to unnecessary clicks and more etc imo

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [November 6, 2017, 10:21pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/9 "2017-11-06T22:21:01Z")

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Every time you stop your job, all of the resources you were scheduled to extract are “gone” from the planet. If you move the extractors around after you’ve got the real data, you’re shooting yourself in the foot.

Good test, start and stop a job 50 times. You should be able to watch the resources evaporate. At least, I’m pretty sure that’s how it works. 70% sure.

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**Author:** ![The\_AntiChrist666\_Diablo13](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_antichrist666_diablo13/32/35162_2.png) [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Post date:** [November 6, 2017, 10:27pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/10 "2017-11-06T22:27:55Z")

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> [@Old\_Pervert](#):
>
> Every time you stop your job, all of the resources you were scheduled to extract are “gone” from the planet. If you move the extractors around after you’ve got the real data

It only happens when you accept changes in PI, you can set up a whole industrial setup in PI and cancel it at the last moment without losing any $$.  
Install program also requires to accept changes in PI, thus you’re not wasting any rescources yet, beside a lot of extra clicking all is fine.  
For example what requires to accept changes in PI first is planning your extractor.  
You can’t put a extractor and place the pins at the same time, you first have to pay the 40k to set it up and what more, and than you can work with the pins in planning mode, getting the **before** [install program] and **after** [install program] results

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [November 6, 2017, 10:33pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/11 "2017-11-06T22:33:46Z")

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I’m of a mind that if you want to invest the extra time min-maxing, dragging those pins around, you deserve the extra resources.

“Some” degree of min-maxing should be possible, and I’d argue that this is by far the least cancer-inducing way to do it.

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**Author:** ![Khan\_matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_matar/32/310801_2.png) [@Khan\_matar](https://forums.eveonline.com/u/Khan_matar)\
**Post date:** [November 23, 2017, 4:21pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/12 "2017-11-23T16:21:25Z")

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fellow pi enthusiasts asa much as i liked pvp pi has always had an appeal for me  
it has become a clickstream  
that is needlessly complicated and detrimental to players with disabilities i now play one handed meaning i cannot keyboard +click a common language of computer use  
ccp should consider an approach that is disabled friendly it has a lot going for it to be a leader in this segment

ive found no way to participate in pi i play mostly with my mouse typing with the same hand means alternating to the keyboard on my lap

drone commands from the keyboard when i can let go of the mouse  
making eve more accessible should be benificial to the community as a whole people with handicaps enjoy having fun like everyone  
it is a challenge worth looking at  
please consider innovating in this arena  
youve broken ground in so many ways put another stripe on the tiger

thank you.  
khan’!  
feel free to contact me ccp

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**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [November 23, 2017, 10:09pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/13 "2017-11-23T22:09:59Z")

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HEX TILES THAT SNAP.  
FOR THE LOVE OF GOD CCP.

There’s nothing harder than trying to line up circles in symmetrical patterns because they have no \*\*\*\*ing edges. Pi is tight on fitting sometimes and I’ve had planets go over by 1-2 pg simply because it’s so hard to line them up perfectly where you have every circle as close as the game will allow while maintaining a pattern of circles that gives each equal space.

Get rid of the circles  
Make them hexagons  
Add a toggle for snapping

100% improvement right there.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 21, 2018, 10:10pm UTC](https://forums.eveonline.com/t/planetary-development-suggestions/36995/14 "2018-02-21T22:10:16Z")

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Closed on February 21, 2018, 10:10pm UTC

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