# Player Bounties & Killrights temporarily disabled

**URL:** <https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017>\
**Category:** Announcements\
**Tags:** official\
**Created:** [October 13, 2020, 8:47am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017 "2020-10-13T08:47:19Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![CCP\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_explorer/32/385081_2.png) [@CCP\_Explorer](https://forums.eveonline.com/u/CCP_Explorer)\
**Post date:** [October 14, 2020, 12:16pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/204 "2020-10-14T12:16:34Z")

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> [@Lion\_Drome](#):
>
> Hopefully this will help the TIDI in large fleet flights overall

This change has no effect on the Location Node in the EVE Cluster that is hosting the solarsystem in which the fleet fight is happening.

To explain in a bit more detail\*: Thousands of EVE Clients connect to the EVE Proxy nodes and their calls get routed to the EVE Server. But the EVE Server is 280 nodes, each with their specific purpose. One such purpose is being a Location Node, which is a node hosting a solarsystem. Another such purpose is being a Cluster Singleton Node, which is a node hosting global / location-agnostic singleton services.

Fleet fights happen in solarsystems and are handled by a specific Location Node. In the case of large fleet fights then that solarsystem is solo on a node, but on average then for Empire there are 25 solarsystem per node, for Null it is 40 and for Wormholes it is 130.

Calls for Player Bounty information go from the EVE Client to the Cluster Singleton Node hosting the Player Bounty Service. They never arrive at or hop through the solarsystem’s Location Node.

\*_I’m leaving out a lot of specifics._

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**Author:** ![Eric\_Shang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eric_shang/32/487329_2.png) [@Eric\_Shang](https://forums.eveonline.com/u/Eric_Shang)\
**Post date:** [October 14, 2020, 12:24pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/205 "2020-10-14T12:24:03Z")

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Make this permanent thing, please. No one really cares about bounties or killrights and we don’t have bounty hunters roaming New Eden trying to collect bounties or killrights.

Just pay the people the money back and remove the feature.

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**Author:** ![Astrajingga](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/astrajingga/32/235297_2.png) [@Astrajingga](https://forums.eveonline.com/u/Astrajingga)\
**Post date:** [October 14, 2020, 12:52pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/206 "2020-10-14T12:52:36Z")

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Hopefully they increase Concord respons, its not like police got caught of with traffic, right

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 14, 2020, 2:41pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/208 "2020-10-14T14:41:05Z")

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Yar, complex systems layering onto complex systems get exponentially more complex. Doesn’t help when those complex systems are themselves ‘good enough for now’ kludges that weren’t intended to be the final product, but nobody’s had time to deal with them for a decade.

CCP really should staff up more, and not necessarily all on a volcanic rock in the middle of the North Atlantic.

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**Author:** ![ran\_Pareleru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ran_pareleru/32/221989_2.png) [@ran\_Pareleru](https://forums.eveonline.com/u/ran_Pareleru)\
**Post date:** [October 14, 2020, 3:22pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/209 "2020-10-14T15:22:24Z")

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What are you people talking about ? Im literary tested it few seconds and STILL RECEVING KILLRIGHTS AND CAN ACTIVATE THEM. WHY???

The change is not in effect…

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 14, 2020, 4:03pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/210 "2020-10-14T16:03:58Z")

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> [@CCP\_Explorer](#):
>
> Fleet fights happen in solarsystems and are handled by a specific Location Node.

> [@CCP\_Explorer](#):
>
> Calls for Player Bounty information go from the EVE Client to the Cluster Singleton Node hosting the Player Bounty Service.

Thanks for the clarification and explanation on these.

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**Author:** ![Facewookum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/facewookum/32/384415_2.png) [@Facewookum](https://forums.eveonline.com/u/Facewookum)\
**Post date:** [October 14, 2020, 4:33pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/211 "2020-10-14T16:33:44Z")

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Why not completely disable them just in null sec then, until “a wild fix suddenly appears”? The client does know if it’s in null/high sec, doesn’t it?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 14, 2020, 7:04pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/212 "2020-10-14T19:04:27Z")

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> [@Mr\_X5](#):
>
> Actually that’s why I was suggesting that SP loss in line with security status lost in HS. I would say that never new players are going to fly freighters with billions worth of cargo. This would make the HS gankers to carefully choose their targets. Scan, calculate the involved ISK sum from their side, make a margin and decide if a target is worth.

There’s no reason to do this.

> [@Zhalyd\_Lyehin](#):
>
> Typical CCP approach and Brisc apologizing bad practices. Instead of turning it off for this reason, CCP should explain it better.

You’re doing what that guy did and taking what I’m saying out of context. They didn’t turn the killrights system off for any reason other than they couldn’t turn the bounty system off without turning killrights off, too. The two systems are linked together. I personally don’t think the killright system is well explained and it’s something CCP should fix, which was the context of that conversation.

> [@Zhalyd\_Lyehin](#):
>
> On the other hand, I cannot fathom how it could be so hard to understand that you receive a killright on you for engaging in illegal activities. Or that activating a killright makes you a target for the opposing party, too, as this is a combat engagement and not a Hello-Kitty-Fluff fight. If people are not capable of understanding these simple things, I have serious doubts about their general mental capacity.

It’s the whole paying for/selling/activiating etc. that gets people confused. High sec PvP is littered with rules that apply nowhere else in EVE and don’t make any sense outside of high sec.

Most of PvP is poorly explained via the NPE, which is one of the reasons I’ve been suggesting there be more PvP focus in the NPE for a while.

> [@Zhalyd\_Lyehin](#):
>
> This is a disgusting reason to change something that works well. Just because someone does not want to put the slightest bit of work into understanding something new cannot mean that this something has to go. By that logic, you could remove 80% of all content in EVE.

As I already said, this isn’t why it was turned off.

> [@Zhalyd\_Lyehin](#):
>
> If they are annoyed by this, what are they going to feel when they experience _really_ annoying things like bad fights, losing ISK due to an additional 0 in the market window without a overprice warning notification, losing Billions to citadel scams or losing a shiny ship in a mission to gankers? Rhetorical question, of course, I don’t expect neither you nor CCP to understand any of this.

Ok, boomer.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [October 15, 2020, 7:41am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/217 "2020-10-15T07:41:27Z")

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> [@Brisc\_Rubal](#):
>
> There’s no reason to do this.

Is this an assertion that the current crime watch mechanic is adequate? There are career criminals operating in High Security space with impunity. It would be nice to see meaningful punishment for their crimes rather than a mere slap on the wrist.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 15, 2020, 8:28am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/219 "2020-10-15T08:28:05Z")

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> [@Litsea\_Reticulata](#):
>
> career criminals

Yeah, and Criminal is a legitimate career choice in EvE.

Kind of one of its selling points.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [October 15, 2020, 8:32am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/220 "2020-10-15T08:32:55Z")

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> [@Brisc\_Rubal](#):
>
> Blackout.

It was not planned to be reversed. Nullsec players just whined loud enough.

> [@Brisc\_Rubal](#):
>
> It’s the whole paying for/selling/activiating etc. that gets people confused. High sec PvP is littered with rules that apply nowhere else in EVE and don’t make any sense outside of high sec.

So you are voting for further dumping down the game? The rules make perfectly sense in a sandbox, and give an advantage to people who care. You know, in contrast to other k-spaces to live in high and low you need an individual brain …

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<div class="post-metadata">

**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 15, 2020, 1:05pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/222 "2020-10-15T13:05:02Z")

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> [@Litsea\_Reticulata](#):
>
> Is this an assertion that the current crime watch mechanic is adequate? There are career criminals operating in High Security space with impunity. It would be nice to see meaningful punishment for their crimes rather than a mere slap on the wrist.

Yes, this is an assertion that we don’t need to nerf ganking anymore.

> [@Tipa\_Riot](#):
>
> It was not planned to be reversed. Nullsec players just whined loud enough.

It is not true that this was not planned to be reversed. It was. The length of it was what was undetermined. But yes, when you see massive drops in player logins, that’s a good way to recognize that what you experimented with was a bad idea.

> [@Tipa\_Riot](#):
>
> So you are voting for further dumping down the game? The rules make perfectly sense in a sandbox, and give an advantage to people who care. You know, in contrast to other k-spaces to live in high and low you need an individual brain …

No, I’m voting for the NPE explaining more of this type of thing than it currently does. The rules don’t “perfectly” make sense, either. There are a bunch of rules, not all of them make sense together, and the side that knows the rules best are veterans, who also already have advantages in skillpoints, ships and fittings. This is one of the reasons why the game has such a steep learning curve.

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<div class="post-metadata">

**Author:** ![Inxentas\_Ultramar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/inxentas_ultramar/32/385922_2.png) [@Inxentas\_Ultramar](https://forums.eveonline.com/u/Inxentas_Ultramar)\
**Post date:** [October 15, 2020, 1:14pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/223 "2020-10-15T13:14:34Z")

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> [@Cpt\_WhiteEye](#):
>
> I think at this point its pretty clearthat 90% of comment writers here never had to deal with a killrught or tried to profit on one.

I’ve always taken great pride in claiming the killrights of people that tried to gank me. I’ve even reserved some space in my bio for the guy that shot my Mammoth into deep armor… and paid for it by losing his Orca. I know it’s small fries compared to nullsec numbers of blappage but to me that content had great entertainment value.

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<div class="post-metadata">

**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [October 15, 2020, 1:18pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/224 "2020-10-15T13:18:35Z")

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> [@Apo\_Lamperouge](#):
>
> we can make over 400m isk per hour running HAVENS

BS. Pic or just BS…

> [@Cpt\_WhiteEye](#):
>
> I can salvage up to 1,2b worth or crap after smarbomb machariels in in around 35-40 site

BS too. AVG Salvage is 7-10m each site. 40 \* 7-10 != 1.2B

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<div class="post-metadata">

**Author:** ![Lara\_Agnon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lara_agnon/32/377122_2.png) [@Lara\_Agnon](https://forums.eveonline.com/u/Lara_Agnon)\
**Post date:** [October 15, 2020, 1:26pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/225 "2020-10-15T13:26:52Z")

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You are just plainly wrong with that assumption.

While most players don’t care about it there are many players who do and their playstyle is centered on that functionality. And I can tell you, it was really fun to do so. Be it on the side of the ‘baddies’ or the side fighting them.

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<div class="post-metadata">

**Author:** ![Meowter\_Space\_Cadet](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meowter_space_cadet/32/292773_2.png) [@Meowter\_Space\_Cadet](https://forums.eveonline.com/u/Meowter_Space_Cadet)\
**Post date:** [October 15, 2020, 4:11pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/226 "2020-10-15T16:11:59Z")

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Bounties should be removed forever, they serve basically no real purpose. Killrights on the other hand are pretty important to hisec PvP. I’m pretty sure that the main issue with bounties (server issues due to the bounty system sending a ton of requests during large battles) isn’t really connected to killrights, so I’m curious as to why they were removed as well.

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<div class="post-metadata">

**Author:** ![Pierre\_de\_Bricassart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pierre_de_bricassart/32/386093_2.png) [@Pierre\_de\_Bricassart](https://forums.eveonline.com/u/Pierre_de_Bricassart)\
**Post date:** [October 15, 2020, 5:08pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/227 "2020-10-15T17:08:47Z")

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> [@Meowter\_Space\_Cadet](#):
>
> I’m pretty sure that the main issue with bounties (…) isn’t really connected to killrights

> [@CCP\_Dopamine](#):
>
> ### Why are both features being disabled together?
> 
> The features are partially interconnected, with one way including when clients are requesting information from the server. Because of this we’ve chosen to disable both features together.

So you think they don’t know their own code? Or do you know the code and just don’t care to help CCP?

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<div class="post-metadata">

**Author:** ![ISD\_Bahamut](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_bahamut/32/411846_2.png) [@ISD\_Bahamut](https://forums.eveonline.com/u/ISD_Bahamut)\
**Post date:** [October 15, 2020, 7:19pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/228 "2020-10-15T19:19:25Z")

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Removed inappropriate and off-topic posts - keep it civil please

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<div class="post-metadata">

**Author:** ![Domunos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/domunos/32/235019_2.png) [@Domunos](https://forums.eveonline.com/u/Domunos)\
**Post date:** [October 16, 2020, 4:43am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/229 "2020-10-16T04:43:21Z")

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I guess this conversation is moot, seeing as how killrights are still active and can be activated just as they normally would.

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<div class="post-metadata">

**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [October 16, 2020, 4:56am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/230 "2020-10-16T04:56:05Z")

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> [@you\_are\_evil](#):
>
> BS. Pic or just BS

That’s actually about average in a super, you pretty much just shout ‘bang bang’ and the whole haven is dead.

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