# Player Bounties & Killrights temporarily disabled

**URL:** <https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017>\
**Category:** Announcements\
**Tags:** official\
**Created:** [October 13, 2020, 8:47am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017 "2020-10-13T08:47:19Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![local009](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/local009/32/433323_2.png) [@local009](https://forums.eveonline.com/u/local009)\
**Post date:** [October 13, 2020, 1:14pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/41 "2020-10-13T13:14:45Z")

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You know what, we won’t agree on any of this, its pointless to even carry on. New/old, doesn’t change a thing.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 1:24pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/42 "2020-10-13T13:24:37Z")

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Thank frikkin’ christ.

Now leave it gone.

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**Author:** ![lnfomorph](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lnfomorph/32/274826_2.png) [@lnfomorph](https://forums.eveonline.com/u/lnfomorph)\
**Post date:** [October 13, 2020, 1:33pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/43 "2020-10-13T13:33:47Z")

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It should have negligible effects on ganking. I can’t think of any gank that has failed because someone activated a kill right, most of what they accomplish is occasional giggles in minerbumping when someone tries to sell a KR on a -10 security CODE alt for twenty million, and occasionally cheers when newbies manage to earn them on themselves, or when people use them to bait fools into trying to fight battle orcas.

Most of the ganking is done by characters you’re already allowed to shoot on sight without CONCORD getting involved.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [October 13, 2020, 1:45pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/44 "2020-10-13T13:45:23Z")

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> [@Bitfrombehind](#):
>
> Yikes, lost HS players thinking this actually affects PvP

Pretty sure most HS players complaining about the removal of killrights are the ones who’ve been baiting in freighters, orcas, battleships at trade hubs with big ol’ multi 100s of mil ISK killrights (given by an alt) so they get someone to pay to (try and) kill them. Like Market Tycoon and all his alts and some others. It’s kinda a playstyle. Like suspect baiting is/was.

> [@local009](#):
>
> Issue is with kill rights is that every time I see one of the HS bunch with them, they are in the billions or at a cost thats outside reasonable range, so whats the damn point of them if the cost is that high? It has near zero insentive to pay for it and get a kill off.

Yeah, that’s just what I was referring to. Only fools buy those OR huge fleets that happen to be forming in the same system as one of them. I’ve been on multiple Spectre Fleets where people pooled cash to buy one or two of those big shiny killrights and start off the fleet killboard green with a nice freighter kill or two.

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**Author:** ![Thayden\_Reid\_Nordic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thayden_reid_nordic/32/282134_2.png) [@Thayden\_Reid\_Nordic](https://forums.eveonline.com/u/Thayden_Reid_Nordic)\
**Post date:** [October 13, 2020, 1:46pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/45 "2020-10-13T13:46:23Z")

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Yeah, “High Sec PvP” isn’t a thing. The closest thing to actual PvP in High Sec are Duels between players and the odd - RARE - Mutual war between consenting corps.

The rest of High Sec “PvP” is either AFK ■■■■■■■■, like camping stations, or taking out entire fleets of Gank Cats to kill an unsuspecting and unprepared PvE player.

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**Author:** ![Optimus\_Maximus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/optimus_maximus/32/368882_2.png) [@Optimus\_Maximus](https://forums.eveonline.com/u/Optimus_Maximus)\
**Post date:** [October 13, 2020, 1:49pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/46 "2020-10-13T13:49:47Z")

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That still classes as PVP. And every time you are competing with another player in high sec, be it ganking, mining for resources, manufacturing and selling, hauling, or just trading, you are doing “PvP”. Maybe the term you want is “ship combat” pvp. But then again, ganking is it too.

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**Author:** ![Thayden\_Reid\_Nordic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thayden_reid_nordic/32/282134_2.png) [@Thayden\_Reid\_Nordic](https://forums.eveonline.com/u/Thayden_Reid_Nordic)\
**Post date:** [October 13, 2020, 1:56pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/47 "2020-10-13T13:56:36Z")

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If you want to get knit-picky about the definition, yes, any action that you take against another player is “PvP.”

But, when we’re speaking about PvP ship combat, there’s little justification for putting low effort and low skill activities, such as Ganking and Wardec Griefing, into the same category as the kind of PvP you find in Low, Null, and WHs, where simply entering those areas means you consent to losing your ship through combat with other players.

Granted, the argument can be made that all of Eve is a PvP zone. But the categorization of PvP and how people perceive or view each kind varies wildly, and for good reason.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 13, 2020, 2:00pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/48 "2020-10-13T14:00:43Z")

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> [@local009](#):
>
> The thing is, kill rights and bounties won’t change ganking, it still really hasn’t, you hit your target, have KR, dock char for 30 days

I can gank on my mains now. And go mining 15 minutes later.

Sec status can be grinded between ganks.

The old killright system was better. Allowed for retribution, but not from every random.

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**Author:** ![Optimus\_Maximus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/optimus_maximus/32/368882_2.png) [@Optimus\_Maximus](https://forums.eveonline.com/u/Optimus_Maximus)\
**Post date:** [October 13, 2020, 2:06pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/49 "2020-10-13T14:06:05Z")

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I agree with the argument that all of EVE is a pvp zone. When you fly in high sec space, you consent to other players killing you if they can do it before Concord kills them. It’s a valid game mechanic. It’s a common misconception that high sec is safe and the only place where you risk your assets is in low sec or lower.

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**Author:** ![Shun\_Kaji](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shun_kaji/32/220854_2.png) [@Shun\_Kaji](https://forums.eveonline.com/u/Shun_Kaji)\
**Post date:** [October 13, 2020, 2:19pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/50 "2020-10-13T14:19:04Z")

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Can you make the avoid Edencom or Triglavian systems button actually 1 or the other. Cause the way it works is and AND statement not an OR statement. Just separate them

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**Author:** ![Shun\_Kaji](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shun_kaji/32/220854_2.png) [@Shun\_Kaji](https://forums.eveonline.com/u/Shun_Kaji)\
**Post date:** [October 13, 2020, 2:19pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/51 "2020-10-13T14:19:52Z")

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Unless thats why we “HAD” to choose a side which is BS IMO

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [October 13, 2020, 2:23pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/52 "2020-10-13T14:23:08Z")

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> [@Thayden\_Reid\_Nordic](#):
>
> Yeah, “High Sec PvP” isn’t a thing.

With all respect, you have no clue.

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**Author:** ![Thayden\_Reid\_Nordic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thayden_reid_nordic/32/282134_2.png) [@Thayden\_Reid\_Nordic](https://forums.eveonline.com/u/Thayden_Reid_Nordic)\
**Post date:** [October 13, 2020, 2:24pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/53 "2020-10-13T14:24:10Z")

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7yrs in game. I’ve played in every kind of space this game has and engaged in every form of PvP. With all respect, GFY.

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**Author:** ![genmagnus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/genmagnus/32/231129_2.png) [@genmagnus](https://forums.eveonline.com/u/genmagnus)\
**Post date:** [October 13, 2020, 2:39pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/54 "2020-10-13T14:39:00Z")

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reinvest in buying better hardware…

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**Author:** ![Alex\_Okobnor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alex_okobnor/32/277665_2.png) [@Alex\_Okobnor](https://forums.eveonline.com/u/Alex_Okobnor)\
**Post date:** [October 13, 2020, 2:48pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/55 "2020-10-13T14:48:58Z")

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You using the term “wardec griefing” makes me think that you might have lost a station or two. That being said, there can be amazing, large battles around structures, to defend/kill them. If you put up a station, you should be able to defend it.  
Also, hisec warfare is definitely not a low effort/low skill activity. We once fended off a 80 dudes F1 fleet (cough SLYCE cough) with just 30 people, without a single casualty.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 13, 2020, 2:49pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/56 "2020-10-13T14:49:53Z")

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> [@Thayden\_Reid\_Nordic](#):
>
> there’s little justification for putting low effort and low skill activities, such as Ganking and Wardec Griefing, into the same category as the kind of PvP you find in Low, Null, and WHs

lol its exactly the same and you know it

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**Author:** ![Apo\_Lamperouge](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/apo_lamperouge/32/420136_2.png) [@Apo\_Lamperouge](https://forums.eveonline.com/u/Apo_Lamperouge)\
**Post date:** [October 13, 2020, 2:52pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/57 "2020-10-13T14:52:03Z")

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well thanks for your learned input, especially when you have no idea what you are talking about.  
I have modern hardware, lots of ram, super fast m.2 ssd and a current gen video card. so what were you saying?  
check with the 6000 other people and poll them on how their machines were responding in 10% tidi.

maybe reinvest in some brains.

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**Author:** ![Chococat](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chococat/32/285157_2.png) [@Chococat](https://forums.eveonline.com/u/Chococat)\
**Post date:** [October 13, 2020, 2:52pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/58 "2020-10-13T14:52:11Z")

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> [@Ramona\_McCandless](#):
>
> > [@Thayden\_Reid\_Nordic](#):
> >
> > there’s little justification for putting low effort and low skill activities, such as Ganking and Wardec Griefing, into the same category as the kind of PvP you find in Low, Null, and WHs
> 
> lol its exactly the same and you know it

I am not sure it is, (and I do the odd bit of HS ganking and quite a lot of small gang and big fleet 0.0 stuff).

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 13, 2020, 2:54pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/59 "2020-10-13T14:54:52Z")

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Its the same simply because no one goes looking for a fight they think they stand a chance of losing.

Everyone aims for the high ground.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [October 13, 2020, 3:03pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/60 "2020-10-13T15:03:59Z")

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Sorry, but the removal of KRs for such an extended period of time is plain wrong. People saying it will make little difference have no clue what they’re talking about.

It’s true that KRs are meaningless for _some_ types of ganking, but they’re critical to others. You just cannot appreciate it if you don’t deal with that form of gameplay.

What this basically means is that Tornado gankers can sit with impunity at the gates in high sec now, AFK even, knowing the only way they may lose the ship is if some other Tornado _suicide_ ganks them. This is BIG…

Also why should players that were ganked lose their KRs? If you’re going to do this at the very least extend the period of validity of pending KRs accordingly.

I understand needing to do things like this to do performance tests, but the way you’re doing it is plain wrong…

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