# Player Bounties & Killrights temporarily disabled

**URL:** <https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017>\
**Category:** Announcements\
**Tags:** official\
**Created:** [October 13, 2020, 8:47am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017 "2020-10-13T08:47:19Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Mr\_X5](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_x5/32/233472_2.png) [@Mr\_X5](https://forums.eveonline.com/u/Mr_X5)\
**Post date:** [October 13, 2020, 3:12pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/61 "2020-10-13T15:12:25Z")

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> [@CCP\_Dopamine](#):
>
> and kill rights features on Tranquility

This is ■■■■■■■■…  
First the news about the ore updates. Now this… Just make HS → NS and be done with this.

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**Author:** ![Pierre\_de\_Bricassart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pierre_de_bricassart/32/386093_2.png) [@Pierre\_de\_Bricassart](https://forums.eveonline.com/u/Pierre_de_Bricassart)\
**Post date:** [October 13, 2020, 3:25pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/62 "2020-10-13T15:25:45Z")

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Nullsec players vs. Highsec players.  
Watching EVE Online footage in media, I’m pretty sure a smoother warfare in Null is more important for PR. Also all the changes of the recent months aimed for Highsec to be more dangerous, so I think this won’t be the last change in game mechanics. To be honest, KR and Bounties are relics which lost their significance a long time ago, and probably the coding for these features is obsolete.  
So the test is reasonable, I’m afraid.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 3:27pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/63 "2020-10-13T15:27:05Z")

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> [@Knowledgeminer](#):
>
> Sorry, but the removal of KRs for such an extended period of time is plain wrong. People saying it will make little difference have no clue what they’re talking about.
> 
> It’s true that KRs are meaningless for _some_ types of ganking, but they’re critical to others. You just cannot appreciate it if you don’t deal with that form of gameplay.
> 
> What this basically means is that Tornado gankers can sit with impunity at the gates in high sec now, AFK even, knowing the only way they may lose the ship is if some other Tornado _suicide_ ganks them. This is BIG…

They’re turning off kill rights, not CONCORD. jeez… gankers will still explode.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [October 13, 2020, 3:28pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/64 "2020-10-13T15:28:18Z")

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> [@Arrendis](#):
>
> They’re turning off kill rights, not CONCORD. jeez… gankers will still explode.

You completely missed the point. Actually, you appear to not have even read what you quoted…

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 13, 2020, 3:30pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/65 "2020-10-13T15:30:22Z")

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> [@Arrendis](#):
>
> They’re turning off kill rights, not CONCORD. jeez… gankers will still explode.

He’s talking about repeat gankers with positive sec status never having to worry about being shot at whilst they wait for a target to turn up.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [October 13, 2020, 3:31pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/66 "2020-10-13T15:31:30Z")

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I think at this point its pretty clearthat 90% of comment writers here never had to deal with a killrught or tried to profit on one. And that makes all these arguments invalid.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 3:31pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/67 "2020-10-13T15:31:35Z")

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Oh, I read it. Did you read it as you were writing

> [@Knowledgeminer](#):
>
> Tornado gankers can sit with impunity at the gates in high sec now, AFK even, knowing the only way they may lose the ship is if some other Tornado _suicide_ ganks them

Because if you had, you might have thought ‘well, no, this is stupid, because that Tornado ganker will lose the ship just by ganking’.

> [@Daichi\_Yamato](#):
>
> He’s talking about repeat gankers with positive sec status never having to worry about being shot at whilst they wait for a target to turn up.

Sure, but that’s not what he said. Clearly, they’ll still lose the ship.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [October 13, 2020, 3:32pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/68 "2020-10-13T15:32:37Z")

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No ganker ever cared about losing the ship if they killed the target.  
KRs allowed them to lose ship without killing the target.

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**Author:** ![Pierre\_de\_Bricassart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pierre_de_bricassart/32/386093_2.png) [@Pierre\_de\_Bricassart](https://forums.eveonline.com/u/Pierre_de_Bricassart)\
**Post date:** [October 13, 2020, 3:33pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/69 "2020-10-13T15:33:04Z")

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Yep, getting rid of CONCORD and faction police would provide even more capacity for Nullsec battles. Security status calculations also would be obslete - get rid of them! And I’m pretty sure all the agents in Highsec are programmed in last century code, we don’t need them either in Nullsec.

Let’s burn Jita!

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 13, 2020, 3:34pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/70 "2020-10-13T15:34:58Z")

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> [@Arrendis](#):
>
> Sure, but that’s not what he said. Clearly, they’ll still lose the ship.

**After** the gank they lose the ship. But before that they aren’t going to go suddenly suspect because of killrights. So they can sit and wait at gates, rather than having to warp in/bump targets with an alt.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [October 13, 2020, 3:37pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/71 "2020-10-13T15:37:44Z")

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> [@Arrendis](#):
>
> Because if you had, you might have thought ‘well, no, this is stupid, because that Tornado ganker will lose the ship just by ganking’.

LOL. Of course they will lose the ship _when they gank_. Obviously not what I was talking about. Can you read what you were replying to, please? I was talking about they not having to worry about losing their ships **while sitting at the gates** waiting for a target to appear, not what happens _after_ a target appears and they open fire…

> [@Arrendis](#):
>
> Sure, but that’s not what he said.

ROFLMAO. That’s exactly what I said. I didn’t expect I would have to clarify they would still lose the ship _after_ opening fire. My mistake for not realising that might require further clarification for some here…

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 3:38pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/72 "2020-10-13T15:38:13Z")

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> [@Cpt\_WhiteEye](#):
>
> KRs allowed them to lose ship without killing the target.

Only if they were dumb.

Meanwhile, the whole crimewatch/bounty/killrights system has been demonstrated to seriously degrade server performance. When they’ve turned it off in the middle of a fight, performance jumped, dropped calls stopped dropping.

Rip the crap out by the roots. Replace it with something that works.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 13, 2020, 3:39pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/73 "2020-10-13T15:39:39Z")

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After three years of urging this change, I’m glad to see it’s being tested out. We’ll see what the impacts finally are and hopefully this will be the first step in removing the bounty system completely, potentially coming up with a new mechanic that actually does what it’s intended to do.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [October 13, 2020, 3:39pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/74 "2020-10-13T15:39:41Z")

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Yeah so you can be the +1 F1 monkey and watch a fight for 14 hours because this doesnt solve 10% tidi.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 3:42pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/75 "2020-10-13T15:42:12Z")

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Yep. That’s totally me. Just an F1 monkey. 😉

But even if I were? I’d rather be an F1 monkey in fights that have impacts and repercussions across the game than some highsec/small gang weenie wanking off about blowing up miners in engagements even _they_ won’t remember in a week.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 13, 2020, 3:42pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/76 "2020-10-13T15:42:51Z")

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> [@Tipa\_Riot](#):
>
> You know, nothing was ever temporary for CCP, what got disabled in the past “for testing” kept disabled forever.

Blackout.

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [October 13, 2020, 3:44pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/77 "2020-10-13T15:44:13Z")

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Because thats what the sandbox is about. Nullsec. Right?

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 13, 2020, 3:47pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/78 "2020-10-13T15:47:58Z")

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No, that’s what _my preference_ is about. I didn’t say other people aren’t entitled to their preferred style of gameplay. But just like my right to swing my fist ends at the tip of someone else’s nose, peoples’ preferred playstyles have to be supported by code that doesn’t _actively degrade_ the gameplay of others.

Which is why I said ‘replace it with something that works’. High sec kill rights, reprisal hunting, anti-pirate activities, etc, all have a place in EVE, and all of them should be supported by the code. But just like Brain-in-a-box five or six years ago replaced older code that impaired server performance, the current code needs to be torn out and replaced, too. The difference is, the old code that BiaB replaced was literally ‘what are my ship’s stats in space?’, so it _couldn’t_ be turned off ahead of time.

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [October 13, 2020, 3:48pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/79 "2020-10-13T15:48:55Z")

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> [@Arrendis](#):
>
> Rip the crap out by the roots. Replace it with something that works.

_cough_\* Local _cough_\*

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [October 13, 2020, 3:50pm UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/80 "2020-10-13T15:50:34Z")

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How about not turning off ■■■■ without coming up with a solution on how to fix or replace them?

Imagine that they would do this with the long overdue problem of cloaky camping. And jsut turn off cloacks until they look for a solution.

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