# Player Bounties & Killrights temporarily disabled

**URL:** <https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017>\
**Category:** Announcements\
**Tags:** official\
**Created:** [October 13, 2020, 8:47am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017 "2020-10-13T08:47:19Z")\
**Posts on this page:** 1\
**Showing post:** 285

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**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [December 15, 2020, 10:42am UTC](https://forums.eveonline.com/t/player-bounties-killrights-temporarily-disabled/273017/285 "2020-12-15T10:42:15Z")

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> [@Boom\_Boom\_Longtime](#):
>
> 3 months and no update from CCP - it speaks for itself

Lol, you think 3 _months_ is bad, how about 2 years!!

Check this out:

> [@ECM Balance Pass - November](https://forums.eveonline.com/t/ecm-balance-pass-november/115696):
>
> Hello! In October we made a big change to ECM which allowed jammed targets to always lock the source of the jam. The purpose of this change was to give a more active path to countering ECM on the battlefield, but, we knew it would also take power from an already suffering form of ewar. Our plan is to to begin building back towards reasonable power balance for ECM ships and modules under the new mechanic, and we will make the first step in that direction this November. Changes: All ECM module…

That’s Oct 2018! Now get back to us when some time has actually passed 😛

Cypr3ss.

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