# Player Bounties

**URL:** <https://forums.eveonline.com/t/player-bounties/390940>\
**Category:** General Discussion\
**Created:** [January 7, 2023, 11:30pm UTC](https://forums.eveonline.com/t/player-bounties/390940 "2023-01-07T23:30:06Z")\
**Posts on this page:** 1\
**Showing post:** 207

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [January 20, 2023, 8:55pm UTC](https://forums.eveonline.com/t/player-bounties/390940/207 "2023-01-20T20:55:36Z")

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> [@Elizabet\_Forgrave](#):
>
> There are more ganks on unprofitable cheap ships than there are on expensive ones.

Well, feel free to provide a list of ganks that Aiko has participated in that you feel targeted newer players in cheap ships.

> [@Elizabet\_Forgrave](#):
>
> Assuming they are going for profit, they will go after the easiest, juiciest targets, which will often be inexperienced players doing something stupid. With ganking, quite a lot of the time they aren’t going for profit though, as evidenced by them killing targets

You’re more than welcome to provide your “as evidenced” evidence to support the ganking of newer and cheaper ships.

I looked for that evidence: except in relatively few occurrences, I never found it. It turns out to be something quite hard to gather decent data on. That said, there seems to be a lot more _talking_ about hunting newbies in cheap ships, than actually _doing_ so. But again, please provide your evidence:

> [@Ganking and PVP: Numbers in perspective](https://forums.eveonline.com/t/ganking-and-pvp-numbers-in-perspective/371852):
>
> With all the discussions on ganking and PvP, some people have confused the amount of discussion with the actual extent of the issue. For that and various other badly skewed perspectives, I decided to take a look at some actual numbers. (This will be more point-form than usual, since topic is so broad.) (EDIT Update: input from various sources caused a review of these numbers which increased the potential size of the ganking issue significantly. Please see reply 78 near bottom for update.) Not…

.

> [@Elizabet\_Forgrave](#):
>
> as long as it worked as an actual bounty system (as in, encouraged people to actively hunt bounty targets)

And yet, somehow, you determined that having higher payouts on bounty kills and being able to place corp-wide bounties would do nothing to encourage players to collect bounties.

If _paying_ people to do it achieves nothing, what sort of system are you envisioning?

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