# Player Bounty and NPC bounty hunters

**URL:** <https://forums.eveonline.com/t/player-bounty-and-npc-bounty-hunters/376238>\
**Category:** Player Features & Ideas\
**Created:** [September 8, 2022, 6:03pm UTC](https://forums.eveonline.com/t/player-bounty-and-npc-bounty-hunters/376238 "2022-09-08T18:03:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Greta\_Good](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/greta_good/32/333939_2.png) [@Greta\_Good](https://forums.eveonline.com/u/Greta_Good)\
**Post date:** [September 8, 2022, 6:33pm UTC](https://forums.eveonline.com/t/player-bounty-and-npc-bounty-hunters/376238/5 "2022-09-08T18:33:03Z")

</div>

And if it would be maximalized in an amount depending on the offence and security (half in low-sec, 0 in nullsec). Sure, killright is there for killing, that is true.  
Anyway, I’m not pro player bounties, but I’ve seen some posts here around that topic, and I just had this idea.

---

_[View the full topic](https://forums.eveonline.com/t/player-bounty-and-npc-bounty-hunters/376238)._
