# Player built stargates?

**URL:** <https://forums.eveonline.com/t/player-built-stargates/27670>\
**Category:** General Discussion\
**Created:** [September 26, 2017, 8:14pm UTC](https://forums.eveonline.com/t/player-built-stargates/27670 "2017-09-26T20:14:40Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:36am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/61 "2017-12-29T09:36:04Z")

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> [@Scipio\_Artelius](#):
>
> Reward is balanced around the risk that the PVE poses, not what other players pose.

Its arguable that PvE, in and of itself, constitutes any risk whatsoever.

I agree with JS.

Its the risk that other players pose, that is primary.

Even in Incursions, its not the NPCs that pose a risk, its having someone fail to do their job in the fleet.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:36am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/62 "2017-12-29T09:36:38Z")

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> [@Salvos\_Rhoska](#):
>
> Its arguable that PvE, in and of itself, constitutes any risk whatsoever.

Only if you don’t understand what risk means.

> [@Salvos\_Rhoska](#):
>
> Its the risk that other players pose, that is primary.

But that is not a factor in the risk v reward way the game is balanced. Reward is balanced around the risk the PVE poses.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:37am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/63 "2017-12-29T09:37:31Z")

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> [@Scipio\_Artelius](#):
>
> > [@Salvos\_Rhoska](#):
> >
> > Its arguable that PvE, in and of itself, constitutes any risk whatsoever.
> 
> Only if you don’t understand what risk means.

Are you seriously trying to argue I dont know what risk means, as your rebuttal?

> [@Scipio\_Artelius](#):
>
> But that is not a factor in the risk v reward way the game is balanced. Reward is balanced around the risk the PVE poses.

No, its largely determined by how much dps/EHP you need to complete the site.

You need, typically, to fly more expensive ships to complete the higher end sites.

That doesnt make the PvE any riskier, it just makes you more vulnerable to PvP.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:38am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/64 "2017-12-29T09:38:41Z")

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> [@Salvos\_Rhoska](#):
>
> Are you seriously trying to argue I dont know what risk means, as your rebuttal?

I didn’t argue anything. I made a statement, not directed at you in particular, just in general.

However if you think PVE poses no risk, then yes, you don’t have a grasp on the meaning of risk.

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:42am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/65 "2017-12-29T09:42:09Z")

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> [@Scipio\_Artelius](#):
>
> I didn’t argue anything. I made a statement, not directed at you in particular, just in general.

You directly stated, or, as you now insinuate, that we dont know what risk means.

> [@Scipio\_Artelius](#):
>
> However if you think PVE poses no risk, then yes, you don’t have a grasp on the meaning of risk.

PvE itself poses no risk, unless you attempt to run it with an unsuitable fit.  
Thats not risk. Thats being stupid/uninformed.

As is true of all of EVE, the real risk, is other players. Always.  
The whole concept of the game is predicated on that.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:44am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/66 "2017-12-29T09:44:00Z")

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> [@Salvos\_Rhoska](#):
>
> You directly stated, or, as you now insinuate, that we dont know what risk means.

No, you just demonstrated that you don’t understand the term. It’s nothing to be aggressive about Salvos and I’m not going to get into an argument with you, because it’s a fools game and I’m not going to play it.

However, the more you state that PVE poses no risk, the more you demonstrate a complete lack of understanding.

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**Author:** ![Felyx\_Ravencroft](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felyx_ravencroft/32/45430_2.png) [@Felyx\_Ravencroft](https://forums.eveonline.com/u/Felyx_Ravencroft)\
**Post date:** [December 29, 2017, 9:44am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/67 "2017-12-29T09:44:18Z")

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> [@Scipio\_Artelius](#):
>
> The risk v reward balance is a PVE aspect and if you want to know if there is greater risk for the reward in PVE in null v low v high, go run a 3/10 DED site in highsec and then a 10/10 in nullsec.

Technically, that’s a _difficulty_ vs reward factor, not risk (though the two are not completely divorced, I’ll grant that - often greater risk involves greater difficulty, and _vice versa_)

EDIT: Additional, however, the two are not completely tied together, as the difficulty AND risk is negated by bringing bigger toys: running a level 3 mission in a T1 (non-faction) cruiser is quite risky (and difficult), say, but bring a BC and it’s suddenly a cakewalk - the same mission. The difference when it comes to Null-sec is that the risk comes from other players, NOT the PvE content.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:45am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/68 "2017-12-29T09:45:19Z")

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> [@Felyx\_Ravencroft](#):
>
> difficulty vs reward factor, not risk (though the two are not completely divorced, I’ll grant that - often greater risk involves greater difficulty, and vice versa)

The difficulty is part of the risk, yes,

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:46am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/69 "2017-12-29T09:46:04Z")

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> [@Scipio\_Artelius](#):
>
> No, you just demonstrate that you don’t understand the term. It’s nothing to be aggressive about Salvos and I’m not going to get into an argument with you, because it’s a fools game and I’m not going to play it.

I know what risk means.

You claiming otherwise is not an argument.  
I could just as well direct the same lame rebuttal at you.  
YOU dont know what risk means.

> [@Scipio\_Artelius](#):
>
> However, the more you state that PVE poses no risk, the more you demonstrate a complete lack of understanding.

Tell us how PvE poses a risk, without involving any PvP element.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:48am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/70 "2017-12-29T09:48:15Z")

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> [@Salvos\_Rhoska](#):
>
> I know what risk means.

You claiming this is not a proof that you do, but you are posting evidence that shows you don’t. My last post on this, because rabbit holes are pointless and that is what happens with most of the discussions you get involved in.

So have at it Salvos. It’ll be a one man argument, but I’m sure it will continue to demonstrate your lack of understanding.

As a failed law student, there’s even an international standard on risk management. Go read it. It might help you.

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:48am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/71 "2017-12-29T09:48:51Z")

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> [@Scipio\_Artelius](#):
>
> The difficulty is part of the risk, yes,

No PvE site is anymore difficult than any other.

They just need different fits to complete efficiently.

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:49am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/72 "2017-12-29T09:49:55Z")

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Blahblah ad hominem blah blah.

Answer the question:

> [@Salvos\_Rhoska](#):
>
> Tell us how PvE poses a risk, without involving any PvP element.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [December 29, 2017, 9:53am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/73 "2017-12-29T09:53:39Z")

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> [@Scipio\_Artelius](#):
>
> Reward is balanced around the risk that the PVE poses, not what other players pose.

🙄 please, what are the risk in nullsec data/relic sites? What risk from pve perspective they pose? or farming anoms in expendable drone hulls? Players manage to minimise risk because they can build their sov empire there and shift the chances to their side (upgrades). Now they get best rewards and because this is the only space players can hold sov and change some pve aspects in their favour where is the risk vs rewards in that? You taking the risk from equation. It’s like we lure them to the nullsec becasue there are best rewards but then we also make them possiblity to create empire which significaly increase said reward. Ability to create an empire is an reward, no other space provide that.

Risk that pve poses end long time ago, every site was solved, nothing can suprise us anymore there.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 9:57am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/74 "2017-12-29T09:57:07Z")

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> [@Jeremiah\_Saken](#):
>
> 🙄 please, what are the risk in nullsec data/relic sites? What risk from pve perspective they pose?

I don’t think the rewards for data/relic sites are necessarily any better than anywhere else are they? The potential rewards are the same aren’t they?

I’ve made plenty from highsec relic sites and little from nullsec ones. Doesn’t seem to be any difference in my experience (the RNG is the same, no matter where you are).

Of all PVE, exploration seems to be one of the great examples of risk v reward based on PVE, since the risk form the site is the same everywhere, as is the potential reward.

> [@Jeremiah\_Saken](#):
>
> or farming anoms in expendable drone hulls? Players manage to minimise risk because they can build their sov empire there and shift the chances to their side (upgrades).

Sure. Manage the risk is exactly what they do. Anyone can.

> [@Jeremiah\_Saken](#):
>
> Risk that pve poses end long time ago, every site was solved, nothing can suprise us anymore there.

This also confuses risk with risk control. You can control the risks that are present and reduce the likelihood of loss or failure, but that is risk management. It’s what everyone does, control the risks present so they are as small as possible.

It’s smart play, but it doesn’t mean there is no risk. If there was no risk, there would be no need to control it.

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 9:59am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/75 "2017-12-29T09:59:50Z")

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> [@Scipio\_Artelius](#):
>
> Sure. Manage the risk is exactly what they do. Anyone can.

That involves PvP.

You claimed PvE poses risk, in and of itself.

Tell us, oh wise risk master with the correct understanding of risk, how does PvE pose a risk without any element of PvP involved?

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [December 29, 2017, 10:01am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/76 "2017-12-29T10:01:17Z")

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> [@Salvos\_Rhoska](#):
>
> That involves PvP.

It’s not what PVE is balanced around. Risk v Reward is a balanced around the PVE.

Of course there is risk of PVP, but that is not how PVE is balanced. It’s a separate risk that does not determine the reward of a site.

In the middle of a war, the anomolies in systems provide exactly the same level of reward that sites in the middle of fortress Delve provide. The risk associated with PVP is separate to the risk the sites themselves pose (and which everyone controls effectively to min-max them).

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 10:02am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/77 "2017-12-29T10:02:12Z")

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Again, you avoid the question:

> [@Salvos\_Rhoska](#):
>
> Tell us how PvE poses a risk, without involving any PvP element.

In case you have trouble with that, let me elaborate:

If I’m the only player left in EVE and I am running PvE sites, what risk is posed to me by that PvE content?

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<div class="post-metadata">

**Author:** ![Felyx\_Ravencroft](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felyx_ravencroft/32/45430_2.png) [@Felyx\_Ravencroft](https://forums.eveonline.com/u/Felyx_Ravencroft)\
**Post date:** [December 29, 2017, 10:08am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/78 "2017-12-29T10:08:23Z")

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> [@Scipio\_Artelius](#):
>
> I don’t think the rewards for data/relic sites are necessarily any better than anywhere else are they? The potential rewards are the same aren’t they?

You’re kidding, right? Try some null/WH exploration and then some HS exploration and you will see that the rewards differ by order_s_ of magnitude. Yes, it is _possible_ to get a “biggish” haul in HS (I’m talking about ~40M ISK - peanuts compared to what you can pull in NS/WH) but it happens so rarely as to not be viable to factor in. I’ve done considerable (read: “unhealthy amount of” 😃 heheh) data/relic site clearing in HS, and eventually realised that it’s simply not worth the trouble, even counting the very rare sleeper sites. Now yes, RNG is RNG, and it’s not unconceivable that our experiences are so different, but… **shrug**

The thing is, PvE is inherently highly predictable - let’s say we’re talking missions and combat sites - you know pretty much what you’ll be up against every time. Foreknowledge negates risk, and that’s by definition. The word “risk”, what does it carry with it? Connotations of “chance”, of “odds”, of “probabilities” - when these are non-factors, there is NO RISK. Taking the right hull with the right fit for the job is NOT “risk management” if it totally obviates the chances of failure. It it _reduces_ them, then yes, and then in fact the risk is not necessarily lowered - the odds may be reduced but the value increased - as a coefficient, that may break even. However, PvE being as predictable as it is, there is no risk - unless you factor in the human element, PvP. Then equipping oneself appropriately for a particular engagement by bringing a bigger hull and blinging up, actually INCREASES risk in Null, and even more so in the lawless no-man’s-land known as “low” sec.

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<div class="post-metadata">

**Author:** ![Nana\_SkaIski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skaiski/32/126779_2.png) [@Nana\_SkaIski](https://forums.eveonline.com/u/Nana_SkaIski)\
**Post date:** [December 29, 2017, 10:08am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/79 "2017-12-29T10:08:26Z")

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> [@Scipio\_Artelius](#):
>
> Reward is balanced around the risk that the PVE poses, not what other players pose.

This is a very simplistic view on this matter and omits the mechanics that introduce risk to the equation. In fact CCP knows it and balances the site distribution and anomalies the way they balance it. If they would take into account only what you wrote, we would still have lvl 5 missions in high sec.

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [December 29, 2017, 10:11am UTC](https://forums.eveonline.com/t/player-built-stargates/27670/80 "2017-12-29T10:11:16Z")

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I used to run dozens of HS DED sites per day.

I incurred absolutely zero risk from the PvE content.  
I could have walked away from my PC from up till downtime, and still tank the entire site.

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