# Player criminals should give sec status gain

**URL:** <https://forums.eveonline.com/t/player-criminals-should-give-sec-status-gain/422900>\
**Category:** Player Features & Ideas\
**Created:** [October 6, 2023, 12:21am UTC](https://forums.eveonline.com/t/player-criminals-should-give-sec-status-gain/422900 "2023-10-06T00:21:50Z")\
**Posts on this page:** 1\
**Showing post:** 48

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**Author:** ![Vuhdo\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vuhdo_rin/32/378868_2.png) [@Vuhdo\_Rin](https://forums.eveonline.com/u/Vuhdo_Rin)\
**Post date:** [October 14, 2023, 7:27pm UTC](https://forums.eveonline.com/t/player-criminals-should-give-sec-status-gain/422900/48 "2023-10-14T19:27:34Z")

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> [@Von\_Baron\_Crimstofrson](#):
>
> If only omega accounts give sec status gain, and you get diminishing returns from killing the same player criminal over and over again

alpha player couldnt even get criminal so its slightley impossible to kill an alpha criminal 😉  
and you wanna punish ppl who killing criminals in low sec again and again for not getting what you plan for everybody else ?

> [@Von\_Baron\_Crimstofrson](#):
>
> (can be as harsh as 100% 1st kill, 0% 2nd kill)

how do you regulate this ?  
i kill you ( criminal ) today and gain a sec status win then i log of  
3 weeks later i come back and kill you again and got punished because i wasnt logged in for 3 weeks ?

and it would still be easy abusable ! still a stupid idea

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