# Player FOB service selection idea

**URL:** <https://forums.eveonline.com/t/player-fob-service-selection-idea/121013>\
**Category:** Player Features & Ideas\
**Created:** [November 16, 2018, 8:54pm UTC](https://forums.eveonline.com/t/player-fob-service-selection-idea/121013 "2018-11-16T20:54:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [November 16, 2018, 8:54pm UTC](https://forums.eveonline.com/t/player-fob-service-selection-idea/121013/1 "2018-11-16T20:54:56Z")

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I have idea what services player Forward Operating Base could offer. FOB would offer support for sub capital ships.

1. Ammo & drone manufacturing. This would allow long time mission making in far corners of space.

2. Ore recycling. You could refit your ship with mining lasers and get minerals for ammo manufacturing. Recycling could have 50% penalty making it low efficiency recycling.

3. Ore packing + ore bay. This would allow gathering large quantities of ore for transportation.

Comments are welcome for my idea.

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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [November 16, 2018, 9:59pm UTC](https://forums.eveonline.com/t/player-fob-service-selection-idea/121013/2 "2018-11-16T21:59:37Z")

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Closed on November 16, 2018, 9:59pm UTC



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**Author:** ![ISD\_Sakimura](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_sakimura/32/382213_2.png) [@ISD\_Sakimura](https://forums.eveonline.com/u/ISD_Sakimura)\
**Post date:** [November 16, 2018, 10:00pm UTC](https://forums.eveonline.com/t/player-fob-service-selection-idea/121013/3 "2018-11-16T22:00:18Z")

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Topic already exists, continue your idea here:

> [@Ideas for player FOB or FOT](https://forums.eveonline.com/t/ideas-for-player-fob-or-fot/112117):
>
> Very soon in CCP’s timeline there comes a update where they get rid of the POS system entirely. Now I do think this is a good thing. They added a mass of structures that do very different things, and are soon adding structures that will make the POS obsolete, or will they? Lets start out by counting what the POS provided. Industry, Moon mining, shelter, defense, and navigation. All of these are now accounted for, but a bit lacking in two of the services, which are shelter and defense, which I w…
