# Player jump gates coming next month. What's the big deal?

**URL:** <https://forums.eveonline.com/t/player-jump-gates-coming-next-month-whats-the-big-deal/114763>\
**Category:** General Discussion\
**Created:** [October 21, 2018, 10:26pm UTC](https://forums.eveonline.com/t/player-jump-gates-coming-next-month-whats-the-big-deal/114763 "2018-10-21T22:26:09Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Netan\_MalDoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/netan_maldoran/32/426257_2.png) [@Netan\_MalDoran](https://forums.eveonline.com/u/Netan_MalDoran)\
**Post date:** [October 23, 2018, 2:49am UTC](https://forums.eveonline.com/t/player-jump-gates-coming-next-month-whats-the-big-deal/114763/12 "2018-10-23T02:49:16Z")

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Literally everything you said is wrong.

There is NO jump fatigue, thats what many people are mad about since you can now teleport your super fleet wherever since these also now allow ships with jump drives to use them unlike the old POS module.

Secondly, since when have jump bridges been allowed in Lowsec?? Sov Null only (Although I would love to see this available in NPC null…probably will never happen).

Edit: Holy \*\*\*\*, how are you an ISD?

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