# Please return everything to how it was before the fps patch

**URL:** <https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002>\
**Category:** Player Features & Ideas\
**Created:** [April 13, 2025, 12:03pm UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002 "2025-04-13T12:03:08Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![CPAM\_B\_PYKAX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpam_b_pykax/32/457141_2.png) [@CPAM\_B\_PYKAX](https://forums.eveonline.com/u/CPAM_B_PYKAX)\
**Post date:** [April 13, 2025, 12:03pm UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/1 "2025-04-13T12:03:08Z")

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These lags after the fps patch are already pretty annoying

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**Author:** ![CPAM\_B\_PYKAX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpam_b_pykax/32/457141_2.png) [@CPAM\_B\_PYKAX](https://forums.eveonline.com/u/CPAM_B_PYKAX)\
**Post date:** [April 13, 2025, 8:21pm UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/2 "2025-04-13T20:21:35Z")

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I looked at the load on the PC, GPU usage jumps from 10% to 90%, lol

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [April 13, 2025, 8:34pm UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/3 "2025-04-13T20:34:59Z")

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That was the point, put the load on gpu

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**Author:** ![CPAM\_B\_PYKAX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpam_b_pykax/32/457141_2.png) [@CPAM\_B\_PYKAX](https://forums.eveonline.com/u/CPAM_B_PYKAX)\
**Post date:** [April 13, 2025, 8:59pm UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/4 "2025-04-13T20:59:51Z")

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mega patch for boost fps 🤣

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [April 14, 2025, 5:05am UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/5 "2025-04-14T05:05:48Z")

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And thus waste more power for no tangible gains and only more problems. Great patch.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/517614_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [April 14, 2025, 5:45am UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/6 "2025-04-14T05:45:53Z")

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I mean, my performance (MacOS) is basically back to where it was pre-“Evolved”, but I’m not sure what I gained. Each windowed client is now running on a single GPU (not sure if this was the case prior), so in theory I should be able to multibox many more clients.

Not that I necessarily have any desire to do so (or the additional Omega accounts) - but that’s the potential upside, I guess.

Since there’a still some CPU draw for each client I estimate I should be able to sustain the current performance level for up to 6-8 clients.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [July 13, 2025, 5:46am UTC](https://forums.eveonline.com/t/please-return-everything-to-how-it-was-before-the-fps-patch/483002/7 "2025-07-13T05:46:29Z")

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Closed on July 13, 2025, 5:46am UTC

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