# Plex drops as a means of controlling price

**URL:** <https://forums.eveonline.com/t/plex-drops-as-a-means-of-controlling-price/10928>\
**Category:** Player Features & Ideas\
**Created:** [July 19, 2017, 9:52am UTC](https://forums.eveonline.com/t/plex-drops-as-a-means-of-controlling-price/10928 "2017-07-19T09:52:52Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Luc\_Chastot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/luc_chastot/32/12906_2.png) [@Luc\_Chastot](https://forums.eveonline.com/u/Luc_Chastot)\
**Post date:** [July 21, 2017, 1:16am UTC](https://forums.eveonline.com/t/plex-drops-as-a-means-of-controlling-price/10928/9 "2017-07-21T01:16:04Z")

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> [@Marek\_Kanenald](#):
>
> Isk bounty inflation is indeed another factor why prices are so high. This is something that is being worked on by making it harder to rat in carriers.

The more I think about this, the more I’m convinced nerfing current faucets is not enough to achieve a healthier game. I believe highsec Incursions and anom ratting have to be nerfed to reduce inflation, but EVE desperately needs new, more engaging PvE content that players want to do not only because they need ISK, but also because it’s fun. Ideally, this content should also encourage more PvP.

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