# Pochven: Current Issues and Gaps

**URL:** <https://forums.eveonline.com/t/pochven-current-issues-and-gaps/275051>\
**Category:** Assembly Hall\
**Tags:** abyss\
**Created:** [October 21, 2020, 12:09pm UTC](https://forums.eveonline.com/t/pochven-current-issues-and-gaps/275051 "2020-10-21T12:09:51Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 21, 2020, 7:17pm UTC](https://forums.eveonline.com/t/pochven-current-issues-and-gaps/275051/17 "2020-10-21T19:17:05Z")

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Here is the most active thread:

> [@Thank you, CCP, for this awesome new release!](https://forums.eveonline.com/t/thank-you-ccp-for-this-awesome-new-release/273826):
>
> I seriously appreciate it! My mate’s sitting in one of the trig systems, scanning entries/exits … … and I’m currently outside researching how the standings mechanics work … … aka what’s to gain based on shooting what. I don’t want to use the internet for that. Maybe someone else posted information, but I rather play and figure it all out myself. play_button Spoiler Almost had a Lancer down, but had to warp out. Since then they’re always with Drifters … … and I can’t yet handle those properly. I app…

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_[View the full topic](https://forums.eveonline.com/t/pochven-current-issues-and-gaps/275051)._
