# POR FAVOR, COLOQUEM LEGENDA PT-BR NO GAME

**URL:** <https://forums.eveonline.com/t/por-favor-coloquem-legenda-pt-br-no-game/299703>\
**Category:** General Discussion\
**Created:** [March 10, 2021, 6:19pm UTC](https://forums.eveonline.com/t/por-favor-coloquem-legenda-pt-br-no-game/299703 "2021-03-10T18:19:19Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [March 12, 2021, 3:39pm UTC](https://forums.eveonline.com/t/por-favor-coloquem-legenda-pt-br-no-game/299703/10 "2021-03-12T15:39:04Z")

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> [@How come the game was translated to Korean and Japanese, but not Spanish?](https://forums.eveonline.com/t/how-come-the-game-was-translated-to-korean-and-japanese-but-not-spanish/294005/17):
>
> As has been explained in several other such threads in the last year: localizations of the game are not ‘one and done’ efforts. CCP has to have a dedicated bilingual support staff for each localization, including ISD members for language-specific forum sections, GMs for Rookie/Help Chat and New Player Experience support, and translators for new in-game content (from UI elements like settings menus to mission agent scripts, NPC call-outs in local, the Agency interface, all the various windows, and so on).
> 
> Direct quote from @ISD_Dorrim_Barstorlode:
> 
> > It never hurts to apply at [https://volunteers.eveonline.com/](https://volunteers.eveonline.com/) if you have language skills. More than one team could use them. 🙂
> 
> Encourage English/[**insert desired language here**] fluent players to apply to the CCL (community liasons like ISD), STAR (player support like GMs) and LOC (localization effort) programs. The first stepping stone is generally getting a couple ISD members who can moderate a language-specific sub-forum; after that proves out and some GMs are brought on, we might get a language-specific help chat in-game. Only after both of those are sustainable are we likely to see any traction on a full-game localization (due to sheer effort required to create and maintain the localization).

Quoting self from another thread on this topic, with minor edit (bolded) for applicable language.

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