# Practical options for EVE performance issues

**URL:** <https://forums.eveonline.com/t/practical-options-for-eve-performance-issues/53132>\
**Category:** General Discussion\
**Created:** [January 24, 2018, 7:27pm UTC](https://forums.eveonline.com/t/practical-options-for-eve-performance-issues/53132 "2018-01-24T19:27:36Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [January 24, 2018, 10:25pm UTC](https://forums.eveonline.com/t/practical-options-for-eve-performance-issues/53132/10 "2018-01-24T22:25:01Z")

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Instances are never going to be in Eve. Plus all of your ideas either break the Eve Sandbox (literally the whole thing this game has going for it) or are incredibly easy to abuse.

Breaking systems to multiple nodes, however, same idea but different concept. Lots of different “instances” with no way to prevent players from entering any of them:

> **[A way to assist TiDi (for citadel battles at least)](https://forums.eveonline.com/t/a-way-to-assist-tidi-for-citadel-battles-at-least/53109?u=old_pervert)**
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> (edit: removed some superfluous text that was not important to read) Obviously, the problem with things like the recent 9-4 battle is the number of people. There’s no amount of server horsepower in the world that can keep up on a single node when...

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