# Price of Plex - Market intervention Required from CCP

**URL:** <https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111>\
**Category:** General Discussion\
**Created:** [March 10, 2019, 11:57am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111 "2019-03-10T11:57:03Z")\
**Posts on this page:** 20\
**Page:** 20

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**Author:** ![Blenda\_Freyja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blenda_freyja/32/130298_2.png) [@Blenda\_Freyja](https://forums.eveonline.com/u/Blenda_Freyja)\
**Post date:** [March 25, 2019, 9:47pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/391 "2019-03-25T21:47:57Z")

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Character age and sp are not the same. I have a 2005 char with 2 mill sp. Doesnt mean its been subbed and paid for that long.

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**Author:** ![BPRelvara\_LSG](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bprelvara_lsg/32/125822_2.png) [@BPRelvara\_LSG](https://forums.eveonline.com/u/BPRelvara_LSG)\
**Post date:** [March 25, 2019, 10:14pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/392 "2019-03-25T22:14:11Z")

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Ususal game of “Plex Tycoons” was buy cheap at summer and sell expensive during winter, but this year summer Plex price drop will not happen!!

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 25, 2019, 10:15pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/393 "2019-03-25T22:15:14Z")

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> [@Naari\_Naarian](#):
>
> here’s an idea, how about ccp’ just sets the “true value” at round 100m? Say, like blizzard does with tokens.

That wouldn’t be their true value then would it? That would screw over CCP’s customers (the plex buyer who wants as much isk per plex as they can)

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**Author:** ![Mestaaja\_Seppo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mestaaja_seppo/32/126311_2.png) [@Mestaaja\_Seppo](https://forums.eveonline.com/u/Mestaaja_Seppo)\
**Post date:** [March 25, 2019, 10:22pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/394 "2019-03-25T22:22:45Z")

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> [@Daichi\_Yamato](#):
>
> You’re assuming less people plexing their account will lead to less people buying plex from ccp. But it’s not a given.
> 
> More likely plex prices will come down a bit due to lower demand and the players you’ve just told to go alpha will try to go omega again…pushing price up again.
> 
> When this happens, plex prices will hover around their ‘true’ value. We just haven’t reached that point yet.

> **will try to go omega again**

Except this ratio in EvE is very low, therefore its just lost player numbers…

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [March 25, 2019, 10:32pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/395 "2019-03-25T22:32:19Z")

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just become one of those risk averse rorq miners with 4 rorqs++

jobs a good un

not me though, i like skirmishing not pushing f1.

Good luck EvE!

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 25, 2019, 10:52pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/396 "2019-03-25T22:52:06Z")

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> [@Mestaaja\_Seppo](#):
>
> Except this ratio in EvE is very low, therefore its just lost player numbers…

If it is plex price that pushes them out the game, then lower price from lower demand would encourage the same people to start plexing again. The price will eventually bounce around and level off at it’s ‘true’ value.

Players ‘lost’ to high plex prices may have zero effect on ccp’s bottom line. In fact, the higher incentive to sell plex for isk may in fact make ccp more money.

The worst case scenario of losing players to high plex prices is lost activity numbers and lost content. But two problems with this ‘worst case’:

- Players can go alpha.
- Players that just barely plex their accounts likely spend most, if not all, of their game time grinding. Content wise they provide very little.

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**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [March 25, 2019, 11:02pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/398 "2019-03-25T23:02:10Z")

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> [@alazarr](#):
>
> if you want to see change just stop plexing in for a couple of months and start a couple of new alfa Accounts when they lose 20 thousand players not plexing in for a couple of months they will change there tune

Can’t support your idea, sorry. I’d like to play EvE as long as possible.

I doubt PA is interested in losing money to keep CCP going. I think PA bought CCP for a calculated gamble on a Chinese market and will keep CCP in operation - because why not, extra money/potential - as long as CCP doesn’t become a drain on PA resources.

If CCP becomes a liability PA will simply shut them down. ☹

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**Author:** ![alazarr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alazarr/32/480001_2.png) [@alazarr](https://forums.eveonline.com/u/alazarr)\
**Post date:** [March 25, 2019, 11:07pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/399 "2019-03-25T23:07:28Z")

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its not just the plex market the whole market is screwed up. and anyone who can take the time to sit down with a calculator and workout what you get for mined ore minus processing losses bpo and manufacturing fees when you actually loose money on almost every item that can be produced in game so fix it

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [March 25, 2019, 11:10pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/400 "2019-03-25T23:10:57Z")

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Are you taking **all** bonuses into account?

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**Author:** ![CowRocket\_Void](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cowrocket_void/32/189525_2.png) [@CowRocket\_Void](https://forums.eveonline.com/u/CowRocket_Void)\
**Post date:** [March 25, 2019, 11:12pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/401 "2019-03-25T23:12:36Z")

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> [@alazarr](#):
>
> anyone who can take the time to sit down with a calculator and workout what you get for mined ore

_I mined it, so its free_

Not my words, but there are many that think that way

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**Author:** ![alazarr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alazarr/32/480001_2.png) [@alazarr](https://forums.eveonline.com/u/alazarr)\
**Post date:** [March 26, 2019, 12:06am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/402 "2019-03-26T00:06:31Z")

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its not free by any means, and im not going to go into that whole mess

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**Author:** ![alazarr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alazarr/32/480001_2.png) [@alazarr](https://forums.eveonline.com/u/alazarr)\
**Post date:** [March 26, 2019, 12:07am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/403 "2019-03-26T00:07:55Z")

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new toons don’t get the bonuses and if you factor in the price of a BPO then upgrading it weeew it would take 10 years to break even. eve sort of gives you just enough info to sucker you in but when you actually figure out the game and the tools made readily available for everyone to use. you will figure out that the only real successful players in the game are part of the top 3 groups and we all know who they are there are also the top RMT ers in the game

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [March 26, 2019, 2:58am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/404 "2019-03-26T02:58:33Z")

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> [@Daichi\_Yamato](#):
>
> That wouldn’t be their true value then would it? That would screw over CCP’s customers (the plex buyer who wants as much isk per plex as they can)

I grow tired of players providing argumentation against game mechanics they benefit from. as a developer and game designer, I totally ignore such people.

The value is what ever the devs say it is, at least until the players get sick of it and decide other wise. lets stop with the “imaginary” value. That number will always change, thus, the only real way to have “true value” is to set it at one.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 26, 2019, 4:35am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/405 "2019-03-26T04:35:53Z")

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> [@Anderson\_Geten](#):
>
> Prove it or STFU.  
> Seriously this nonsense of yours is getting on the nerves . You know nothing and you affirm such stupidity, what’s more you are proud of it …

The posts prove it. They always invoke the poor players who will have to stop playing. Never mind that PLEXing one’s account, unless one has lots of ISK already, is very inefficient. Now run along child.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 26, 2019, 4:43am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/406 "2019-03-26T04:43:14Z")

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> [@Naari\_Naarian](#):
>
> here’s an idea, how about ccp’ just sets the “true value” at round 100m? Say, like blizzard does with tokens.

100 million/PLEX? I assume you mean for 500…in which case there’d be none on the market so you wouldn’t be able to buy them at all.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 26, 2019, 4:51am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/407 "2019-03-26T04:51:45Z")

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> [@Naari\_Naarian](#):
>
> I grow tired of players providing argumentation against game mechanics they benefit from. as a developer and game designer, I totally ignore such people.

You are also a complete ignoramus on how markets work. Price ceilings like you are advocating result in excess demand–aka a shortage. Right now the exchange rate between ISK and say the USD is (using 500 PLEX) 1 USD = 104,010,025 ISK. Now you want to change it so 1 USD = 5,012,531 ISK. Yeah, what a deal.

> [@Naari\_Naarian](#):
>
> The value is what ever the devs say it is, at least until the players get sick of it and decide other wise. lets stop with the “imaginary” value.

This is errant nonsense. Value depends the individuals own subjective preferences. CCP can set the price but they cannot set the value. And setting prices generally has a very poor track record.

> [@Naari\_Naarian](#):
>
> lets stop with the “imaginary” value. That number will always change, thus, the only real way to have “true value” is to set it at one.

Yeah, that is what they thought in Venezuela…worked really well for them.

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**Author:** ![Mevatla\_Vekraspek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mevatla_vekraspek/32/377519_2.png) [@Mevatla\_Vekraspek](https://forums.eveonline.com/u/Mevatla_Vekraspek)\
**Post date:** [March 26, 2019, 4:52am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/408 "2019-03-26T04:52:08Z")

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> [@Naari\_Naarian](#):
>
> “true value” at round 100m

19.9€ for a battleship hull? Who in his right mind is going to spend 19.9€ for a battleship hull?

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**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [March 26, 2019, 5:04am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/409 "2019-03-26T05:04:53Z")

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It works perfectly fine in wow. People will always incline to instant gratification, thats just how they are. havng it at higher rates actually reduces the amount of plex people buy and sell, if you think about it. those that have money and want instant gratification will instantly drop the money for it.

it does not need to be at 100m, but then again, 2b is not much better. What i will say is, that it should be set at a rate which flux’s maybe 50m. so if we set it at 250m, it should not drop below 200 or go above 300m.

What ever that value is (200,300, 500 etc) should be a value the average player can accomplish in high sec on an alpha account, so that we validate the claim “you can play for free” which so many of you trolls try to advocate (which imo, is more bs).

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**Author:** ![Mevatla\_Vekraspek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mevatla_vekraspek/32/377519_2.png) [@Mevatla\_Vekraspek](https://forums.eveonline.com/u/Mevatla_Vekraspek)\
**Post date:** [March 26, 2019, 5:12am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/410 "2019-03-26T05:12:03Z")

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> [@Naari\_Naarian](#):
>
> so that we validate the claim “you can play for free” which so many of you trolls try to advocate

It works, i do it, but it’s not for the average Joe, it takes knowledge and dedication.  
And f\*\*k Wow.

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<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 26, 2019, 5:19am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/411 "2019-03-26T05:19:31Z")

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> [@Naari\_Naarian](#):
>
> It works perfectly fine in wow.

Maybe, but it would almost sure mean there are no more PLEX on the in game market in EVE.

> [@Naari\_Naarian](#):
>
> People will always incline to instant gratification, thats just how they are.

Stop assuming people are morons. Sure people want gratification sooner rather than later, but they also are going to sit down _and look at what other things that $19.95 can bring in terms of gratification._

> [@Naari\_Naarian](#):
>
> havng it at higher rates actually reduces the amount of plex people buy and sell, if you think about it. those that have money and want instant gratification will instantly drop the money for it.

Hahahaha. No. This is not how prices work. A player buying 500 PLEX to sell in game is paying $19.95 for about 2.075 billion ISK. What you are basically saying is buying that much ISK would cost $413. That is a massive price increase…for demand to increase PLEX would have to be a [Giffen Good](https://en.wikipedia.org/wiki/Giffen_good). You have literally turned the law of demand on its head.

> [@Naari\_Naarian](#):
>
> it does not need to be at 100m, but then again, 2b is not much better. What i will say is, that it should be set at a rate which flux’s maybe 50m. so if we set it at 250m, it should not drop below 200 or go above 300m.

So to get today’s equivalent ISK at 300 million I’d have to spend $138 vs. $19.95…yeah, people are so interested in instant gratification.

> [@Naari\_Naarian](#):
>
> What ever that value is (200,300, 500 etc) should be a value the average player can accomplish in high sec on an alpha account, so that we validate the claim “you can play for free” which so many of you trolls try to advocate (which imo, is more bs).

No matter what the claim “play for free” is a lie. Trading time is not “free”. Time is your most precious commodity…once it is all gone that’s it you are tossed in a hole in the ground and covered with dirt (or maybe your rotting corpse is tossed into a crematorium and turned to ashes). If you want to spend your time scrabbling for a PLEX, fine. But if you can also just spend 2 hours working vs. 10, 20 or 50 hour of grinding…maybe people should consider just getting a sub.

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