# Price of Plex - Market intervention Required from CCP

**URL:** <https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111>\
**Category:** General Discussion\
**Created:** [March 10, 2019, 11:57am UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111 "2019-03-10T11:57:03Z")\
**Posts on this page:** 1\
**Showing post:** 1488

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**Author:** ![Siegfried\_Tahl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_tahl/32/377209_2.png) [@Siegfried\_Tahl](https://forums.eveonline.com/u/Siegfried_Tahl)\
**Post date:** [April 29, 2019, 3:07pm UTC](https://forums.eveonline.com/t/price-of-plex-market-intervention-required-from-ccp/145111/1488 "2019-04-29T15:07:18Z")

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Concerning OP I don’t think direct CCP intervention is necessary, as in PLEX sales, etc.

But there are ways CCP can influence this matter indirectly.

> [@Precursor Relic sites - Faction Rigs](https://forums.eveonline.com/t/moon-and-asteroid-precursor-relic-sites/154486):
>
> Tl;dr; Relic Sites based on Moons and in Asteroid belts, which make you use survey probes, probe scan, warp around system, even use mining laser or a new module to extract stuff for precursor ship/module/t2 production. A reason to stay within same system for extended periods of time. Longer version: I touched it in topic about nomad living, that I absolutly love the idea of living nomad style. Having a mobile base of operations which carries a collection of ships, or couple, or even just one. T…

If there is mineral overproduction, and I think there is, you need to make professions that are attractive to your miner community, so that they feel incentive to switch from mining themselves. They keep using their ships and skills, but are not producing excess minerals. Something RW could do BTW, if rewards were right.

I cant think of a way to do that to bounty and SP farmers. I’m not accusing them RMT, but we know many of them do bot and RMT.

Take any useful deadspace module. It costs twice its price 5 years ago. Is it because higher demand? There are still the same number of players on average. Abyss? Yes, it clearly did influence. But much more players do combat exploration than 5 years ago, so supply is there to drive price down. Yet it doesn’t. ISK got cheaper. Twice cheaper if not more.

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