# Progressive NPC taxation based on security rating

**URL:** <https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446>\
**Category:** Player Features & Ideas\
**Created:** [August 17, 2019, 5:54pm UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446 "2019-08-17T17:54:44Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Andre\_Matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andre_matar/32/296078_2.png) [@Andre\_Matar](https://forums.eveonline.com/u/Andre_Matar)\
**Post date:** [August 17, 2019, 5:54pm UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/1 "2019-08-17T17:54:44Z")

</div>

My proposal is simple. NPC taxation formula based on security rating (SR) of a system.

Tax (%) = Constant \* SR

I propose 30 as the constant. This will mean 30% tax in 1.0 security space vs 3% in 0.1. All trade hubs will probably move to 0.5 sec as a result.

There you go, chaos.

---

<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 17, 2019, 6:49pm UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/2 "2019-08-17T18:49:55Z")

</div>

> [@Andre\_Matar](#):
>
> There you go, chaos.

Possibly!

+1

---

<div class="post-metadata">

**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [August 17, 2019, 10:05pm UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/3 "2019-08-17T22:05:12Z")

</div>

Great, wormholes and Null pay YOU =)

---

<div class="post-metadata">

**Author:** ![Andre\_Matar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andre_matar/32/296078_2.png) [@Andre\_Matar](https://forums.eveonline.com/u/Andre_Matar)\
**Post date:** [August 17, 2019, 10:56pm UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/4 "2019-08-17T22:56:00Z")

</div>

Does not apply to nullsec or non-New Eden space.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [August 18, 2019, 11:22am UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/5 "2019-08-18T11:22:55Z")

</div>

Npc taxes by sec status isn’t a bad idea. Not as steep as 30% though.

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 16, 2019, 11:22am UTC](https://forums.eveonline.com/t/progressive-npc-taxation-based-on-security-rating/183446/6 "2019-11-16T11:22:56Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
