# Proposal: A minigame to make mining suck less

**URL:** <https://forums.eveonline.com/t/proposal-a-minigame-to-make-mining-suck-less/510271>\
**Category:** Mining & Extraction\
**Tags:** pve\
**Created:** [April 20, 2026, 6:45pm UTC](https://forums.eveonline.com/t/proposal-a-minigame-to-make-mining-suck-less/510271 "2026-04-20T18:45:19Z")\
**Posts on this page:** 1\
**Showing post:** 74

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [June 30, 2026, 10:57am UTC](https://forums.eveonline.com/t/proposal-a-minigame-to-make-mining-suck-less/510271/74 "2026-06-30T10:57:09Z")

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If WoW required another account to light a cynosural candle for fast travel they would probably think different.

I think that many of the mechanics which make EvE fun are also the mechanics which enable and encourage multiboxing.

Maybe @Syzygium is right and they should do away with all of them, see [What would you do if you Couldn’t Gank? - #419 by Syzygium](https://forums.eveonline.com/t/what-would-you-do-if-you-couldn-t-gank/513244/419) but it wouldn’t be the same game, and I can’t see it happening.

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