# Proposal for Rebalancing of the Suicide Gank

**URL:** <https://forums.eveonline.com/t/proposal-for-rebalancing-of-the-suicide-gank/368013>\
**Category:** Crime & Punishment\
**Tags:** high-sec\
**Created:** [June 24, 2022, 9:28am UTC](https://forums.eveonline.com/t/proposal-for-rebalancing-of-the-suicide-gank/368013 "2022-06-24T09:28:38Z")\
**Posts on this page:** 1\
**Showing post:** 1225

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [September 26, 2022, 7:40pm UTC](https://forums.eveonline.com/t/proposal-for-rebalancing-of-the-suicide-gank/368013/1225 "2022-09-26T19:40:23Z")

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> [@Wadiest\_Yong](#):
>
> new accounts made (from chribba’s website)

I think the better information we have that demonstrates that EVE doesn’t really have a problem attracting new people to the game is the Gamebeat interview with Helmar in 2021 (at the bottom).

_1.3 million new players in 2020, or an average 25,000 new player registrations per week._

However, given the potential for covid inflation, we also have information from EVE North 2019 where CCP outlined that there were about 21,000 new player registrations each week and about 10,000 that actually login for the first time each week:

![new_players](https://global.discourse-cdn.com/eveonline/original/4X/b/6/8/b68c6ce0e53e2f85bb61773ac0f89a790b2c39a9.png)

That was also stated in Helmar’s 2019 AMA here that:

Continuing the discussion from [[CONCLUDED] 2019/03/28 - Live AMA With CCP Hellmar!](https://forums.eveonline.com/t/concluded-2019-03-28-live-ama-with-ccp-hellmar/149100/2):

> [@\[CONCLUDED\] 2019/03/28 - Live AMA With CCP Hellmar!](https://forums.eveonline.com/t/concluded-2019-03-28-live-ama-with-ccp-hellmar/149100/2):
>
> Every week we have over 10.000 new EVE Players and 30 days later not very many remain. This needs to change.

Helmar described the player base as a river at one point. It’s constantly flowing and it’s up to CCP to provide enough content to increase the base that sticks around.

Nothing we are doing as a player base is as bad for retention as things CCP do or don’t do. 90% gone within the first 7 days each week. This isn’t a player group that is being ganked out of the game.

> **[Eve Online experienced its own GameStop-like short squeeze](https://venturebeat.com/games/eve-online-experienced-its-own-gamestop-like-short-squeeze/)**
>
> Metaverses can be subject to outside manipulation, too, as CCP Games boss Hilmar Petursson remembers about Eve Online's stock market.

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