# Proposal: Revamped Site Mechanics to Reduce Multiboxing and Promote Cooperation (FW)

**URL:** <https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725>\
**Category:** General Discussion\
**Tags:** faction-war, low-sec, pvp\
**Created:** [November 30, 2024, 4:28pm UTC](https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725 "2024-11-30T16:28:18Z")\
**Posts on this page:** 4\
**Page:** 9

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [January 9, 2025, 4:02pm UTC](https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725/163 "2025-01-09T16:02:17Z")

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> [@Verlyn](#):
>
> Yes multiboxing is here to stay, we’ve all gathered it’s CCPs milkcow by now, the trouble is for how long, in the current design of the game, and can it sustain it ? And how can we still make it better ?

The _actual_ milk cow is multiple Omegas. Not everyone with multiple Omegas is multiboxing most or even any of the time.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [January 9, 2025, 4:42pm UTC](https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725/164 "2025-01-09T16:42:43Z")

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> [@Verlyn](#):
>
> Seperate rooms to split them up inside the plex, was also an idea, requiring coordinated/manual triggering of some form …

That is MUCH better than captchas. We even have that already to a small extent in some Incursion sites where you need to split the fleet. A good, enjoyable and engaging gameplay feature that could and should be expanded upon. 👍

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**Author:** ![Verlyn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/verlyn/32/435163_2.png) [@Verlyn](https://forums.eveonline.com/u/Verlyn)\
**Post date:** [January 9, 2025, 4:51pm UTC](https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725/165 "2025-01-09T16:51:22Z")

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> [@Dyver\_Phycad](#):
>
> That is MUCH better than captchas. We even have that already to a small extent in some Incursion sites where you need to split the fleet. A good, enjoyable and engaging gameplay feature that could and should be expanded upon.

Thanks, well I would very much be interested to get down in the nitty gritty of it, to see how it could be worked out.

But yeah, diversifying interaction inside plexes in general, while keeping all sides of demographics happy/busy, is what’s needed.

They went some way with battlefields, but not far enough … ^^

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 9, 2025, 4:52pm UTC](https://forums.eveonline.com/t/proposal-revamped-site-mechanics-to-reduce-multiboxing-and-promote-cooperation-fw/469725/166 "2025-04-09T16:52:22Z")

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