# \[PROPOSAL\] Support Avatar Gameplay as a Means of Increasing Immersion

**URL:** <https://forums.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854>\
**Category:** Assembly Hall\
**Created:** [July 5, 2017, 11:09pm UTC](https://forums.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854 "2017-07-05T23:09:59Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Pleasure\_Hub\_Node-514](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pleasure_hub_node-514/32/381326_2.png) [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Post date:** [July 17, 2017, 4:04am UTC](https://forums.eveonline.com/t/proposal-support-avatar-gameplay-as-a-means-of-increasing-immersion/8854/20 "2017-07-17T04:04:15Z")

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You don’t need station interiors to support avatar gameplay. Consider the flexibility of hologram projections in space. Its an extension of the projection of consciousness from a pod to display oneself as a Space God.

> **[Giant anchorable holograms: An alternative fix for space barbies after CQ...](https://forums.eveonline.com/t/giant-anchorable-holograms-an-alternative-fix-for-space-barbies-after-cq-retirement/10098)**
>
> Here’s the idea, a trimmed down system that doesn’t require the maintenance of a full fledged station environment, only the character. These 3D character holograms are static or animated poses with set colors and lighting that display in space from a...

Attack of the 50m woman, walking ‘on’ stations.

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