# Proving Grounds Gameplay Policy Update

**URL:** <https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948>\
**Category:** Announcements\
**Tags:** official\
**Created:** [October 30, 2020, 10:14am UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948 "2020-10-30T10:14:03Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 30, 2020, 2:06pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/64 "2020-10-30T14:06:55Z")

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Implementing and interpreting this rule will certainly require work.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [October 30, 2020, 2:07pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/65 "2020-10-30T14:07:48Z")

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> [@Xeux](#):
>
> You have a long history of white knighting and declaring moral righteousness, Drac. You know that people disagree with your points, a lot.

That is your interpretation of my point of view, quite often people will mis-quote me and then argue about the mis-quote to make me seem that way because they are inherently dishonest.

> [@Xeux](#):
>
> Fly to null sec sometime - those jerks collude, bully, intimidate - basically they behave in a completely reprehensible way. Pretty much all of them. This is considered by many people to be the purest form of Eve.

Been in nullsec many times, I would suggest that I have been in nullsec more than you have.

But for what it is worth replying, I would suggest that as long as groups of players are not being unreasonable then I don’t expect CCP to slap them.

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**Author:** ![Abyssal\_Hawk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyssal_hawk/32/340421_2.png) [@Abyssal\_Hawk](https://forums.eveonline.com/u/Abyssal_Hawk)\
**Post date:** [October 30, 2020, 2:31pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/66 "2020-10-30T14:31:41Z")

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Nice to see that something has been done against collusion and tagging. Hope this brings more life into arenas.

Keep up the good work @FC_Convict

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**Author:** ![GrapeDr1nk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grapedr1nk/32/238109_2.png) [@GrapeDr1nk](https://forums.eveonline.com/u/GrapeDr1nk)\
**Post date:** [October 30, 2020, 2:36pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/67 "2020-10-30T14:36:04Z")

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> [@Xeux](#):
>
> This is a seriously lazy implementation. CCP could fix point 1 by having people disappear once they engaged the filament - beaming them into some invulnerable waiting area.

> [@Brisc\_Rubal](#):
>
> > [@Xeux](#):
> >
> > This is a seriously lazy implementation. CCP could fix point 1 by having people disappear once they engaged the filament - beaming them into some invulnerable waiting area.
> 
> That requires dev work. This doesn’t.
> 
> > [@Xeux](#):
> >
> > Point 2 is strange, since it tries to single out the use of alts, even though alts are not the core issue. Teaming up in a free for all it the core issue.
> 
> I think point 2 can encompass both the alts as well as the friends issue if they want it to. The spirit of the rule is clearly to ensure that people are facing real opponents who are trying to win.

Imagine something that devs want to work well, taking dev work to get done correctly, rather than by tossing some half baked rule in to fix. You know when they do another round of Frig FFAs and I go after people in a gank catalyst rather than an ibis just to give aggression, its still 100% valid under this rule? Cost me an extra 5 million isk, oh no!

Point 2 is also not clear at all, it literally just says “Dont spam alt accounts” and leaves out all the other forms of collusion…

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**Author:** ![Leonia\_Tavirra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leonia_tavirra/32/485241_2.png) [@Leonia\_Tavirra](https://forums.eveonline.com/u/Leonia_Tavirra)\
**Post date:** [October 30, 2020, 2:37pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/68 "2020-10-30T14:37:25Z")

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Why exactly are you making harassment in hi-sec safe for abyssal runners and not other forms of gameplay? These abyssal runners have a choice to run out of nullsec/wormhole/lowsec where such “harassment” is much easier to avoid yet they choose to operate in hi-sec.

You are now giving this privileged whiny section of the playerbase special protections for no apparent reason other than they don’t want to take the risk of moving out of hi-sec to avoid “harassment”.

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**Author:** ![GrapeDr1nk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grapedr1nk/32/238109_2.png) [@GrapeDr1nk](https://forums.eveonline.com/u/GrapeDr1nk)\
**Post date:** [October 30, 2020, 2:42pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/69 "2020-10-30T14:42:32Z")

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Exactly, Its like when people want to keep a freighter around, if it logs off while bumping them suicide something small into it to keep it around until they get the right amount of dudes to shoot it. Is that now harassment?

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 30, 2020, 2:45pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/70 "2020-10-30T14:45:15Z")

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These guys don’t just want to stay in highsec - they want to stay near Jita - so they don’t need to deal with supplying themselves with ships.

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [October 30, 2020, 3:28pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/71 "2020-10-30T15:28:49Z")

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> [@Brisc\_Rubal](#):
>
> If folks are gaming that to make it easier for them to win, then they are taking away from the experience other folks are having with this specific kind of content.

Awwwwwwwww. What a shame. Welcome to EVE. Where players wrecking your experience is a feature… Well, used to be now. Thanks, Instancing Trash.

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**Author:** ![Agent\_Blackbear](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agent_blackbear/32/450030_2.png) [@Agent\_Blackbear](https://forums.eveonline.com/u/Agent_Blackbear)\
**Post date:** [October 30, 2020, 3:47pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/72 "2020-10-30T15:47:36Z")

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but you admit, you have been called a man.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [October 30, 2020, 3:49pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/73 "2020-10-30T15:49:43Z")

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Just keep pulling on that yarn, the sweater will not unravel, really it won’t.

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**Author:** ![Jayce\_Fitzpatrick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jayce_fitzpatrick/32/383289_2.png) [@Jayce\_Fitzpatrick](https://forums.eveonline.com/u/Jayce_Fitzpatrick)\
**Post date:** [October 30, 2020, 4:00pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/74 "2020-10-30T16:00:26Z")

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Badly designed systems are open for exploits. What a shocker…

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 30, 2020, 4:02pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/75 "2020-10-30T16:02:28Z")

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> [@FC\_Convict](#):
>
> we have heard that certain unconstructive behaviours perpetrated by a small number of people

look at the top 10 “champions”

> [@FC\_Convict](#):
>
> and have the means to identify the real owners of the accounts used for this purpose.

lmao, sure

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [October 30, 2020, 4:20pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/77 "2020-10-30T16:20:58Z")

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> [@Brisc\_Rubal](#):
>
> That would be an ex post facto application of the rules.

Same as for standing gains reverted prior to the exploit notification.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 30, 2020, 4:23pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/78 "2020-10-30T16:23:18Z")

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You forgot to put _exploit_ in quotes.

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<div class="post-metadata">

**Author:** ![Jason\_Alticar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jason_alticar/32/223046_2.png) [@Jason\_Alticar](https://forums.eveonline.com/u/Jason_Alticar)\
**Post date:** [October 30, 2020, 4:34pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/79 "2020-10-30T16:34:07Z")

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> [@Gustav\_Mannfred](#):
>
> Is it still allowed to queue alts in the same team as your main in team events such as a 2v2?

That should be fine, it just say you can’t do it to match up vs those alts so you can win easy, so putting them on your team is A-Okay by my reading.

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<div class="post-metadata">

**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 30, 2020, 4:41pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/80 "2020-10-30T16:41:51Z")

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> [@Zhalyd\_Lyehin](#):
>
> Awwwwwwwww. What a shame. Welcome to EVE. Where players wrecking your experience is a feature… Well, used to be now. Thanks, Instancing Trash.

There have always been limits. Come on, dude.

> [@Agent\_Blackbear](#):
>
> but you admit, you have been called a man.

And “silver haired,” too.

> [@Tipa\_Riot](#):
>
> Same as for standing gains reverted prior to the exploit notification.

Nope, that was a bug being exploited, not a rule that wasn’t a rule.

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**Author:** ![Tadashi\_Hita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tadashi_hita/32/234964_2.png) [@Tadashi\_Hita](https://forums.eveonline.com/u/Tadashi_Hita)\
**Post date:** [October 30, 2020, 5:26pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/82 "2020-10-30T17:26:11Z")

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As well intended as these rules are, people are still multi-boxing this event. If you play a few rounds, you’ll notice immediately.

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [October 30, 2020, 5:43pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/83 "2020-10-30T17:43:39Z")

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> [@Tadashi\_Hita](#):
>
> As well intended as these rules are, people are still multi-boxing this event. If you play a few rounds, you’ll notice immediately

Are they multiboxing or are they just friends/corpmates?

I’m sure CCP can tell in most cases with enough effort, but that still isn’t going to make the scrubs who feel they were the victim of collusion feel better, nor the poor GM’s who will have to deal with the avalanche of tickets from people claiming they lost to “cheaters” have less work.

CCP, the reality is you will not be able to make your area a “fair” by hard-to-enforce rules. If you want your arena to be perceived as fair, you need to code it to be that way. The gaming world is full of scrubs, and this is especially so among your arena players:

[https://www.reddit.com/r/Kappa/comments/8h6pwm/the\_scrublords\_prayer\_use\_it\_when\_you\_lose/?utm\_source=share&utm\_medium=ios\_app&utm\_name=iossmf&utm\_term=link](https://www.reddit.com/r/Kappa/comments/8h6pwm/the_scrublords_prayer_use_it_when_you_lose/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&utm_term=link)

There is an endless list of things they will attribute to their loss to and you are not going to be able to satisfy them by just adding more rules.

Bite the bullet and make your matchmaking, balanced arena game outside of the open-world and leave the rest of us to play the game you are suppose to be developing. Maybe then you will actually attract a new type of player or whatever it is you are trying to accomplish. This path of trying to will into existence your vision by developer decree isn’t going to work and is costing you goodwill.

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<div class="post-metadata">

**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [October 30, 2020, 5:55pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/84 "2020-10-30T17:55:44Z")

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> [@Brisc\_Rubal](#):
>
> There have always been limits. Come on, dude.

Have there? Care to elaborate? In this particular instance and with these circumstances, I am not aware of any limitations. For instance, this timer thing to prevent people from going into the abyss. Guess what CCP allows? Attacking freighters with noob ships so that they do not despawn after they log of while being bumped. Is CCP going to disallow that as well now? It’s the exact same thing. Just an example of how clueless you and CCP are. 😃

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**Author:** ![Doorio\_Uanif\_Tzash](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/doorio_uanif_tzash/32/275277_2.png) [@Doorio\_Uanif\_Tzash](https://forums.eveonline.com/u/Doorio_Uanif_Tzash)\
**Post date:** [October 30, 2020, 6:24pm UTC](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948/85 "2020-10-30T18:24:39Z")

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Is that actually still a thing? I haven’t seen that happen in a while since CCP put the 3 minute time limit in. If players in freighters were getting bumped indefinitely they would try to log off and that could be used. I don’t ever see that used anymore since they can wait out the 3 minutes and warp.  
So I guess a response to your question would be that yes, CCP have put limits on things if they were too disruptive to gameplay.

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