# Proving of Kybernauts for Glorification in the Flow Unfolds

**URL:** <https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073>\
**Category:** Dev Blogs\
**Tags:** feedback, official, devblog\
**Created:** [June 29, 2020, 1:03pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073 "2020-06-29T13:03:53Z")\
**Posts on this page:** 9\
**Page:** 51

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [October 29, 2020, 9:52am UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1082 "2020-10-29T09:52:12Z")

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> [@Solstice\_Projekt](#):
>
> Their HQ is in the New Eden system.  
> You can look that up in their info.

Well yeah, but only until 4-4’s fully ready for 'em. I mean, moving a corp HQ is a button in this game, after all. It wouldn’t be fair if the Trigs don’t have access to it.

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**Author:** ![Abyssal\_Hawk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyssal_hawk/32/340421_2.png) [@Abyssal\_Hawk](https://forums.eveonline.com/u/Abyssal_Hawk)\
**Post date:** [October 29, 2020, 4:06pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1083 "2020-10-29T16:06:42Z")

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> [@Solstice\_Projekt](#):
>
> Captains Quarters.

This is a graphic feature, not an actual ingame activity that you would do over a longer period of time. Here, CCP gave us clear reasons why they took it away, it used outdated software.

> [@Solstice\_Projekt](#):
>
> The ingame-browser.

Agree on that, but again, its not an “activity” CCP here gave us clear reasons.

> [@Solstice\_Projekt](#):
>
> The ingame-jukebox.

Agree too, but again not an ingame “activity” I dont find any posts on that

> [@Solstice\_Projekt](#):
>
> Industrial Teams.

dont know what exactly that is, never heard of

> [@Solstice\_Projekt](#):
>
> SP loss of getting podkilled in an uninsured clone.

That is not an activity, but a needed change, imagine you have 300m sp and you lose a pod, would you like to lose 15m sp? People got salty about that, as you lose months of training.

> [@Solstice\_Projekt](#):
>
> Learning Skills.

The attributes you used to get from them were awarded to the base attributes, there is discussion going on the potential removeal of attributes entirely to make things easier to understand and more accessible for new players.

> [@Solstice\_Projekt](#):
>
> Technically: can-flipping

That is an activity, but in some sort it is still possible, go to a mission hub, combat probe mission runners and use a cheap ship like a destroyer to loot wrecks or shoot MTU’s. I am sure someone will shoot back.  
CCP gave clear reasons for removeal here: [https://www.eveonline.com/de/article/introducing-the-new-and-improved-crimewatch](https://www.eveonline.com/de/article/introducing-the-new-and-improved-crimewatch)  
Also, it got removed indirectly, not directly. It got removed due to a change elsewhere that affected it

> [@Solstice\_Projekt](#):
>
> Technically: The warning you get when you forgot the cargo of a distribution mission.  
> This one is very weird.

That is actually a good feature for new players, I dont see the problem

So as said, the remove of the Cruiser 1v1 room was a “direct” removeal of a feature, meaning it got taken out directly out of the game, not throught another change that made it impossible. Also, CCP gave us no clear reasons for that. That are the differences to the removeals you listed above. And I am talking about ingame activitys as a whole, not just tools and other stuff like the Jukebox etc. I mean, where is the problem with having both variants, the new limited events and the Cruiser 1v1 that you either get throught a new proving filament or at the end of tier 3-6 sites.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [October 29, 2020, 4:28pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1084 "2020-10-29T16:28:45Z")

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> [@Abyssal\_Hawk](#):
>
> This is a graphic feature, not an actual ingame activity that you would do over a longer period of time.

There’s whole threads of people who would disagree. They’re stting there watching their character watching movies from their harddisk, because someone figured out how to do that.

> [@Abyssal\_Hawk](#):
>
> dont know what exactly that is, never heard of

Hahahahahaha, ikr … 😃 Here’s the last mention:

> **[Industry & Teams - The Removal of Teams | EVE Online](https://www.eveonline.com/news/view/teams-removal)**
>
> Deutsch Français Русский   Greetings Industrialists! As part of the industry-focused Crius release earlier this year, a feature was added to supplement industrial gameplay called Teams. This mechanic allows you to hire teams of specialist...

> [@Abyssal\_Hawk](#):
>
> People got salty about that, as you lose months of training.

Yeah, but it was their own fault. Their absolutely own fault. There is no denying this. Just as it was my own fault for loosing BattleCruiser V _twice_. That’s a month worth of training _each time_. I didn’t complain about the mechanic, I’ve acknowledged that _it was my own ■■■■■■■ fault_. People deserve this level of punishment for such a fuckup! The only thing I didn’t like about it was the insane cost. That was completely unjustified.

> [@Abyssal\_Hawk](#):
>
> That is actually a good feature for new players, I dont see the problem

Well, that’s quite the wrong opinion to have, but hey … you can have it.

We disagree too much on what can be considered gameplay. I’m not going to argue about it, because you think that parts of actual gameplay aren’t actually gameplay and I’m totally okay with that, especially because it doesn’t ■■■■■■■ matter anyway.

So, in any case …

There was never really support for arenas. You can call yourself lucky for having them, but the players would ■■■■ into CCP’s wallet if CCP made such a thing really a permanent feature. Be happy about what you’re getting, otherwise you might not be getting anything at all. You’re basically at the mercy of the playerbase here, and not of CCP. From what I’m seeing people are tolerating it, but they’re absolutely not happy with it.

> [@Abyssal\_Hawk](#):
>
> where is the problem with having both variants

Ask the people who matter, not forum dwellers who have no influence. If you actually want things to change,  
then talking to _us_, or even on the forums, is just a gigantically massive waste of your own ■■■■■■■ time.

Personally do I think you should be both more happy for what you’re getting …  
… and more grateful for what you’ve already gotten. vOv

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**Author:** ![TheCorrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/thecorrupted/32/462246_2.png) [@TheCorrupted](https://forums.eveonline.com/u/TheCorrupted)\
**Post date:** [October 29, 2020, 10:58pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1085 "2020-10-29T22:58:06Z")

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> [@Burner proving grounds as a replacement/relaunch for the old 1v1 arena at the end of abyssal sites](https://forums.eveonline.com/t/burner-proving-grounds-as-a-replacement-for-the-old-1v1-arena-at-the-end-of-abyssal-sites/256913/17):
>
> This is just stupid DEV at CCP Taking a shortcut with our old proving ground Adding graphics on tops of it Same solarsystem , same spot, same arena They stop the code sending the people in the pit to build a new code that work with those bad formats filaments. From CCP, on DEV stream, they state that both cannot live at the same time From my view, define arena for pit#1 and pit#2 is EASY, not much DEV. 1 to 100 for one content, 101 to 200 for another content. For the old proving ground 15 …

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**Author:** ![Abyssal\_Hawk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abyssal_hawk/32/340421_2.png) [@Abyssal\_Hawk](https://forums.eveonline.com/u/Abyssal_Hawk)\
**Post date:** [October 30, 2020, 7:22am UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1086 "2020-10-30T07:22:22Z")

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Well, all we can do is post here on the forums, post on reddit and ask the CSM, nothing more we can do to get stuff to CCP’s attention. Asking CCP directly does not work most of the time, good example happened yesterday in Torvald Uruz stream. Someone asked a dev that was watching if something could be changed with fighter drones, he asked him to post that on the forum. That exactly means, if we want things to change, we have to post it here on the forums.

At the moment, the stuff about the return of the old cruiser 1v1 room is discussed in 5 different threads here on the forums, including this one here. There were also several reddit posts about that, and possibly more will come.

also: [The old Abyssal PvP 1v1 cruisers (Vote!) (Ideas) 🦜 More Abyssal content? Why not?](https://forums.eveonline.com/t/the-old-abyssal-pvp-1v1-cruisers-vote-ideas-more-abyssal-content-why-not/263823)

check the poll there, the majority wants the old cruiser room back. There is support for that. I am aware, not many players did the old cruiser room, but this is only because CCP did not care on the feedback they got in late 2018/early 2019. Back then, there were a gazillion of threads and reddit posts about the same issues over and over again. Nothing changed, except that CCP fixed a bug after nearly a year so that the gate spawned more often. Same story with Pochven again. I hear that there are rats that kill you right after undock before you can do anything, as it is still loading.

Sometimes I have the feeling, that things could be a lot better if CCP only spent like 5 min more work on stuff. Good example is the bug that prevents you from looting certain Crimson harvest items. Fixing the issues on the old proving grounds would have taken less than a day. I mean, is it so difficult to set a parameter to 1, increase the loot value or add harder resistance drops?  
As you can see on Abysra: [https://abysra.com/range/0-25/](https://abysra.com/range/0-25/)  
the amount of people doing the old arena was increasing since the surgical strike patch. And CCP still took it away. There are more than 3 people doing it, maybe 15-20, amount increasing.

anyways, all we can do is posting here, hoping that CCP reads that.  
By the way, we still have the old map togheter with the new 🙂

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**Author:** ![Gustav\_Mannfred](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gustav_mannfred/32/392828_2.png) [@Gustav\_Mannfred](https://forums.eveonline.com/u/Gustav_Mannfred)\
**Post date:** [October 30, 2020, 12:12pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1087 "2020-10-30T12:12:06Z")

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> [@Proving Grounds Gameplay Policy Update](https://forums.eveonline.com/t/proving-grounds-gameplay-policy-update/276948):
>
> Hi everyone, It was very exciting for us to discover how players would engage with the new Proving Grounds feature introduced in the Zenith quadrant. Thanks to your enthusiastic participation we learned a lot in terms of what formats are most appealing, at what cadence we should hold events and the duration they should run for. This information is being incorporated into the Proving Grounds events for the Phoenix quadrant. We have also heard your feedback about some metagame issues surrounding…

thank you for fixing the metagaming issue 🙂

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [November 2, 2020, 1:09pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1088 "2020-11-02T13:09:00Z")

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I wonder how long before they attempt to fix other “metagaming issues”

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**Author:** ![bluelysian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bluelysian/32/423769_2.png) [@bluelysian](https://forums.eveonline.com/u/bluelysian)\
**Post date:** [February 11, 2021, 11:52pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1089 "2021-02-11T23:52:29Z")

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They may be fix that epilepsi trigger nouseaus gate efeect ? Or give us option to shut down ?

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [February 12, 2021, 1:42am UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/1090 "2021-02-12T01:42:12Z")

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And this has what to do with this thread?

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