# Proving of Kybernauts for Glorification in the Flow Unfolds

**URL:** <https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073>\
**Category:** Dev Blogs\
**Tags:** feedback, official, devblog\
**Created:** [June 29, 2020, 1:03pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073 "2020-06-29T13:03:53Z")\
**Posts on this page:** 1\
**Showing post:** 742

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [July 7, 2020, 4:09pm UTC](https://forums.eveonline.com/t/proving-of-kybernauts-for-glorification-in-the-flow-unfolds/252073/742 "2020-07-07T16:09:08Z")

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> [@Alterus](#):
>
> You are not understanding the line of reasoning here. Brisc made an assertion, “Players wanted nerfs to highsec aggression”. I challenged him to provide evidence to support it. That’s all. This issue of “a vote of all the players” is something you imagine I implied.

I didn’t want to do have to do your research for you, but here’s just a smattering of evidence in regards to war decs alone.

> **[Bitter Vet - High Sec War Decs are Broken. Lets Talk :) - Crime &...](https://forums-archive.eveonline.com/topic/419872/)**
>
> EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players.

[http://nevillesmit.com/blog/2015/11/11/rethinking-wardecs](http://nevillesmit.com/blog/2015/11/11/rethinking-wardecs)

> **[Should the War Dec System Simply be Removed?](http://evelostfound.blogspot.com/2016/01/should-war-dec-system-simply-be-removed.html)**
>
> eve online exploration exploring pvp isk living in low sec and null market trading hauling solo small gang pvp

> [@Left because of wardec](https://forums.eveonline.com/t/left-because-of-wardec/61584/80):
>
> It is not because I don’t like it. This is because I want this game to continue existing. Things I showed are concerned malfunctions in the game. If necessary actions will not be done EVE Online will die. 2019 year will be critical for CCP. There are only two ways after this: or they go it through and then will be existing for long, or they dissapear. They know it and they try to be prepared for it. But if right things will not be implemented they become a part of history.

[![](https://global.discourse-cdn.com/eveonline/original/4X/5/a/a/5aa2d634b5b4f0a88a4c84cdcb010437f841f303.jpeg "EVE Online: My Thoughts on Wardec Mechanics - While running and salvaging missions") ](https://www.youtube.com/watch?v=z9aWdIf1-nI)

[https://www.reddit.com/r/Eve/comments/1y747f/how\_are\_wardec\_corps\_not\_considered\_griefing/](https://www.reddit.com/r/Eve/comments/1y747f/how_are_wardec_corps_not_considered_griefing/)

> [@Griefing?](https://forums.eveonline.com/t/griefing/128482):
>
> Hello, I am a newer player and I have a question. Within a couple weeks of starting this game I joined a corporation. Me, like many other who joined this corp were rookies. Low skill point, first time guys. Shortly after, we began receiveing the usual war decs a rookie corp gets, and they were manageable at first. The corp may have made a mistake by setting a structure down too early, causeing unwanted attention by others. The new war dec mechanics hadn’t been implemented yet, so just removing i…

> **[EVE Evolved: Wars are literally ruining EVE Online | Massively Overpowered](https://massivelyop.com/2018/10/14/eve-evolved-wars-are-literally-ruining-eve-online/)**

> **[Jin'talks—What's Wrong With Wardecs? - INN](https://imperium.news/jintalks-whats-wrong-with-wardecs/)**
>
> If you would like to listen to this article instead of reading it, please click this link.…

> [@Alterus](#):
>
> I also point out that Brisc makes claims about player retention and what players want without the support of evidence. The implications are coming from you, not me.

I am not making claims - I am telling you facts, confirmed by the Devs, regarding player retention rates. Steve said the same thing. Steve is the longest serving CSM member in history, so he’s been in the room for all these discussions. If you don’t believe me, then believe him.

There is no rational reason why CCP would have made these changes to highsec if they believed that it was reducing the number of players in the game. At least recently, if not before, when they’ve made major changes that have resulted in large numbers of players quitting, they’ve reversed those changes, as we saw with Blackout.

I’m sorry, but you are letting your personal playstyle and idea of fun cloud an objective view as to what most players want. You are not in the majority when it comes to highsec PvP.

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