# Punish Pirates in high sec

**URL:** <https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712>\
**Category:** General Discussion\
**Tags:** pve, high-sec\
**Created:** [February 13, 2022, 10:21am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712 "2022-02-13T10:21:27Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![Jamar\_Larkan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jamar_larkan/32/282760_2.png) [@Jamar\_Larkan](https://forums.eveonline.com/u/Jamar_Larkan)\
**Post date:** [April 29, 2022, 8:09pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/347 "2022-04-29T20:09:16Z")

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CCP is doing this right, population is shrinking, and prices are increasing. Excellent job.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [April 30, 2022, 8:36am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/348 "2022-04-30T08:36:22Z")

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> [@Altara\_Zemara](#):
>
> so am gonna use a Nereus instead.

Do you have the drone and shield skills?

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [April 30, 2022, 10:23am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/349 "2022-04-30T10:23:51Z")

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> [@Jamar\_Larkan](#):
>
> CCP is doing this right, population is shrinking, and prices are increasing. Excellent job

😅 Why have 20 cows for 200 litters of milk when you can have 5 cows able to deliver the same amount?

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**Author:** ![Clotanne\_Isire\_Tissant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/clotanne_isire_tissant/32/316624_2.png) [@Clotanne\_Isire\_Tissant](https://forums.eveonline.com/u/Clotanne_Isire_Tissant)\
**Post date:** [May 18, 2022, 12:17am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/350 "2022-05-18T00:17:17Z")

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Concerning HISEC pirates …  
I agree with you, CCP needs to make a code change that anyone who is GREEN cannot be PVP’d. I read the replies to your post, and true to form it is only by the psychopathic BULLIES who get thier kicks making body counts and stealing gear for a living. Very good example is an 18 yr old beating up a 7 yr old to take his lunch money. The EVE concept that all players are enemies is pure paranoia, there are friendly players

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [May 18, 2022, 12:30am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/351 "2022-05-18T00:30:43Z")

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> [@Clotanne\_Isire\_Tissant](#):
>
> Very good example is an 18 yr old beating up a 7 yr old to take his lunch money.

Nah, 7-year-olds can bite.

You gotta get 'em _before_ they’re teething.

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<div class="post-metadata">

**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [May 18, 2022, 12:52am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/352 "2022-05-18T00:52:26Z")

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> [@Clotanne\_Isire\_Tissant](#):
>
> CCP needs to make a code change

You’re literally playing an open world PvP game where you consent to PvP upon undock 😃

> [@Clotanne\_Isire\_Tissant](#):
>
> Very good example is an 18 yr old beating up a 7 yr old to take his lunch money. The EVE concept that all players are enemies is pure paranoia, there are friendly players

Not really. Some of the friendliest people I’ve met in EVE have tried to kill me 😃

Please biomass kthx 😃

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 18, 2022, 1:10am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/353 "2022-05-18T01:10:12Z")

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I think CCP is scared of losing CODE players if CCP stops High Sec ganking.

Not true really. If ganking is stopped in High Sec, more players will be inclined to purchase and fit more expensive ships without the fear of losing those ships to a random gank. CCP will retain more players in High Sec who are able to build enough wealth and then move to Low Sec and Sleeper space. But because High Sec is so lawless, new players who come across CODE posts really don’t even want to explore the game because they fear they will get ganked in a high end freighter on their way to Low or Sleeper space and then have to replace everything by purchasing PLEX, which most new players do not want to do.

Most new players want to mine, run missions and other High Sec events without being attacked by gankers who only view their own asset collection as being the savior of Eve Online.

Think about it, a player who spends $100 in getting to Low or Sleeper space never get there because they are destroyed by CODE and leave the game. Now if that same new player spends $100 to get to Low or Sleeper space gets to their destination and constantly spends $20 to $50 a month on PLEX for citadels and then like, word would spread again about how fun Eve Online really is instead of hearing the reports about CODE destroying their game play and that all Eve Online really turned out to be was a Space Invaders arcade they spent $100 on.

Every once and a while I take a cloaked tour of Low and Null and even Sleeper Space. In most instances the systems are empty, maybe one or two and at most up to 300. The reason? High Sec ganking. Like I stated before, High Sec ganking takes a very heavy toll on the players wanting to move to Low and Sleeper space and in most instances, High Sec.

With CODE and High Sec ganking eliminated, new players would be more likely to engage in microtransactions to boost their skill points to be able to put up a small citadel, a small citadel that would attract new players who would have more confidence in being able to mine for their ships and eventually access to Low and Sleeper space.

It would take some time, but the repopulation of High Sec in New Eden would create more microtransactions on daily basis without the ganking of CODE.

CODE and High Sector gankers continue to erode any chance of Eve Online rebuilding it’s High Sec population where there are at least 10 or more players in every High Sec solar system.

Because in the end, it’s not about CODE and James315, some defunct manifesto or even CODE’s slanderous appeals to CCP to remain relevant by ganking 100 trillion ISK worth of whatever, in the end it’s about the top dollar CCP is able to earn to continue to generate all type of content and to ensure Eve Online is around for another ten years.

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [May 18, 2022, 1:27am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/354 "2022-05-18T01:27:07Z")

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What makes you think that risk-averse carebears will move to low/null/WH space instead of simply just mining in highsec even more?

> [@DrysonBennington](#):
>
> because they fear they will get ganked in a high end freighter on their way to Low or Sleeper space

If you’re flying a freighter into lowsec you’re already getting ganked in lowsec.

> [@DrysonBennington](#):
>
> Sleeper space gets to their destination and constantly spends $20 to $50 a month on PLEX for citadels and then like,

I know of exactly zero people who are competent enough to hold space but not get their stuff to a lowsec station. Also, especially in WH space, they’ll get clobbered and then we have the same problem. Will you campaign to remove PvP in wormholes too then?

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 18, 2022, 1:34am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/355 "2022-05-18T01:34:37Z")

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19 years later, people still whining about high sec ganking have beat the horse down to it’s last atom…

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 18, 2022, 1:35am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/356 "2022-05-18T01:35:03Z")

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First off you are not a Dark Lord.

CODE’s relevance at saying ‘Look at the 100 trillion ISK in damages we have done’ actually pushes people away from the game.

CCP needs to focus on new players who can populate as many High Sec systems as possible without the fear of being ganked at all. Instead of a few players, CODE in general, saying look at all I have destroyed that keeps people away, CCP needs to focus on the hundreds or thousands of new players saying ‘look at me and what I have done to bring more players to the game.’

Granted destruction is part of the game, But when the destruction is so rampant and uncontrolled, especially in High Sec, you have one corporation saying "look at how many noobs I have destroyed’ which makes new players not even want to try the free game out.

Which is more important to CCP?

1. 100 trillion ISK in ship kills
2. 1,000 new players spending $25 a month to get to Low and Sleeper space?

Dark Lord, your comment is nothing more than a wish washed script that has been told over and over again to draw new gankers to CODE who do what?

Bring more destruction to High Sec and keeps new players from populating High Sec.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 18, 2022, 1:36am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/357 "2022-05-18T01:36:30Z")

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No, it’s about knocking High Sec ganking out, entirely, so that new bros and new chicks can populate High Sec, form super corporations, and then move to Low or Null.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 18, 2022, 1:37am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/358 "2022-05-18T01:37:11Z")

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High sec still has the highest population, despite ganking. Always has and always will…

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<div class="post-metadata">

**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [May 18, 2022, 2:01am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/359 "2022-05-18T02:01:06Z")

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> [@DrysonBennington](#):
>
> I think CCP is scared of losing CODE players if CCP stops High Sec ganking.

No. If CCP changes this, EVE is no longer EVE.

> [@DrysonBennington](#):
>
> But because High Sec is so lawless,

Wut. High sec has the most laws. Its just peeps get lax and get blapped. The frontline is everywhere boyo 😃

> [@DrysonBennington](#):
>
> Every once and a while I take a cloaked tour of Low and Null and even Sleeper Space. In most instances the systems are empty, maybe one or two and at most up to 300. The reason? High Sec ganking. Like I stated before, High Sec ganking takes a very heavy toll on the players wanting to move to Low and Sleeper space and in most instances, High Sec.

Wut in the wut. This is just simply not true at all ROFL. High sec gankers are stopping people from going into low. Wut? Like what the actual quafe?

High sec gankers stay in high sec bruv. How they killing peeps in other parts of space?

> [@DrysonBennington](#):
>
> With CODE and High Sec ganking eliminated, new players would be more likely to engage in microtransactions to boost their skill points to be able to put up a small citadel, a small citadel that would attract new players who would have more confidence in being able to mine for their ships and eventually access to Low and Sleeper space.

ROFL. Yea ok. Say hi to BF and Wingspan for me mate 😃 Aiko ain’t bashing citadels ROFL.

> [@DrysonBennington](#):
>
> CODE and High Sector gankers continue to erode any chance of Eve Online rebuilding it’s High Sec population where there are at least 10 or more players in every High Sec solar system.

Uh. You realize the majority of high sec is absolutely safe right?

Hell, if you avoid major Cal parts and SoE hubs, you mostly golden LOL.

When I first came back, I literally mined for hours to build up some ships and never saw a single other player in high sec bruv.

That’s cause I know how to use F10 and zkills 😃

> [@DrysonBennington](#):
>
> Granted destruction is part of the game, But when the destruction is so rampant and uncontrolled, especially in High Sec, you have one corporation saying "look at how many noobs I have destroyed’ which makes new players not even want to try the free game out.

Bro, that destruction drives the game’s whole engine LOL.

> [@DrysonBennington](#):
>
> keeps new players from populating High Sec.

You been to Oisio lately or

> [@DrysonBennington](#):
>
> No, it’s about knocking High Sec ganking out, entirely, so that new bros and new chicks can populate High Sec, form super corporations, and then move to Low or Null.

Uh. That’s not gonna happen. And smart people move to the blue donut and rat/abyss in literally perfect safety. Like 1000% safety LOL. And they doing it right meow.

> [@QuakeGod](#):
>
> High sec still has the highest population, despite ganking. Always has and always will…

Yep. What’s funny is ganking only came about to be more popular once CCP nerfed war decs and made low basically useless.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [May 18, 2022, 2:08am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/360 "2022-05-18T02:08:20Z")

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> [@Clotanne\_Isire\_Tissant](#):
>
> CCP needs to make a code change that anyone who is GREEN cannot be PVP’d

I don’t necessarily disagree. At the same time though, to balance the lower risk, they’d also need to reduce the reward for that same group as well.

Essentially, to get that level of complete safety, those characters while out in space would also need to be prevented from activating high slot modules, prevented from launching drones and be prevented from carrying any cargo.

So they’d be able to fly around and when docked, carry out everything normally, but to face no risk in space would need to be balanced by no reward either.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [May 18, 2022, 2:36am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/361 "2022-05-18T02:36:37Z")

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Not everyone who was ganked by Code. runs away.

 ![war-code](https://global.discourse-cdn.com/eveonline/original/4X/9/b/f/9bf7a40fb2de4d21624c6ae2c8a1ecbbf8c28f91.jpeg)

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<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 18, 2022, 2:52am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/362 "2022-05-18T02:52:36Z")

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Just give the risk averse a few systems in high sec where they can’t be ganked, but also no materials or ISK can be imported into or exported from those systems…

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<div class="post-metadata">

**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [May 18, 2022, 6:46am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/363 "2022-05-18T06:46:07Z")

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> [@Taylor\_Hartz](#):
>
> who want to be left alone

Final Fantasy XIV is that way —\>

/thread

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<div class="post-metadata">

**Author:** ![Fifi\_Brin\_D\_acier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fifi_brin_d_acier/32/316767_2.png) [@Fifi\_Brin\_D\_acier](https://forums.eveonline.com/u/Fifi_Brin_D_acier)\
**Post date:** [May 18, 2022, 8:54am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/364 "2022-05-18T08:54:14Z")

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> [@Taylor\_Hartz](#):
>
> A lot of people are about to scream and complain about this topic

No, just a shrug.

> [@Taylor\_Hartz](#):
>
> Many will say this is not an issue and its all working as intended trying to keep this as a norm, mainly those who benefit to greatly from highsec piracy and ganking

Why do you care what idiots say?

> [@Taylor\_Hartz](#):
>
> I will get told I am wrong, slandered, insulted and berated

That’s the standard operating procedure on this forum, don’t take it personal.

> [@Taylor\_Hartz](#):
>
> Its a true wonder why piracy is has not been punished harder. It would be a great help for the highsec pve carebears who want to be left alone from the elitists and general pvp of the game

Not really a wonder. CCP takes years to do things - if they want to - so it’s no wonder you haven’t seen any change to the plight of the carebears.

> [@Taylor\_Hartz](#):
>
> Easy ways to solve this issue is to not allow Pirates or people with extremely negative rep to be ban from using highsec Gates

To not allow pirates to be banned… yea, that might work? I mean by all means, let’s not allow pirates to be banned.

> [@Taylor\_Hartz](#):
>
> Concord put up warp bubbles to target pirates and kill them

Poor pirates 😭

> [@Taylor\_Hartz](#):
>
> Have concord send out logistical ships to repair and keep players being ganked by high pirates alive

You want NPC’s to help players cheat? Whoa, now that’s innovation.

> [@Taylor\_Hartz](#):
>
> Some of the ideas to deal with pirates are so basic its very dumbfounding that systems like this are not in place to such high and advanced society’s that are in Eve

Maybe they’re _so_ advanced that they don’t kill pirates anymore? Maybe they value Life to the point where every life matters? I know it sounds crazy but for an advanced civilization it may be possible.

> [@Taylor\_Hartz](#):
>
> I really would love to come back to the game but High Sec PvP is just to toxic to deal with getting constantly ganked

Constantly? Where do you live, on New Eden’s main trade route? What do you fly, Bling My Ship?

> [@Taylor\_Hartz](#):
>
> If found myself getting ganked in smaller ships like frigates and Destroyers just as often as larger ships like battleships

Yea! If I wanted to gank you I wouldn’t care what you fly, I’d be happy to lose a dreadnought to destroy your pod.  
Because it’s allowed in this game.

> [@Taylor\_Hartz](#):
>
> I find it hard to even use mining barges without getting ganked

I got a revolutionary solution for you: Don’t Mine.

> [@Taylor\_Hartz](#):
>
> For all of you who say this is just apart of the game and I should just deal with it, I whole heartedly disagree with you

I support you in your disagreement, that’s freedom of speech.

> [@Taylor\_Hartz](#):
>
> High sec Pirates and associated ganking should NOT be a thing in this game

I should NOT have to wait 5 minutes to log into EVE after opening Steam, opening the client, opening the character window to THEN only be in the dock. With our technology I should be able to click once and find myself in a wormhole killing npc’s within 30 seconds.  
I should also not have to browse the boring market for hours for deals on ammo and ships, the deals should be highlighted on the ticker - no, the seller should be automatically alerted of a potential buyer and the deal shouldn’t involve clicking, it should just automatically buy what I want and need without me having to worry about it  
Shouldn’t even have to dock for a new ship, should be able to get a ship right after blowup.  
I could go on like that all day.

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<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [May 18, 2022, 10:48am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/365 "2022-05-18T10:48:29Z")

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Newsflash: ccp Ratati assured multiple times during fanfest, in his Living Universe presentation, that ganking is a Cruel&Fair aspect of HiSec and that gankers will not be targeted by changes to the game meant to address genuine _griefing_.

Getting attacked and killed in HiSec does not automatically equate to _griefing_. Of course, those who “_want to be left alone_” consider any attack on them in HiSec as _griefing_. It is not, dear OP, because you consider it griefing that it _is_ griefing.

I will stick around to see how ccp will be able to make the distinction between rookie griefing outside of the established list of rookie systems and _normal ganking_, and of course how players will try to abuse any new system they come up with.

For the rest, I like threads like these. They have a chance of bringing out the pirate in more players in HiSec. The danger element should always be present in New Eden. No sanctuaries except for the rookies for a very limited time and in a very limited number of places.

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<div class="post-metadata">

**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [May 18, 2022, 10:50am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/366 "2022-05-18T10:50:15Z")

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> [@Clotanne\_Isire\_Tissant](#):
>
> I agree with you, CCP needs to make a code change that anyone who is GREEN cannot be PVP’d.

You have it all wrong. The red/green status is nothing to do with what others can do to you…it exists solely to prevent _you_ from doing anything criminal.

As I am liable to attack any non-allied capsuleer at any moment…I am never on green. In fact I’ve gone from being someone who was scared to turn it to red, to being someone who fails to even see the _point_ of green.

It doesn’t make you personally any safer…nor should it.

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