# Punish Pirates in high sec

**URL:** <https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712>\
**Category:** General Discussion\
**Tags:** pve, high-sec\
**Created:** [February 13, 2022, 10:21am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712 "2022-02-13T10:21:27Z")\
**Posts on this page:** 20\
**Page:** 21

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [May 22, 2022, 11:02am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/407 "2022-05-22T11:02:31Z")

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> [@Altara\_Zemara](#):
>
> It would have to be a combination of new player _and_ assigned systems ( both would have to apply )…and those assigned systems would have to contain zero ore, otherwise alt account oldbies could just mine there ‘protected’ in ‘noob’ accounts. In fact there would have to be no ore, nothing to rat, no wormholes, or indeed _anything_ that a fake noob could exploit while ‘protected’.

Why not?

On the contrary, I would have _all_ of those things available in those systems.

If a veteran player wants to “exploit” this safety by repeatedly rolling new characters to make 1.5 million ISK per hour Venture-mining or killing lowest-tier belt rats, _let them._ They could be making more (even with repeated losses factored in) doing _literally anything else,_ so if they want to limit themselves like that, they’ll only be doing the rest of the player base a favor by reducing supply and giving more value to everyone else’s work.

> [@Altara\_Zemara](#):
>
> To my mind, a far better method is to just have noobs kept in an isolated training system until ready. The minute they leave it…they cannot return. So they can leave before 30 days but cannot re-enter. And nobody over 30 days can enter.

Sounds like a prison that would make new players feel obligated to stay there, instead of branching out and learning the rest of the game earlier.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 22, 2022, 5:45pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/408 "2022-05-22T17:45:11Z")

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Easy ways to solve this issue is to not allow Pirates or people with extremely negative rep to be ban from using highsec Gates.

You mean the Pirates with extremely negative rep should be banned from High Sec by not allowing them to use High Sec gates.

I could see such a punishment happening. Such a form would see those same angry Pirates coming together on the Low side of a High Sec gate, camping it and pummeling everything that comes through the gate.

Your idea would generate more PvP, especially in High Sec systems around trade hubs or High Sec access to Low and Null that are bottle necks.

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [May 22, 2022, 9:57pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/409 "2022-05-22T21:57:56Z")

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> [@DrysonBennington](#):
>
> Easy ways to solve this issue is to not allow Pirates or people with extremely negative rep to be ban from using highsec Gates.

Hm, let’s see if this is reasonable by proposing the inverse: take all the risk-averse explorers, miners, and empty-ship FW farmers that cannot handle pirates, ganking, suspect baiting, or station camping, or other PVP activities, and stick them on a 1.0 island and deny them access to gates to systems 0.9 or below. They should only under very rare circumstances experience unwanted PVP this way.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [May 23, 2022, 12:22am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/410 "2022-05-23T00:22:55Z")

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I love this idea!

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [May 27, 2022, 1:27pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/411 "2022-05-27T13:27:04Z")

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> [@Destiny\_Corrupted](#):
>
> Sounds like a prison that would make new players feel obligated to stay there, instead of branching out and learning the rest of the game earlier.

Personally I wouldn’t change anything about the noob experience. That may just be bias because I wasn’t ganked on my first day. But then I did commit the folly of attacking an Autothysian Lancer on my second day…and only just got away. I doubt I’d have rage quit either way.

Eve is full of exasperating things. Like yesterday when the wormhole to nullsec HQ was gone and I logged off in a huff at the prospect of 35 jumps through nullsec…but I’ll be back.

I really don’t think one _can_ make life easier for noobs and yet maintain the dangerous environment that makes the game what it is. But a ‘safe’ training area is I think a good option. And noobs would not be able to stay there…they could leave voluntarily before 30 days, but at 30 days would get booted out.

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**Author:** ![GalactusGalactuss](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/galactusgalactuss/32/423434_2.png) [@GalactusGalactuss](https://forums.eveonline.com/u/GalactusGalactuss)\
**Post date:** [May 27, 2022, 2:53pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/412 "2022-05-27T14:53:19Z")

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Pipe down miner

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**Author:** ![Landeskog\_Salvo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/landeskog_salvo/32/387471_2.png) [@Landeskog\_Salvo](https://forums.eveonline.com/u/Landeskog_Salvo)\
**Post date:** [June 19, 2022, 7:39pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/413 "2022-06-19T19:39:53Z")

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Pirates are punished in high-sec. It has to be the most boring PVP ever with targets so lazy and stupid getting caught in the first place. High sec players certainly don’t fight back…How boring.

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**Author:** ![Ax\_l\_Thorne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ax_l_thorne/32/412835_2.png) [@Ax\_l\_Thorne](https://forums.eveonline.com/u/Ax_l_Thorne)\
**Post date:** [June 20, 2022, 1:46am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/414 "2022-06-20T01:46:38Z")

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The pvp is borning. But the over-top-emotional-sliming outbursts can be quite entertaining.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [June 20, 2022, 10:50am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/415 "2022-06-20T10:50:32Z")

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> [@Taylor\_Hartz](#):
>
> Many will say this is not an issue and its all working as intended trying to keep this as a norm

And they would be correct.

/thread

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [June 20, 2022, 10:55am UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/416 "2022-06-20T10:55:16Z")

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> [@Taylor\_Hartz](#):
>
> I really would love to come back to the game but High Sec PvP is just to toxic to deal with getting constantly ganked. If found myself getting ganked in smaller ships like frigates and Destroyers just as often as larger ships like battleships. I find it hard to even use mining barges without getting ganked.

Look on the map and look for very low traffic areas don’t mine near Jita, go far away. The gankers are all near Jita.

In eve if you take the easiest route then you become predictable and then you will find people sitting there waiting for you.

Open your map, look at all the area’s and plan, think if you where a ganker where would you be and so on, Eve will become fun if you think like this. Outsmart your enemy.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [June 20, 2022, 12:22pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/417 "2022-06-20T12:22:33Z")

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> [@Altara\_Zemara](#):
>
> It would have to be a combination of new player _and_ assigned systems ( both would have to apply )…and those assigned systems would have to contain zero ore, otherwise alt account oldbies could just mine there ‘protected’ in ‘noob’ accounts. In fact there would have to be no ore, nothing to rat, no wormholes, or indeed _anything_ that a fake noob could exploit while ‘protected’.
> 
> To my mind, a far better method is to just have noobs kept in an isolated training system until ready. The minute they leave it…they cannot return. So they can leave before 30 days but cannot re-enter. And nobody over 30 days can enter.

some time ago i gave a similar suggestion  
first system , instanced , clone bay , free mining ship  
station sell blueprints to do frigates , exploration frigs , destroyers…  
npc buy ore on the station , low income (rating , mining , exploring)  
belts , combat anomalies , noob stuff

first gate  
leave … alert … you will DIE  
second system … also instanced  
… a noob burner like NPC to murder those who leave on the other side

died?  
respawn on the first system

lived?  
no stations … no gates … few % better belts and harder npcs and exploration

3rd system  
thought a wormhole , closes on pass

WARNING , you cant go back from here

welcome to EVE

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<div class="post-metadata">

**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [June 20, 2022, 1:43pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/418 "2022-06-20T13:43:03Z")

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You should do the NPE Tutucox  
it also sounds shorter than the 7 hours of move camera left move camera right xD

CCP hire this man xD

If I was a noob and that was that intro to the game it would be awesome.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [June 20, 2022, 2:41pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/419 "2022-06-20T14:41:04Z")

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Punish me Daddy

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**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [June 20, 2022, 2:51pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/420 "2022-06-20T14:51:59Z")

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tbh I don’t know why the indi guys dont just come together to gank the gankers, they probibly have more money anyways and will win the war of attrition. They should make a discord and call it the sun flower federation.

Or put spy gankers in the ganker fleets and as they about to gank they turn on their own and half is attacking the target xD

Why do I feel I have accidentally summoned goshira

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**Author:** ![Skyla\_Amarr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/skyla_amarr/32/392813_2.png) [@Skyla\_Amarr](https://forums.eveonline.com/u/Skyla_Amarr)\
**Post date:** [June 20, 2022, 3:28pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/421 "2022-06-20T15:28:52Z")

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Because ganking isn’t actually that much of a problem.

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<div class="post-metadata">

**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [June 20, 2022, 3:29pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/422 "2022-06-20T15:29:34Z")

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That would make sense I guess the people crying the loudest are the few victums.

Let’s see how many times op was ganked:

> **[Paladin | Taylor Hartz | Killmail](https://zkillboard.com/kill/87496046/)**
>
> Taylor Hartz (Bandit Baking Club) lost their Paladin in Apanake (Genesis). Final Blow by Ninjajolic (Big Willies PVP Madness) flying in a Catalyst. Total Value: 2,099,957,387.37 ISK

> **[Paladin | Taylor Hartz | Killmail](https://zkillboard.com/kill/86659452/)**
>
> Taylor Hartz (The Notorius Ones) lost their Paladin in Osmon (The Forge). Final Blow by Whadda Badasaz (New Order Mining Authority) flying in a Catalyst. Total Value: 2,497,018,802.77 ISK

> **[Nereus | JD Existence | Killmail](https://zkillboard.com/kill/52478192/)**
>
> JD Existence (Interstellar Space Anomalies Department) lost their Nereus in Algogille (Essence). Final Blow by Apocriphia (Sovereign Kingdom) flying in a Svipul. Total Value: 27,983,381.24 ISK

> **[Ark | Taylor Hartz | Killmail](https://zkillboard.com/kill/55132442/)**
>
> Taylor Hartz (Arbiters of the Void) lost their Ark in Josameto (The Forge). Final Blow by goldigger sluttymoney (Zulu Space Warriors) flying in a Widow. Total Value: 12,036,826,520.39 ISK

The Ark looks more like war than a gank.

I wont lie you are pretty unlucky.

O I see what is happening:  
look at your killmails :] AIKO you must have said something on the forums to piss her off and then she used a locator agent to come find you.

Is this your first time complaining on forums about gankers?

O there we go yea now I see:

> [@State of Ganking](https://forums.eveonline.com/t/state-of-ganking/349057/160):
>
> More players are leaving the game due to the skill/isk/knowledge gap. Not everyone wants to be elitist and minmax. Then having to lose everything over and over to gankers in high sec. A few hundred or thousand of you people that just gank to spite new players are casual players you think you are superior too. What of the tens of thousands who leave the game over toxic people that cant contend with. The community is leading to this games demise and the fact the devs keep trying to put a band-aid…

> [@High sec Pirates](https://forums.eveonline.com/t/high-sec-pirates/270353):
>
> Through the years of eve many people have been having issue with high sec pirates. I would think after the years this issue would have been solved but there is just a complete lack of care about this issue by the developers and the Admins of this game. I have tried to get into the game multiple times and keep having issues. Recently I tried to get my friends into the game and in new and small ships pirates kill them endlessly. I cannot mine or rat in highsec I have no care for lowsec as I’m a ca…

Just leave high sec I see you have been in low sec and stuff.

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<div class="post-metadata">

**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [June 20, 2022, 4:00pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/423 "2022-06-20T16:00:14Z")

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The Nereus wasn’t a gank either.

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<div class="post-metadata">

**Author:** ![ResonanceOfWar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/resonanceofwar/32/408654_2.png) [@ResonanceOfWar](https://forums.eveonline.com/u/ResonanceOfWar)\
**Post date:** [June 20, 2022, 4:01pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/424 "2022-06-20T16:01:29Z")

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O you are right, so what is this guy talking about. @Aiko_Danuja did you have something personal against this guy btw lol It looks very personal.

I’m curious what the story is.

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<div class="post-metadata">

**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [June 20, 2022, 4:32pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/425 "2022-06-20T16:32:16Z")

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If you’re flying a Marauder you don’t get the hide beneath the mantle of “new player”.

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<div class="post-metadata">

**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [June 20, 2022, 5:44pm UTC](https://forums.eveonline.com/t/punish-pirates-in-high-sec/349712/426 "2022-06-20T17:44:21Z")

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“it would just be better for newbies and the game would be much better off and grow, if only people would stop ganking my Paladin”.

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