# PVE... or PVP

**URL:** <https://forums.eveonline.com/t/pve-or-pvp/249169>\
**Category:** General Discussion\
**Created:** [June 15, 2020, 6:29am UTC](https://forums.eveonline.com/t/pve-or-pvp/249169 "2020-06-15T06:29:33Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [June 15, 2020, 9:11pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/63 "2020-06-15T21:11:57Z")

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> [@Vasalinda\_Fingerbang](#):
>
> Thanks for the feedback but I do have questions. Right now I’m trying to figure out what mistake I made. I’m sure my ship wasn’t outfitted to perfection but it was okay as far as I could tell.

Some points:

- The drone tracking links are entirely unnecessary, especially for small drones. It’s a module that’s _sometimes_ useful for heavy and sentry drones, and fighters.
- Hull repairers are something you use when you need to repair hull damage, but don’t want to pay station fees. During combat, that module is **completely** useless - just look at how little it repairs per second compared to armor repairers/shield boosters.
- The tracking enhancer is a questionable choice for this ship.
- No rigs, though that can be excused for now.
- No resistance mods to bolster your tank. Choose shield **or** armor, and tank that, but devote more than a single module to it.

> [@Vasalinda\_Fingerbang](#):
>
> Was my mistake trying to rat in low sec?

From a practical perspective, yes, but from a learning perspective, no. You were exposed to a valuable experience early on, while you still had very little to lose (in a few months, this amount of money won’t even register to you).

> [@Vasalinda\_Fingerbang](#):
>
> Perhaps I should have broken off the combat with the rat I was fighting… before I was weakened to near death ( I did win the fight with the rat ) but by that point I was basically flying a wreck.

If you saw a play ship on d-scan suddenly appear, then yes, you should have disengaged, and tried to warp away, or at least been prepared to do so by aligning out.

> [@Vasalinda\_Fingerbang](#):
>
> The other player did not appear on grid until the very end of the fight… he targeted me and I was gone before I could run.

He made all the proper moves, although catching you at the end of your fight, and not while it was in progress, was probably luck. The rat could have switched fire to him as a bigger threat, and with both of you shooting him, he might have lost.

> [@Vasalinda\_Fingerbang](#):
>
> I chose an empty sector to fight in… there was no one at all on the local chat when the fight started with the rat… so I don’t know what else I could have done.

Players can appear at any time, so you have to be ready for that.

> [@Vasalinda\_Fingerbang](#):
>
> I have seen this exact same thing happen several times and I’m at a loss how to prevent this. Any suggestions?

For now, you probably won’t win a fight with a pirate/hunter, so your focus should be on avoidance. Show info on players who come into local. Sometimes, it will be very easy to tell that someone is a pirate (low security rating, a give-away corporation name, etc.), and sometimes you’ll have to make a judgement call. The second you’re not alone in local, you should be aligned out to some kind of celestial. Station, preferably, but if there isn’t one, a belt or a moon in a cluster will obfuscate your escape (the hunter won’t be able to tell which celestial you warped to in a cluster). At that point, you can start warping around, and making safe spots (or just leave the system if you can warp fast and can bypass any potential camps at gates).

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**Author:** ![J\_Poll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/j_poll/32/228940_2.png) [@J\_Poll](https://forums.eveonline.com/u/J_Poll)\
**Post date:** [June 15, 2020, 9:41pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/64 "2020-06-15T21:41:34Z")

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> [@Vasalinda\_Fingerbang](#):
>
> Thanks for the feedback but I do have questions. Right now I’m trying to figure out what mistake I made. I’m sure my ship wasn’t outfitted to perfection but it was okay as far as I could tell. Was my mistake trying to rat in low sec? Perhaps I should have broken off the combat with the rat I was fighting… before I was weakened to near death ( I did win the fight with the rat ) but by that point I was basically flying a wreck. The other player did not appear on grid until the very end of the fight… he targeted me and I was gone before I could run. I chose an empty sector to fight in… there was no one at all on the local chat when the fight started with the rat… so I don’t know what else I could have done. I have seen this exact same thing happen several times and I’m at a loss how to prevent this. Any suggestions?

I have seen the kill on Zkillboard, first of all, the dual tank, drop that. Pick a tank, stick with that. So either hull (very small fraction of ships/fits can pull that off), armour OR shield, never any combination.  
Instead of a hull repper, fit a prop mod on your ship, the faster you go, the harder it is to get hit.  
Also rigs, they are quite useful 😉

But doesn’t really matter that much, you were fitted for PvE, not PvP. Your attacker however was fitted for PvP, so even with the best PvE fit, you likely wouldn’t have stood a chance against him.

Ships (and how they are fitted) are tools, useful in the correct situation, not that useful outside of that situation. His tool matched his situation, yours didn’t.

As for situational tips:

- If you get that low into your S/A/H HP, you should already have warped out well before it got that far. Set up a safe spot somewhere in system that you can warp to, repair your ship and warp back to continue.

- Drag Local away from all your other chats and keep it open at all time and an eye on it. As soon as a neutral shows up, align to your safe spot and be ready to warp out.

- Neutral in system: Spam D-scan and check for either incoming ships and/or combat probes that are trying to find you. If either happens, start making plans to get away and safe.

EDIT:

Also, your choice to rat in low-sec. Was it a mistake?

IMHO, not really. You took a gamble, this time you lost. It happens, what matters is that you learn from the mistakes and try not to repeat them (Fool me once, shame on you. Fool me twice, shame on me).

Not many new players take the gamble to go into low or null-sec that quickly. Many are afraid of the stories they hear about it and stay in high-sec, so I really admire your willingness to at least try it.

Another tip:

When you die, check your loss mail in your character sheet, contact the person that killed you. If you explain that you are new to EVE and want to know what just happened and how you can improve, most likely he will be willing to help.

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<div class="post-metadata">

**Author:** ![J\_Poll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/j_poll/32/228940_2.png) [@J\_Poll](https://forums.eveonline.com/u/J_Poll)\
**Post date:** [June 15, 2020, 9:50pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/65 "2020-06-15T21:50:33Z")

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> [@Vasalinda\_Fingerbang](#):
>
> I chose an empty sector to fight in… there was no one at all on the local chat when the fight started with the rat… so I don’t know what else I could have done.

Just cause the fight starts with nobody in local, doens’t mean it stays this way.  
You are playing with couple of thousands of other players, all on the same server.

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<div class="post-metadata">

**Author:** ![Vasalinda\_Fingerbang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vasalinda_fingerbang/32/212910_2.png) [@Vasalinda\_Fingerbang](https://forums.eveonline.com/u/Vasalinda_Fingerbang)\
**Post date:** [June 16, 2020, 7:50am UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/66 "2020-06-16T07:50:58Z")

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Great advice here… thanks.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [June 16, 2020, 8:57am UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/67 "2020-06-16T08:57:54Z")

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I really dont want to sound condescending, but getting used to how the Directional Scanner works sounds like it might salve half the worries here.

If its on Overview, its usually too late.

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**Author:** ![Solecist\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solecist_projekt/32/204683_2.png) [@Solecist\_Projekt](https://forums.eveonline.com/u/Solecist_Projekt)\
**Post date:** [June 16, 2020, 9:34am UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/68 "2020-06-16T09:34:13Z")

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Aaaand to add to this magnificent post of yours:

@Vasalinda_Fingerbang

Always play zoomed out. The overview is only getting updated every tick. Relying on the overview alone means lagging one second behind observable reality.

Playing zoomed out gains you valuable seconds, because you’ll have a much easier time noticing someone warping in from outside the grid. It’s a symbol moving in on mostly blank canvas and can be easily noticed even in peripheral vision, compared to the relatively insane amount of work involved in locking your eyes on the overview with your brain reading the text, processing away the unimportant parts and sending through what’s left.

This _significantly_ adds to the stress levels.

Grats on your win, btw.  
You feel like it’s been tained, but I disagree.  
You win some, you lose some.

You’ve probably just upset your Karma balance with that long fought for win of yours,  
so “Instant Karma” hit you like a ton of feathers to balance itself out again.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [June 16, 2020, 10:37am UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/69 "2020-06-16T10:37:24Z")

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> [@Vasalinda\_Fingerbang](#):
>
> I really don’t blame the other player, he didn’t know what I was doing. […] How was he to know that I was nearly dead?

What? Does that mean you would blame him if he knew? As if he had done something wrong if he did? Are you pretending he shouldn’t have tried to kill you if he knew you were nearly dead already?

> [@Vasalinda\_Fingerbang](#):
>
> I don’t like it and I think it’s unfair.

Ohhhh… _unfair_… It’s that you think PvP should be “fair”…

Look, you have a deep misunderstanding of what PvP is or should be in this game. There is a game mechanic called duels that you may use to get reasonably close to a fair fight in high sec, but fights don’t have to nor are supposed to be fair at all, and that’s actually one of the beauties of the game, not a reason to dislike it at all.

Much of the gameplay does actually revolve around trying to make the fight unfair in your favour **and** figuring when/how to avoid a fight if the odds are against you, rather than the fights themselves. The “fairness” is in the availability of tools to _avoid_ fights that you cannot win, not in the fights themselves.

Nearly every PvP situation is expected to be “unfair”. If a PvPer thinks he may kill you, he WILL, and if you’re in a weak situation, that’ll make him _more_ willing to do it, not less…

> [@Vasalinda\_Fingerbang](#):
>
> Might I suggest that there should be some way to read what dscan targets are up to…

No, you may not and it makes no sense, LOL.

> [@Vasalinda\_Fingerbang](#):
>
> at least at that point … the ganker could choose to be a jerk… instead of just being one innocently.

Talking about anyone killing your ship “unfairly” as if he was a jerk (willingly or unwillingly) is a great way to be known as a jerk yourself, which I’m not saying you are, but you better change your attitude in this regard if you want to keep playing and enjoying the game…

> [@Vasalinda\_Fingerbang](#):
>
> if you can’t admit that some situations are more inherently lopsided…

It’s not that we don’t “admit” that. It’s is that this is how things are supposed to be and there is nothing wrong with it. It’s a _feature_ that makes the game more open, deep, and interesting, not less…

> [@Vasalinda\_Fingerbang](#):
>
> Right now I’m trying to figure out what mistake I made.

Your biggest mistake by far is pretending fights should be fair. Everything else is secondary to that. Get that right and everything will suddenly make a lot more sense and become more enjoyable.

You must consider the possibility that everyone you don’t know is out there to get you, the more unfairly the better, and act accordingly…

> [@Vasalinda\_Fingerbang](#):
>
> there was no one at all on the local chat when the fight started with the rat…

The moment someone appears in local, you should assume he _may_ try to get you. That doesn’t mean you have to immediately warp away, but you need to at least consider the convenience of start aligning, so you may GTFO immediately if he appears on grid. Also, if he doesn’t fly a recon or a cloaky ship, you may reduce dscan range to see when he’s closing on you before he appears on grid.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [June 16, 2020, 12:02pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/70 "2020-06-16T12:02:31Z")

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> [@J\_Poll](#):
>
> Everything is permitted in love and war. And guess what, that spaceship is not designed for lovemaking.

This is the best thing I’ve read this week.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 16, 2020, 12:16pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/71 "2020-06-16T12:16:04Z")

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> [@J\_Poll](#):
>
> spaceship is not designed for lovemaking

Depends on how many of these you have onboard:

> **[Exotic Dancers, Female - EVE Online Reference](https://everef.net/type/17765)**
>
> Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.

> **[Exotic Dancers, Male - EVE Online Reference](https://everef.net/type/4358)**
>
> Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.

😉

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<div class="post-metadata">

**Author:** ![Wyk\_Bathana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wyk_bathana/32/374287_2.png) [@Wyk\_Bathana](https://forums.eveonline.com/u/Wyk_Bathana)\
**Post date:** [June 16, 2020, 2:19pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/72 "2020-06-16T14:19:15Z")

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OP  
most people here gave you very good answers. They showed you that you are wrong, and i hope you will notice that as soon as you stopped whining and complaining about unfair pvp and whether you would suscribe or not, and you asked how to improve, you got very interesting and detailed answers.

No fair fight in eve. Open pvp and paper scissor stone design, it cannot be fair. The guy flying a brawling ship and killed at distance by a kiting fitted ship won’t find it fair. But the dangerous nature of eve is what makes tasty your usual activities. Because, honestly, the pve part of eve is not really challenging and developped, i am sorry. No epic quest to follow, with a strong scenario, and with videos etc. Shooting npcs ships, mining, etc. all these activities are interesting if they are done in a competitive environment (pvp, which means fighting and shooting, but also competing against other players for resources etc).

“Embrace the suck”, HTFU, learn and improve.

Just a small tip: select all names in local (ctrl A), it will highlight their names. If a new player enters your system, his name (not highlighted) will appear in local, and the change will be more easily caught by your eyes

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**Author:** ![Oldman\_Keith](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oldman_keith/32/182268_2.png) [@Oldman\_Keith](https://forums.eveonline.com/u/Oldman_Keith)\
**Post date:** [June 16, 2020, 2:26pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/73 "2020-06-16T14:26:39Z")

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There is a lot of great advice in this thread.

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<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [June 16, 2020, 2:46pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/74 "2020-06-16T14:46:45Z")

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I have my own issues re: PvE vs. PvP in EVE, but they are more about game design and risk/reward/availability balance than about “Someone PvP’d me when it was inconvenient for me”.

Being at risk for PvP is essentially what EVE is all about. Eve doesn’t really have much going for it against other games these days, besides “it’s complicated” and “there’s always some risk”. That’s been enough to keep it going for 17 years despite every effort on the part of CCP to kill off their own game, so we don’t really want to mess with that.

A couple thoughts re: your situation - it’s wishful thinking to suppose that if the guy who killed you had only known you were almost dead from a hard fight, he would have ‘chosen’ to be nice and let you heal. Fair fights aren’t what EVE is about. Not only would he have killed you anyway, but if it was possible to see from Dscan who was damaged, a whole crop of weakass PvPers (you know, the ones who normally hide in High Sec space for PvP while pretending they’re badass pirates) would evolve who specifically looked for weak targets to gank.

The ‘gf’ is meaningless, it’s just something PvPers toss out so they can pretend they had a meaningful fight and weren’t just cherry picking easy fights for sure wins.

In EVE, the onus is on **you** to adapt to the game. CCP is not going to adapt the game to you, even when they could significantly improve their game by doing so.

You chose to rat in low sec. That’s on you. You chose a tough fight that would leave you weakened. Kudos to you and all that, but that’s your choice: to end up weak and bleeding in a shark tank. You chose to not be aligned and warp away instantly when the fight was done and you were weak. That’s all you.

Most importantly of all, after doing all those things that shout “Come kill me I’m easy!”, you chose to expect _some totally random player_ who sees an easy kill to not **take** that kill _just because you were unprepared and weak_.

This isn’t a problem with the game. It’s an issue with your choices and expectations.

Adapt and survive.

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<div class="post-metadata">

**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [June 16, 2020, 5:10pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/75 "2020-06-16T17:10:03Z")

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> [@J\_Poll](#):
>
> Everything is permitted in love and war. And guess what, that spaceship is not designed for lovemaking.

Tskkk the Thorax is 😉

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<div class="post-metadata">

**Author:** ![Corwin\_Dnari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corwin_dnari/32/264278_2.png) [@Corwin\_Dnari](https://forums.eveonline.com/u/Corwin_Dnari)\
**Post date:** [June 16, 2020, 7:56pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/77 "2020-06-16T19:56:33Z")

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> [@J\_Poll](#):
>
> But doesn’t really matter that much, you were fitted for PvE, not PvP. Your attacker however was fitted for PvP, so even with the best PvE fit, you likely wouldn’t have stood a chance against him.

Interesting point. If the purpose of being there is PvE, but you have to fit for PvP, does that jeopardize your purpose for being there in the first place?

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<div class="post-metadata">

**Author:** ![Magnus\_Carta](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/magnus_carta/32/210653_2.png) [@Magnus\_Carta](https://forums.eveonline.com/u/Magnus_Carta)\
**Post date:** [June 16, 2020, 8:05pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/78 "2020-06-16T20:05:45Z")

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> [@Corwin\_Dnari](#):
>
> If the purpose of being there is PvE, but you have to fit for PvP, does that jeopardize your purpose for being there in the first place?

No it just means you have to keep it in mind instead of being blind and ignoring it alltogether.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [June 16, 2020, 8:09pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/79 "2020-06-16T20:09:06Z")

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> [@Corwin\_Dnari](#):
>
> If the purpose of being there is PvE, but you have to fit for PvP, does that jeopardize your purpose for being there in the first place?

PvE fits make poor PvP fits

BUT

PvP fits only make _unoptimised_ PvE fits

Most people choose to see these as the same thing.

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<div class="post-metadata">

**Author:** ![Corwin\_Dnari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/corwin_dnari/32/264278_2.png) [@Corwin\_Dnari](https://forums.eveonline.com/u/Corwin_Dnari)\
**Post date:** [June 16, 2020, 8:14pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/80 "2020-06-16T20:14:32Z")

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You seem to be saying that fitting for PvP works just as well for PvE as fitting for PvE, or at least well enough that you can do the PvE. I’m not so sure that’s true. OTOH…

Okay, Ramona’s post just popped up, and that confirms my thinking. So it would seem the optimum _overall_ strategy is to fit for PvP even if your goal is PvE. What considerations does that impose on the PvE side of things? I get “given this fit and the intel I have on this upcoming PvE fight do I have a reasonable chance of success?” but that leaves a lot of room. Any hints what should fill up that space?

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<div class="post-metadata">

**Author:** ![Magnus\_Carta](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/magnus_carta/32/210653_2.png) [@Magnus\_Carta](https://forums.eveonline.com/u/Magnus_Carta)\
**Post date:** [June 16, 2020, 8:22pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/81 "2020-06-16T20:22:35Z")

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> [@Corwin\_Dnari](#):
>
> You seem to be saying that fitting for PvP works just as well for PvE as fitting for PvE

No it means you have to make choices. Also, lets be fcking honest here, most people fit for a lazy play style while lacking any actual understanding and it’s not like “I’m losing 5% of my potential dps this is terrible” actually means something because the vast majority of players lack the braincells to make that assumption.

As said so often: it’s not about skill points, ship or fit necessarily. It’s about knowledge, preparation and effort. EITHER be ready to run or be ready to fight: fighting requires a pvp ready fit, running does not.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [June 16, 2020, 8:22pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/82 "2020-06-16T20:22:47Z")

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PvP fits usually focus on very high amounts of burst tanking (omni-resists) and cap immunity, while PvE fits focus around slow-burn tanking (for specific resist types) and cap stability. For example, a dual ancillary shield booster setup works well for PvP, but is useless for PvE.

However, you can still have a PvE setup that works well for _escaping_ from PvP alive. Flights of light and ECM drones help, an energy neutralizer in a spare high slot, carrying precision ammo even if it’s useless for PvE, and plenty of damage mods to be able to simply scare off an enemy by doing massive DPS can help you escape with your ship.

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<div class="post-metadata">

**Author:** ![Magnus\_Carta](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/magnus_carta/32/210653_2.png) [@Magnus\_Carta](https://forums.eveonline.com/u/Magnus_Carta)\
**Post date:** [June 16, 2020, 8:25pm UTC](https://forums.eveonline.com/t/pve-or-pvp/249169/83 "2020-06-16T20:25:09Z")

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> [@Destiny\_Corrupted](#):
>
> However, you can still have a PvE setup that works well for _escaping_ from PvP alive. Flights of light and ECM drones help, an energy neutralizer in a spare high slot, carrying precision ammo even if it’s useless for PvE, and plenty of damage mods to be able to simply scare off an enemy by doing massive DPS can help you escape with your ship.

While true, the best way is to simply not get caught in the first place.

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