# \[PvP\] ESS Deadspace Grid: No Meaningful Counterplay for Defenders

**URL:** <https://forums.eveonline.com/t/pvp-ess-deadspace-grid-no-meaningful-counterplay-for-defenders/516829>\
**Category:** Assembly Hall\
**Tags:** null-sec, pvp\
**Created:** [August 21, 2026, 12:46pm UTC](https://forums.eveonline.com/t/pvp-ess-deadspace-grid-no-meaningful-counterplay-for-defenders/516829 "2026-08-21T12:46:07Z")\
**Posts on this page:** 1\
**Showing post:** 100

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**Author:** ![Kane\_Carnifex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kane_carnifex/32/474576_2.png) [@Kane\_Carnifex](https://forums.eveonline.com/u/Kane_Carnifex)\
**Post date:** [October 3, 2026, 6:15pm UTC](https://forums.eveonline.com/t/pvp-ess-deadspace-grid-no-meaningful-counterplay-for-defenders/516829/100 "2026-10-03T18:15:17Z")

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Let me sum it up again since this gets very long and people try to drift the core away into their own bubble.

I know and i posted a Screenshot where we covered both gates and they shutteld Filaments in to get the people out since both gates were covered and they already moved 1000km from the gate away.

This Topic is about which the Outside of the ESS is useless unmarked Deadspace grid which doesn´t make any sense.

And i get **troll** post how you can use existing game mechanics to catch these people.  
But this here is to remove the Deadspace Grid of the ESS and not how you can catch people on this.

\*\*You can still warp from Safe to Safe and run down your timer and than Filament, which also for this i have open up a thread as it is currently unfair TO EASY mechanic.  
\*\*  
I just want that people which abuse the ESS as running down their Timers to put a little bit more effort into this than running max. Linked with Speed into just one direction.  
Back in the days we run rolling pings or we warped to multiple safe spots in line…

> [@\[Filaments\] The current extraction timers for Filaments are to short](https://forums.eveonline.com/t/filaments-the-current-extraction-timers-for-filaments-are-to-short/518852/5):
>
> The problem is that timing is much less important when it comes to filamenting in a home system than when it is about fleeing from chasing hostiles. To me it seems the time-sensitive situation should be leading when it comes to balance decisions on this topic. 30 seconds extra is a huge factor while combat probing. On the other hand waiting 30 seconds longer in a home system when activating a filament peacefully is barely noticable. They’ll live. Please reconsider this (wrongfully) shortene…

And if this isn´t possible there is an alternative approach to give us the option with a SOV Upgrade or Mobile Deplorable to make it harder to extract:

> [@Filament System Jammer / Mobile Filament Inhibitor but for extraction with a Twist](https://forums.eveonline.com/t/filament-system-jammer-mobile-filament-inhibitor-but-for-extraction-with-a-twist/519565/2):
>
> Nice idea! I would prefer to have the same long filament spool-up times in null as they are in Pochven to allow room for combat probing as counterplay. But if we cannot have that change I think one of these deployable effects is a good alternative. Filaments have a positive effect that they can create content by allowing players to easily travel elsewhere to find conflict, but a big downside is that these same filaments also allow players to also flee from conflict and simply disappear from a…

I also have a thread open to mark Deadspace grid like Zarza with an icon.  
As for a lot of new players it is not visible how this Grid works and it is not explained in the game.

> [@\[QOL\] Deadspace ICON like Zarzakh & Abysall & WH Effects on regards to Gerard Amatin](https://forums.eveonline.com/t/qol-deadspace-icon-like-zarzakh-abysall-wh-effects-on-regards-to-gerard-amatin/516835/6):
>
> Are there any concern against this QoL and can sombody confirm back which we have this added to the list of QoLs?

If they want to have FAIR PVP they con go to Faction Warfare and run Complexes which only allowes certain type of Ships to enter…

There are multiple Threads open to bring back the Arena

> [@Burner proving grounds as a replacement/relaunch for the old 1v1 arena at the end of abyssal sites](https://forums.eveonline.com/t/burner-proving-grounds-as-a-replacement-relaunch-for-the-old-1v1-arena-at-the-end-of-abyssal-sites/256913/108):
>
> We still miss Proving Grounds! Especially the new Navy Destroyers would be interesting for an arena.

> [@Proving Grounds again abandonned after deploying two new events and 23 new Reward Skins on SISI (SISI build 2454901)](https://forums.eveonline.com/t/proving-grounds-again-abandonned-after-deploying-two-new-events-and-23-new-reward-skins-on-sisi-sisi-build-2454901/454240):
>
> As the title says it, in December, on December 19 2023, CCP deployed a new SISI build that you can find here: [Hoboleaks: Singularity\_Previous (Build: 2448204) to Singularity\_Next (Build: 2454901)](http://www.hoboleaks.space/Singularity_2448204-2454901) When you look at the new items, you will find that CCP added 23 new abyssal glory skins that players earned that got into the top 100 of a leaderboard. These include skins for the Mamba and Alligator, that were added with the Havoc expansion. This indicates that the art team made them somewhere between…

ESS is a Nullsec thing to create content about the money inside the ESS… why does the Outside need to be a deadspace GRID when the inside contains the Money, the bubble and the Afterburner Rule…  
Yes, you can bubble it to prevent people to enter it… and this for example i am not touching at all.  
You still would need to be in activation range of the Gate.

^^ And this core sentence here is still unbroken and nobody could break this with a good argument.

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