# QoL - Couple of skill planning tweaks

**URL:** <https://forums.eveonline.com/t/qol-couple-of-skill-planning-tweaks/460506>\
**Category:** Player Features & Ideas\
**Created:** [September 4, 2024, 8:22am UTC](https://forums.eveonline.com/t/qol-couple-of-skill-planning-tweaks/460506 "2024-09-04T08:22:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ImYourMom](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/imyourmom/32/373824_2.png) [@ImYourMom](https://forums.eveonline.com/u/ImYourMom)\
**Post date:** [September 4, 2024, 8:22am UTC](https://forums.eveonline.com/t/qol-couple-of-skill-planning-tweaks/460506/1 "2024-09-04T08:22:56Z")

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1. Multi move skills.
2. Display the amount of skillpoints in the skill queue - will help determine the amount of injectors that may be needed to complete those skills.

thanks

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [December 3, 2024, 8:23am UTC](https://forums.eveonline.com/t/qol-couple-of-skill-planning-tweaks/460506/2 "2024-12-03T08:23:08Z")

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