# QSNA EVE Character Display Board

**URL:** <https://forums.eveonline.com/t/qsna-eve-character-display-board/427650>\
**Category:** Third Party Developers\
**Created:** [November 13, 2023, 8:09pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650 "2023-11-13T20:09:15Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [April 21, 2024, 2:29pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/21 "2024-04-21T14:29:50Z")

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Thx!

Regarding the ships that one can fly, I was debating this for a while, but I am not sure what qualifies as fly the ship?

I want to avoid having a filter which removes ships that one can just sit in…

So I am debating of adding filters to hide mastery IV / master V ships, that seems to be more useful, because then you can be somewhat sure that the ship that got removed from display is a ship that particular toon could actually decently fly.

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**Author:** ![Jack\_Knife\_Lee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jack_knife_lee/32/418393_2.png) [@Jack\_Knife\_Lee](https://forums.eveonline.com/u/Jack_Knife_Lee)\
**Post date:** [April 23, 2024, 1:43pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/22 "2024-04-23T13:43:56Z")

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yeah you’re right, that sounds good

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**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [June 16, 2024, 9:33pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/23 "2024-06-16T21:33:36Z")

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New update!

Skillqueues should be a bit more user friendly. If you display clones, they will be arranged by price (for those selling their toons)

For everybody else, there is now proper ranking on index page!!

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/b/7/6/b7624bb9b362ca850375a36d1b4dfbb6a4cd2a75.jpeg)

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [June 17, 2024, 12:46am UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/24 "2024-06-17T00:46:19Z")

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Could you possibly be able to add a timer for when the board can be refreshed?

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**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [June 17, 2024, 2:29pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/25 "2024-06-17T14:29:32Z")

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For now, there is a timestamp on the first tab which shows timestamp in your local time when the button will be active

I will add on button hover tho how many minutes left in near future!

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [June 17, 2024, 6:21pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/26 "2024-06-17T18:21:35Z")

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It was missing after the last update. Refresh wasnt working

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<div class="post-metadata">

**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [June 17, 2024, 8:17pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/27 "2024-06-17T20:17:58Z")

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Ermm, yes, about that 😃

I was refactoring some code that deals with updates, so had 9 functions to deal with updates and was copy pasting them from old file to new file and redoing the code…

However, due to how my linters work, the reference line to old file in the new file was screaming red and I set the line to be ignored by my code editor, which was all good and fine… Until I reached the last 2 functions, copy pasted them and deleted the old file… But didn’t delete the original reference line, and because I set that line specifically to be ignored… well… the updater crashed every time it was called and I didn’t notice it 😃

10 years of coding and you still get bitten in the a\*\* with something that you might do after only 2 weeks on the job 😃

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<div class="post-metadata">

**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [September 1, 2024, 10:42pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/28 "2024-09-01T22:42:00Z")

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Some random post to keep the topic open for future feedback

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 30, 2024, 10:42pm UTC](https://forums.eveonline.com/t/qsna-eve-character-display-board/427650/29 "2024-11-30T22:42:30Z")

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