# Quantum cores make stations unaffordable for Joe/anne Sixpack, average EVE player

**URL:** <https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628>\
**Category:** General Discussion\
**Created:** [April 8, 2021, 5:22am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628 "2021-04-08T05:22:24Z")\
**Posts on this page:** 20\
**Page:** 10

<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 9, 2021, 11:21am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/183 "2021-04-09T11:21:33Z")

</div>

> [@Anderson\_Geten](#):
>
> I think structures were a bad idea for HS.

Explain?

My comment was based on the fact that there was already a reason to destroy them in hisec and it just added to the certainty. Whereas in nullsec they were often left because it was too much hassle, like certain pipe campers in Catch for example.

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:25am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/184 "2021-04-09T11:25:21Z")

</div>

> [@JuuR\_Zibaoo](#):
>
> there was a time in EVE when CCP thought Titans is only something for really huge alliances … maybe 10 or 15 in game … there are players who own 10 titans alone today … so … somethimes you plan something and then it turns out totally different … a keepstar BPO ist 700 billion isk … there are players who could buy 20 without a problem …  
> a astrahus BPO is 7 bill … not much but noch cheap … you can buy a build pack for a few millions … build it all alone … it is possible but it was not planed … yea that happens …

I am sure that if CCP added a requirement to fly a Titan that doubled the cost and made them an even BIGGER target than they already were with a 100% guranteed multi-billion isk drop, with no increased utility at all, that the big nullsec blocs would be up in arms. That’d NEVER get up, not in a million years.

So why do it to structures?

I get that structures (and titans) became something that wasn’t expected or foreseen. But surely the solution to that isn’t to screw people over who were simply good at the game as it was presented to them?

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:29am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/185 "2021-04-09T11:29:25Z")

</div>

> [@Solonius\_Rex](#):
>
> This is stupid. Then no game could be called Sandbox, because programmers always program the game with restrictions.

Absolutely. Sandboxes have boundaries. Sometimes those even need adjusting.

But this wasn’t a boundary adjustment. This was like giving the kids a sieve to play with in the sandbox, and then replacing the sand overnight with pebbles, then giving other kids a bat to wack the kids who couldn’t couldn’t run the pebbles through the sieves any more, and then blaming the sieve kids for the problem.

---

<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [April 9, 2021, 11:31am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/186 "2021-04-09T11:31:40Z")

</div>

> [@D\_Kins\_Cider](#):
>
> 100% guranteed multi-billion isk drop

Cores for titans, upkeep cost with fuel blocks, and make them not dockable.

Because there is too much of them. Cap spam must be ended, and they must be a content for people, following the narration from all people who really dont like them.

😂

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:35am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/187 "2021-04-09T11:35:09Z")

</div>

> [@Aahz\_If](#):
>
> Stop saying it’s “also” PvE. It’s not pve game, it’s PvP game all they way.

Without PvE, there’d be no PvP…

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [April 9, 2021, 11:35am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/188 "2021-04-09T11:35:45Z")

</div>

Nerfs happen for a better game.

Like when they nerfed rorquals, they couldn’t let everyone who already owned a rorqual keep the over powered version because they ‘played by the rules’ as you put it.

Too many structures owned by too many people trivialised the content. Putting up a refinery was worth less because there are already 15 in system and they all have to compete for the most attractive refine tax.

Reduce that number to a few refineries and the owners can charge more. Structures are more worth having…by non-time wasters anyways.

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:36am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/189 "2021-04-09T11:36:19Z")

</div>

> [@Nana\_Skalski](#):
>
> Cores for titans, upkeep cost with fuel blocks, and make them not dockable.
> 
> Because there is too much of them. Cap spam must be ended, and they must be a content for people, following the narration from all people who really dont like them.
> 
> 😂

You forgot the bit where I can just happen along at the right moment with a hauler and make off with a multi-billion isk 100% guaranteed drop.

Can you imagine the outrage…

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:40am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/190 "2021-04-09T11:40:16Z")

</div>

> [@Daichi\_Yamato](#):
>
> Nerfs happen for a better game.

What structures copped with Quantum Cores was WAY more than a nerf.

Had they said “Here, to keep mining ANYTHING with a Rorq, you have to install a Rorqual Core worth 1b isk, exclusively NPC seeded and bought back at 100% of sale price by the same NPCs, AND it’s a 100% drop if a rorq pops, so rorq hunters, go nuts”, then it’d be equal. And that’s before we consider the fact that a Rorq is at least mobile.

All the Rorq copped was lowered utility.

---

<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [April 9, 2021, 11:45am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/191 "2021-04-09T11:45:36Z")

</div>

> [@Daichi\_Yamato](#):
>
> Reduce that number to a few refineries and the owners can charge more. Structures are more worth having…by non-time wasters anyways.

Thats a pro-grind narration that PACCP will gladly listen to.

> they all have to compete for the most attractive refine tax.

You write that like competition would be a bad thing.

Do you want monopolised market that is steered and prices set by untouchable corps?

I wonder what would economists say.

Ah I forgot CCP doesnt have one for a long time.

---

<div class="post-metadata">

**Author:** ![JuuR\_Zibaoo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juur_zibaoo/32/375053_2.png) [@JuuR\_Zibaoo](https://forums.eveonline.com/u/JuuR_Zibaoo)\
**Post date:** [April 9, 2021, 11:56am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/192 "2021-04-09T11:56:45Z")

</div>

@D_Kins_Cider

structures … citadels … was bad planing from the beginning … well maybe not planing … it should be as safe as a npc structure in the beginning … players should use it … i guess we would have used them anyways … even with low power stuff and and abandoned state … the core thing is not funny but in the end it will not change a lot … the 100% drop rate is stupid … it should be like normal but it isnt … well …

its like it is … often in EVE … CCP brings something to EVE and the players use it in totally different then planed … happend with mobile depots to … not that important but it was not expected …

now EVE Devs play EVE and can start thinking like players … maybe we dont have such problem in the future … it was to easy to make isk … so everything was possible … 500 astrahus in one system? no problem …

JuuR

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [April 9, 2021, 12:18pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/193 "2021-04-09T12:18:21Z")

</div>

> [@D\_Kins\_Cider](#):
>
> What structures copped with Quantum Cores was WAY more than a nerf.

Yeah it happens.

See wardecs and their nerf late 2018.

Ironically it’s because wardecs got such a massive nerf that structures also needed to be nerfed hard.

> [@Nana\_Skalski](#):
>
> You write that like competition would be a bad thing.

Too much competition because things are easy IS a bad thing in eve because it prevents individuals from standing out.

Imagine if all freighters could teleport to their destination. Red/black frog would never have started.

> [@Nana\_Skalski](#):
>
> Do you want monopolised market that is steered and prices set by untouchable corps?

There’s a balance between letting every tom dick and harry have a structure and having **only one group** have structures.

Right now we are somewhere in between that.

> [@Nana\_Skalski](#):
>
> I wonder what would economists say.

The goals of a real life economy are not the same as the goals of EVE’s economy.

In real life ‘botting’ everything would be a good thing. Low prices, high productivity and all the humans get to work less.

EVE’s economy is meant to be harsh and dangerous, but rewarding for those who put the effort in and take risks.

---

<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 9, 2021, 12:22pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/194 "2021-04-09T12:22:44Z")

</div>

> [@Dracvlad](#):
>
> Explain?

I was just getting one more step.

Maybe owing a structure could be limited to your acknowledgement by the local space lord.

- HS, WS C1-3 : medium
- LS if you are alied with local faction, pirate NS, WS C4-5 : large
- NS where you claimed the system, C6 : XL.

Since the situation can change, you can add additional tax and fuel cost when the system does not follow the requirements anymore. Like +5% base tax on all activities, ×5 to fuel cost.  
Not sure if it’s a good idea.

> [@Daichi\_Yamato](#):
>
> Ironically it’s because wardecs got such a massive nerf that structures also needed to be nerfed hard.

Nope ? it was because structures were spammed in NS, not in HS, where wardecs are used.  
There was no structure spam in HS.

---

<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [April 9, 2021, 12:58pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/195 "2021-04-09T12:58:03Z")

</div>

> [@Anderson\_Geten](#):
>
> There was no structure spam in HS.

If that were really true they could have made quantum cores a null sec only thing.

---

<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [April 9, 2021, 1:07pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/196 "2021-04-09T13:07:43Z")

</div>

> [@Daichi\_Yamato](#):
>
> If that were really true they could have made quantum cores a null sec only thing.

You dare to accuse CCP of logical thinking.

I never complained about too many high sec structures, but I know who could have done that.

Group that have the most of them there…

If CCP goal is to make structures only a thing that megacorps can dabble with, well thats their game design. I think it will only make less people enjoy the game.

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 1:34pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/197 "2021-04-09T13:34:39Z")

</div>

> [@Anderson\_Geten](#):
>
> There was no structure spam in HS.

I actually disagree. There’s a LOT of structures in highsec. Way more than is sensible.

---

<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 9, 2021, 1:36pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/198 "2021-04-09T13:36:13Z")

</div>

> [@Daichi\_Yamato](#):
>
> If that were really true they could have made quantum cores a null sec only thing.

But could they really ? What’s the cost of making one more mechanism with arbitrary set of rule, that will be harder to debug, create more bug, make people not understand the difference since it’s more complex ?

I think it’s better with a simple uniform solution.

> [@D\_Kins\_Cider](#):
>
> I actually disagree. There’s a LOT of structures in highsec. Way more than is sensible.

That’s unrelated. spam is not the total amount. It’s about the frequency. If you have ten times more people in HS, then it’s expected to have ten times more structures.

---

<div class="post-metadata">

**Author:** ![Rekindle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rekindle/32/382332_2.png) [@Rekindle](https://forums.eveonline.com/u/Rekindle)\
**Post date:** [April 9, 2021, 2:05pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/199 "2021-04-09T14:05:37Z")

</div>

> [@JuuR\_Zibaoo](#):
>
> CCP never wanted solo players to have citadels

Fake news. Lots of players had poses. Upwells came, lots of players had them too.  
CCP has only recently decided this nonsense…dont rewrite history.

---

<div class="post-metadata">

**Author:** ![Rekindle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rekindle/32/382332_2.png) [@Rekindle](https://forums.eveonline.com/u/Rekindle)\
**Post date:** [April 9, 2021, 2:07pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/200 "2021-04-09T14:07:18Z")

</div>

> [@Gerard\_Amatin](#):
>
> I think it’s good structure spam has been addressed.

If upwells were off your overview just like old school poses were you wouldnt care because you wouldn’t even see it.

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 2:14pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/201 "2021-04-09T14:14:23Z")

</div>

> [@Anderson\_Geten](#):
>
> That’s unrelated. spam is not the total amount. It’s about the frequency. If you have ten times more people in HS, then it’s expected to have ten times more structures.

The rate at which structures were going up was silly, as the real cost had dropped over time - same as it had for battleships and capitals. Even so, I don’t think the rate is the problem, except as a function of the total number being deployed.

Sure, it wasn’t the silly dropping structures to game sov mechanics that were were seeing from the large null blocs in nullsec, but the number was pretty high, as was the rate they were going up at. Did it actually hurt anything in highsec? Not sure. Certainly there was basically no real need to use NPC stations any more, but if they’re at the point where they need to be balancing the use of NPC stations as their priority, the game’s clearly in a better state than I think it is…

---

<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 2:16pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/202 "2021-04-09T14:16:30Z")

</div>

> [@Rekindle](#):
>
> If upwells were off your overview just like old school poses were you wouldnt care because you wouldn’t even see it.

I don’t think the visibility of them was the issue - if so, there’s a LOT more things to address (like the ridiculous secure container/mobile depot spam at gates and in high traffic areas.

[Previous page](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628.md?page=9)

[Next page](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628.md?page=11)
