# Quantum cores make stations unaffordable for Joe/anne Sixpack, average EVE player

**URL:** <https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628>\
**Category:** General Discussion\
**Created:** [April 8, 2021, 5:22am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628 "2021-04-08T05:22:24Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![hellokittyonline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hellokittyonline/32/244672_2.png) [@hellokittyonline](https://forums.eveonline.com/u/hellokittyonline)\
**Post date:** [April 8, 2021, 8:26pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/163 "2021-04-08T20:26:09Z")

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You can’t tether to a mobile depot or cargo container… that’s why people are complaining about structure spam. It’s a shitty system that, yet again, makes PvEers too safe in Null sec.

Get over it, High Sec carebears are SUPPOSED to be poor and most of you have WAY more isk than you should. If you’re not willing to take risks you do not deserve rewards.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [April 8, 2021, 8:38pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/164 "2021-04-08T20:38:38Z")

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rasta andersen best andersen 👍

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 8, 2021, 9:00pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/165 "2021-04-08T21:00:44Z")

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> [@Bylee\_Bahb](#):
>
> Adding the citadels made this harder. OK, fine. But the quantum cores made it harder by a quantum jump. Suddenly, a wardec is GUARANTEED to pay 6-800b in loot.

When you said 6-800b in loot, i was like “Huh? Quantum cores cost several hundred BILLION isk? Wow, thats too much”, then i went to go see it and its million not billion.

> [@Bylee\_Bahb](#):
>
> Astrahus: 60m hisec, 300m lowsec, 600m null. Or, 60m hisec, 600m low, 6b null. In hisec, losing a moduled Astrahus will set a solo player back 1b or more, anyway, with , what, 200m in salvage for the attacker? So, the grid craziness gets dampened without nerfing hisec industry fun.

Since its a lot safer in hisec, this makes no sense.

You get a good 24 hours heads up as to who is attacking you. You get to see their full list of corpmates and who is attacking you, and how many people they will potentially bring. No one can come along and help them out without being flagged. They can only bring battleships and below to attack your citadel which means it will take longer to take down. They have to pay a fee to attack your station, and another fee if they fail in the first week, and so forth.

Everything about this is made to make citadels easier to defend in hisec, and harder to attack, than compared to low or null.

And yet you want it to be cheaper to place in hisec?

Why?

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 8, 2021, 9:15pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/166 "2021-04-08T21:15:56Z")

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> [@Aahz\_If](#):
>
> Not true. Not _everyone_ is “free” to do what they want since you yourself said

> [@Aahz\_If](#):
>
> **But** we’re not free to do whatever we want.

Of course they are.

Its like that joke with the Buddhist and the Christian. The Buddhist says to the Christian:

“I think everyone should be free to do whatever they wish”.

The christian replies:

“So you think I should be able to just go around and freely kill anyone I want?”

The Buddhist says:

“Yes, and the police will be free to arrest you, and the judge will be free to sentence you, and the Warden will be free to keep you locked up.”

This argument of “Whenever I try to do X, some guy does Y, therefore Im not free and this isnt a sandbox because I cant do X!” utterly fails when you realize that the nature of a sandbox game in a multiplayer setting is that _everyone_ is free to do whatever they wish.

You are free to own and operate a station.

Someone else is free to tear it down with superior force.

> [@Aahz\_If](#):
>
> Restricted to do many things. Restrictions aren’t part of the Sandbox experience.

This is stupid. Then no game could be called Sandbox, because programmers always program the game with restrictions.

> [@Aahz\_If](#):
>
> Stop saying it’s “also” PvE. It’s not pve game, it’s PvP game all they way.

Those two are not mutually exclusive things, you know.

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**Author:** ![Elenahina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elenahina/32/307923_2.png) [@Elenahina](https://forums.eveonline.com/u/Elenahina)\
**Post date:** [April 8, 2021, 10:19pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/167 "2021-04-08T22:19:21Z")

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> [@zazzmatazz\_Xu](#):
>
> you can put a job in for manufacturing but nothing comes out and you lose all your minerals/materials you imputed.

Ok that’s just broken

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**Author:** ![Elenahina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elenahina/32/307923_2.png) [@Elenahina](https://forums.eveonline.com/u/Elenahina)\
**Post date:** [April 8, 2021, 10:21pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/168 "2021-04-08T22:21:59Z")

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> [@Gadget\_Helmsdottir](#):
>
> Gadget does what she wants

But I thought Eve wasn’t a sandbox? I’m confused

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 8, 2021, 10:39pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/169 "2021-04-08T22:39:31Z")

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> [@Elenahina](#):
>
> Ok that’s just broken

Well, I guess its a good idea to defend your station, and also to be sure to be able to defend it.

It was the same as before, too, when we had XL construction yards, and people were building Titans, another group would get wind, and swoop in and destroy it, so that the person making the titan would have wasted all his materials.

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [April 9, 2021, 5:32am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/170 "2021-04-09T05:32:50Z")

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> [@Solonius\_Rex](#):
>
> Well, I guess its a good idea to defend your station, and also to be sure to be able to defend it.

The ‘that’s just broken’ quote was in response to the POS eating materials with no output, period - not that the POS would be destroyed and you lose the materials, but that it doesn’t produce any output, at all, ever (since the POS manufacturing capability was deprecated), but still eats the mats. It is, in fact, _broken code_.

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**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [April 9, 2021, 7:34am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/171 "2021-04-09T07:34:15Z")

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Quantum cores was a truly stupid idea for hisec, while I could see its value in nullsec and lowsec, it just destroyed hisec indy. Not a smart move CCP.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 9, 2021, 7:54am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/172 "2021-04-09T07:54:01Z")

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I think structures were a bad idea for HS.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 9, 2021, 8:16am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/173 "2021-04-09T08:16:53Z")

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If Joe/anne Sixpack bought one less sixpack, they could afford a quantum core.

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**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [April 9, 2021, 8:19am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/174 "2021-04-09T08:19:56Z")

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I just don’t see how it’s even possible to get through a mining session without at least one six-pack. One time I had to join a mining op in a corporation I infiltrated for a war, and I burned through nearly an entire fifth of whiskey in four hours.

I don’t know how these people do it sober.

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**Author:** ![Elenahina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elenahina/32/307923_2.png) [@Elenahina](https://forums.eveonline.com/u/Elenahina)\
**Post date:** [April 9, 2021, 8:29am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/175 "2021-04-09T08:29:19Z")

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Wait. I thought mining was what you did when you were so drunk that titan roams sounded like a good idea.

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**Author:** ![Elenahina](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elenahina/32/307923_2.png) [@Elenahina](https://forums.eveonline.com/u/Elenahina)\
**Post date:** [April 9, 2021, 8:31am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/176 "2021-04-09T08:31:28Z")

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> [@Solonius\_Rex](#):
>
> Well, I guess its a good idea to defend your station, and also to be sure to be able to defend it.

> [@Mkikaden\_Tiragen](#):
>
> The ‘that’s just broken’ quote was in response to the POS eating materials with no output, period - not that the POS would be destroyed and you lose the materials, but that it doesn’t produce any output, at all, ever (since the POS manufacturing capability was deprecated), but still eats the mats. It is, in fact, _broken code_.

That was, in fact, what I was talking about - I should have been more clear. I’ve no problem with you losing your materials, etc, if you can’t protect the facility. Supercap abortions are a long and storied tradition.

But in this case, CCP just failed to deprecate the code properly, and should correct their mistake.

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**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 10:48am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/177 "2021-04-09T10:48:01Z")

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> [@Bylee\_Bahb](#):
>
> I know why it was done. It was done to prevent interesting techniques in Null from distorting gameplay. However, since quantum cores came online, structures have all but disappeared in hisec.

It’s basically impossible to defend a highsec structure. All the cards are in the hands of the attackers.

But whatever - this is having an interesting side-effect - with fewer and fewer player-owned structures, there’s fewer and fewer places that you can clone-swap and bypass the cloning timer. This is causing the game to be less playable - I’ve seen my own gameplay change (less gameplay), as well as that of corp/alliance and other players I interact with regularly.

I’m about to suicide a clone to get some of the implants back just because it’s actually too difficult to use that clone in a meaningful sense any more…

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<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:13am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/178 "2021-04-09T11:13:48Z")

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> [@JuuR\_Zibaoo](#):
>
> CCP never wanted solo players to have citadels  
> EVE is a multiplayer game … you should interact with other players  
> that was the plan

Then why did they put them in the reach of individual players then?

Irrespective of that, it’s not just individuals losing out. Corps of 50+ players (who built their expensive structures from blueprints by grinding the mining/PI/manufacturing required) are losing their structures because CCP chose to make structure kills a guaranteed loot event.

> [@Gerard\_Amatin](#):
>
> It was done to stop people from planting stations that they cannot or do not want to defend.

We wanted to defend - but there was just no way we could. Sure, we could have put up a fleet today - but then the attackers just come back tomorrow for the guaranteed pay-day. My biggest peeve with Quantum Cores is that players who simply played by the rules CCP had in place got done - they had to spend more money just to maintain a status quo in terms of services whilst at the same time having a large target painted on their structures - and they got NO benefit out of that at all.

Want proof that it’s the cores driving this? We had three structures in system - one with a core, two without (all pre-dated the Quantum Cores patch). The Fortizar was destroyed, the Athanor and Raitaru (necessary because of the fuel block consumption bonuses) were left untouched.

A big issue at present is that the structures are TOO specialised by design, and this mechanic causes a real need to create multiple structures just for basic widespread operation types. Not only do certain structure types get efficiencies around specific activities, they also get bonuses on fuel block usage, AND certain activities can only be done in specific types of structures (moon mining from refineries for example).

IMHO, what’s needed is either a new structure that can do multiple things (jack of all trades but master of none) or to grant the Citadels the ability to do all things (potentially at the same bonuses/efficiencies as the smaller specialised structures - an Azbel at Athanor/Raitaru levels, a Fortizar at Azbel/Tatara levels). Make it more expensive to start with, no worries - it’s more useful after all. This would reduce the prevalence of smaller structures (three structures could easily be condensed into one) but not cut back other capabilities in the game (the lack of player-owned structures in highsec is really impacting on clone usage, I am sure).

Alternatively, give NPC stations better capabilities (the clone jump delay is stupid anyway, just get rid of it already, make the infomorph skills that reduce the delay do something else so that the SP isn’t wasted, or just remove it and hand the SP back to be used elsewhere), and make the NPC stations more varied in their capabilities and bonuses). That’ll reduce the number of player-owned structures too.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [April 9, 2021, 11:14am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/179 "2021-04-09T11:14:58Z")

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> [@D\_Kins\_Cider](#):
>
> I’m about to suicide a clone to get some of the implants back just because it’s actually too difficult to use that clone in a meaningful sense any more…

If you think it’s too difficult to use the clone, just wait until you try and get the implants back…

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<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:16am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/180 "2021-04-09T11:16:29Z")

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> [@Dracvlad](#):
>
> Quantum cores was a truly stupid idea for hisec, while I could see its value in nullsec and lowsec, it just destroyed hisec indy. Not a smart move CCP.

I’d have been fine with it had they left existing structures as they were, and only required a core to bring a new structure online. That’d have at least let those who’d played by the rules to maintain their status quo.

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<div class="post-metadata">

**Author:** ![D\_Kins\_Cider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/d_kins_cider/32/311808_2.png) [@D\_Kins\_Cider](https://forums.eveonline.com/u/D_Kins_Cider)\
**Post date:** [April 9, 2021, 11:20am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/181 "2021-04-09T11:20:46Z")

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> [@Jonah\_Gravenstein](#):
>
> If you think it’s too difficult to use the clone, just wait until you try and get the implants back…

That bit’s easy - 50% chance for each of them to drop right now. 50% return is better than 0% that the clone gets now…

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<div class="post-metadata">

**Author:** ![JuuR\_Zibaoo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juur_zibaoo/32/375053_2.png) [@JuuR\_Zibaoo](https://forums.eveonline.com/u/JuuR_Zibaoo)\
**Post date:** [April 9, 2021, 11:21am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/182 "2021-04-09T11:21:25Z")

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> [@D\_Kins\_Cider](#):
>
> Then why did they put them in the reach of individual players then?
> 
> Irrespective of that, it’s not just individuals losing out. Corps of 50+ players (who built their expensive structures from blueprints by grinding the mining/PI/manufacturing required) are losing their structures because CCP chose to make structure kills a guaranteed loot event.

there was a time in EVE when CCP thought Titans is only something for really huge alliances … maybe 10 or 15 in game … there are players who own 10 titans alone today … so … somethimes you plan something and then it turns out totally different … a keepstar BPO ist 700 billion isk … there are players who could buy 20 without a problem …  
a astrahus BPO is 7 bill … not much but noch cheap … you can buy a build pack for a few millions … build it all alone … it is possible but it was not planed … yea that happens …

JuuR

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