# Quantum cores make stations unaffordable for Joe/anne Sixpack, average EVE player

**URL:** <https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628>\
**Category:** General Discussion\
**Created:** [April 8, 2021, 5:22am UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628 "2021-04-08T05:22:24Z")\
**Posts on this page:** 1\
**Showing post:** 211

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 9, 2021, 4:08pm UTC](https://forums.eveonline.com/t/quantum-cores-make-stations-unaffordable-for-joe-anne-sixpack-average-eve-player/304628/211 "2021-04-09T16:08:14Z")

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> [@D\_Kins\_Cider](#):
>
> It’s basically impossible to defend a highsec structure. All the cards are in the hands of the attackers.

That doesnt even make sense.

Youre ignoring the fact that the citadel itself can have defenses.

Youre ignoring the fact that you can, as the defender, bring in as many allies as you wish, whenever you wish, for no cost.

Youre ignoring the fact that the timer is whatever you set it as, and therefore you have full control of when you will fight.

What “Cards” are in the hands of attackers?

> [@D\_Kins\_Cider](#):
>
> But whatever - this is having an interesting side-effect - with fewer and fewer player-owned structures, there’s fewer and fewer places that you can clone-swap and bypass the cloning timer. This is causing the game to be less playable - I’ve seen my own gameplay change (less gameplay), as well as that of corp/alliance and other players I interact with regularly.

It used to be like this before citadels existed, and we managed, and we didnt see it as a problem back then.

> [@D\_Kins\_Cider](#):
>
> Then why did they put them in the reach of individual players then?

Any “player” can purchase 1000s of dollars worth of plex and buy anything they want, whether it be a titan or a structure. Just because I can go out and buy a titan, doesnt mean its meant to be owned and operated by a single player.

> [@D\_Kins\_Cider](#):
>
> Irrespective of that, it’s not just individuals losing out. Corps of 50+ players (who built their expensive structures from blueprints by grinding the mining/PI/manufacturing required) are losing their structures because CCP chose to make structure kills a guaranteed loot event.

This has never changed. EVE has always been about being able to defend your assets. When Citadels first came out, the catchphrase was “Build your dreams, wreck theirs”.

The fact that CCP has now made a better incentive to wreck their dreams, has never changed the fact that this was always an integral part of the game.

Even before the cores, we used to have people come in here and complain about how Citadels were being wardecced and how they couldnt defend it. Those people were making the same arguments that you are, now.

> [@This is Abuse, and ccp has made eve pay to win. Players should be outraged and know about these issues](https://forums.eveonline.com/t/this-is-abuse-and-ccp-has-made-eve-pay-to-win-players-should-be-outraged-and-know-about-these-issues/154073):
>
> I am a long standing player of eve. I started my adventure in eve back in 2003. I have been parts of many alliances in eve, most in many different coalitions. I started an alt account a few weeks back. My objective this time around was not to get sucked into nullsec space politics. I formed a high sec alliance a few months ago, with the objective of healing eve, and creating a good, supportive environment for new players, something like a mix between cva and eve-uni in high sec. Mean while, I…

> [@D\_Kins\_Cider](#):
>
> IMHO, what’s needed is either a new structure that can do multiple things (jack of all trades but master of none) or to grant the Citadels the ability to do all things (potentially at the same bonuses/efficiencies as the smaller specialised structures - an Azbel at Athanor/Raitaru levels, a Fortizar at Azbel/Tatara levels). Make it more expensive to start with, no worries - it’s more useful after all. This would reduce the prevalence of smaller structures (three structures could easily be condensed into one) but not cut back other capabilities in the game (the lack of player-owned structures in highsec is really impacting on clone usage, I am sure).

I thought any citadels can fit the service modules like the reprocessing facitlities? In which case, we already have citadels that are “Jack of all trades but masters of none”. The Raitaru/athanors are the Masters of reprocessing etc, thats why people use them. And yet you want a citadel that does all of these things, at the same rate as the “masters” of each role, for no apparent reason.

> [@D\_Kins\_Cider](#):
>
> Alternatively, give NPC stations better capabilities (the clone jump delay is stupid anyway, just get rid of it already, make the infomorph skills that reduce the delay do something else so that the SP isn’t wasted, or just remove it and hand the SP back to be used elsewhere), and make the NPC stations more varied in their capabilities and bonuses). That’ll reduce the number of player-owned structures too.

NPC stations already are varied and provide different services. The problem with giving them bonuses is that they were never designed to have bonuses, even back when Control Towers were a thing. The whole point of setting up your own control tower/station is that you get better bonuses from the NPC stations, but at larger risk of losing it.

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