# Radical improvement to mining: the audible alert module

**URL:** <https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822>\
**Category:** Player Features & Ideas\
**Created:** [March 13, 2018, 2:28pm UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822 "2018-03-13T14:28:43Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 17, 2018, 12:43am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/187 "2018-03-17T00:43:15Z")

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> [@Daichi\_Yamato](#):
>
> The cans could be stolen faster than the ventures would make them.

MTU would make it hard, fleet hangar would make it impossible, but “stolen faster than the ventures would make them” would require very easily spotted ore thiefs.

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 12:45am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/188 "2018-03-17T00:45:28Z")

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You have to know where someone is venture mining to pull it off and it is realistic…Unfortunately.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 17, 2018, 12:48am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/189 "2018-03-17T00:48:52Z")

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Mtu is questionable. It makes it easier to steal. It’s sitting in space ready to be shot and then swiped. Or just shot again and again so you lose 50% of your ore inside.

No one, especially 20 ventures, are going to start a fight with an ore thief…

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:00am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/190 "2018-03-17T01:00:51Z")

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It can be interesting if you outfit the ventures with guns webs and scrams, waiting with a bunch of cans with 1 veldspar each. ;3

But it is annoying to set up traps like that.

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 17, 2018, 1:09am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/191 "2018-03-17T01:09:12Z")

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> [@Daichi\_Yamato](#):
>
> Mtu is questionable.

Oh I’ve got plenty of times where I was a hauler and used an MTU to collect fleet jetcans. You get about 2 seconds before it poofs into the MTU which I can loot instantly afterwords and scoop the MTU back to hold if necessary. All the miners can have a shield rep module and target the MTU also.

Assuming 20 miners with all shield reps and the hauler with an armor for when damage gets past the shield you have to have ability to do more than 1700 damage in 4 seconds just to clear the shields. Each frigate can keep this up for 5 cycles without risk to the frigate. Adding this past the fact that 10k shield points before you even reach armor makes it fairly safe to use to collect things up. It’s easier instead to just drop a freighter with an EFC which it can just scoop in case of anything showing up. Shield rep it and web it to punt it away then fleet warp away.

Convert this over to a simple fleet hangar and they can then apply their mass shield benefits to the target instead making it even harder to gank. Picture a maxed shield tanked orca with instant warp ability. Popping a venture is what… a few hundred K? Less if you build it yourself? Basically would only need Zydrine.

ps… 3 webs on a target make it go away really really fast… Picture 20 (if they can even be activated that fast)

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 17, 2018, 1:10am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/192 "2018-03-17T01:10:47Z")

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Hurts your yield a bit. And now you’re not only mining with 20 vents but going to try and pvp with 20 vents as well.

This is getting ridiculous…

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:14am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/193 "2018-03-17T01:14:44Z")

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It is not trying if you have done it and of course it hurts your yield, but thieves always come back. ;3

Don’t assume that because I spent $200 US on cheepo laptops and flew a 20 venture fleet for experiments, that mining is my primary source of fun in eve.

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [March 17, 2018, 1:17am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/194 "2018-03-17T01:17:03Z")

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> [@Alopex-Lagopus](#):
>
> It is not trying if you have done it and of course it hurts your yield, but thieves always come back. ;3

It’s even more entertaining when you use some of those frigates to make an instalock frigate and hold their pod hostage.

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:17am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/195 "2018-03-17T01:17:40Z")

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You know the plan too well. ;3

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 17, 2018, 1:30am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/196 "2018-03-17T01:30:56Z")

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You pvp in 20 ventures using alpha accounts on 20 different laptops.

Lets just let that sink in…

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:35am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/197 "2018-03-17T01:35:24Z")

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It means that people who do not have access to 20 laptops and a fast internet connection are always at a disadvantage against someone who dose.

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:37am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/198 "2018-03-17T01:37:27Z")

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It means that no mater how you slice it, not making mining more active and the 20 laptop guy can always out mine a normal player.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 1:39am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/199 "2018-03-17T01:39:11Z")

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Oh and if you want to replicate the 20 ship fleet for (research) hot keys are your friends.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 17, 2018, 1:44am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/200 "2018-03-17T01:44:10Z")

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> [@Alopex-Lagopus](#):
>
> Oh and if you want to replicate the 20 ship fleet for (research) hot keys are your friends.

Yeah…  
I too have hotkeys on my main laptop that activates commands on OTHER laptops.

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**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 2:33am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/201 "2018-03-17T02:33:30Z")

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Just make a congo line one following the next ship in line as close as possible, with set destination to nearest citadel just in case so hot key lock target, fire on each lap top, set your overview to Identify enemy ships only.

Takes only 4 seconds to lock all 20 on same target and start cycling weapons.

That is hitting 40 sets of hot keys on 20 separate laptops.  
Gotta be fast! 🙂

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 2:34am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/202 "2018-03-17T02:34:52Z")

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It’s not rocket science and takes no skill in coding.

It falls apart when multiple targets are involved though.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [March 17, 2018, 3:00am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/203 "2018-03-17T03:00:35Z")

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Uh huh…and this is the real way to pvp. Anyone who doesn’t do this is at an disadvantage.

> [@Alopex-Lagopus](#):
>
> It means that people who do not have access to 20 laptops and a fast internet connection are always at a disadvantage against someone who dose.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 3:09am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/204 "2018-03-17T03:09:56Z")

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For essentially solo engagements or up to 2 maybe 3 enemy ships, as long as you have ships that can match the enemy in tank and put out a decent amount of DPS, but yes any well coordinated individual with a high speed internet, several accounts and PCs has the advantage.

Pay to win.

That is how Goon swarm operates.

Unless you have friends.

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<div class="post-metadata">

**Author:** ![Alopex-Lagopus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alopex-lagopus/32/407823_2.png) [@Alopex-Lagopus](https://forums.eveonline.com/u/Alopex-Lagopus)\
**Post date:** [March 17, 2018, 3:12am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/205 "2018-03-17T03:12:34Z")

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Which is why I don’t like it.  
There will always be someone with more money, scripts and bots giving them an edge.

I think I’m at about my max with handling 23 ships actively, but after that, it is just more targets for my enemy’s to shot at.

I just can not physically move fast enough to handle more key boards.

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**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [March 17, 2018, 4:49am UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/206 "2018-03-17T04:49:45Z")

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> [@Loki\_Orkund](#):
>
> It is indeed part of the game, but there is a high cost for using the item in this way, assuming multiboxing use can be blocked.
> 
> To make up for it, there is an enormous benefit for miners.

What benefit? Lower income? Making mining even less interesting and fostering even more AFK play–i.e. players are even less engaged in the game?

> [@Loki\_Orkund](#):
>
> Now PvP is mostly terrible in this game. It’s great when it’s good ie few ships, equally balanced. But PvP needs a massive shot in the arm and that’s not the scope of this suggestion.

What? Shooting mining ships can be done with few ships. It is not like somebody shooting a mining ship is going to result in soul crushing TIDI.

> [@Loki\_Orkund](#):
>
> Lastly, ragequitting is such a common well-known thing, there’s even an industry-wide name for it. I wonder why you think Eve players are magically immune to it.

Anyone who rage-quits was not going to stay. Making the game less interesting to keep the dubious players is not a favor to anyone, especially those who prefer a more challenging game. CCP Rise did a presentation on new player ganking and the results were counter to what intuition says. Those ganked stay longer/more likely to stay. There is a post by him as well indicating they have tried to validate this view of yours and he called it a myth in that they have failed to validate it and the results were counter to your claims.

Player-on-player interaction is what we want. Cooperative, non-cooperative, mutually beneficial, zero sum. We want it all…as that is what the typical EVE player likes. Yes EVE is a niche game, it is a niche game for those who like having the freedom to do what they want. If they want to mine, run missions, gank, be LS pirates, participate in epic battles in NS (that are admittedly fought in soul crushing TIDI…although possibly better than just watching a black screen), etc.

Isolating players…that is what tends to cause them to quit. Adding a module that makes it easier to _not_ interact is probably the wrong way to go.

> [@Daichi\_Yamato](#):
>
> People saying they are quitting because of ship loss is less than 1% of those who un-sub.

Admittedly this is a result of a self-reported survey…take it with a grain of salt…

Of course to listen to those who think ship loss is a major driver of people leaving the game…why is that number not higher? If they are so angry why are they not taking the chance to tell CCP?

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