# Radical improvement to mining: the audible alert module

**URL:** <https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822>\
**Category:** Player Features & Ideas\
**Created:** [March 13, 2018, 2:28pm UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822 "2018-03-13T14:28:43Z")\
**Posts on this page:** 1\
**Showing post:** 109

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**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [March 15, 2018, 11:09pm UTC](https://forums.eveonline.com/t/radical-improvement-to-mining-the-audible-alert-module/62822/109 "2018-03-15T23:09:15Z")

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> you brought up profits your self in the OP.

Well then you misinterpreted. My only point was that the low isk/hour is made acceptable by the fact you do it AFK/multitasking.

> I think it is safe to assume that CCP would look at anything related to #2 in relation to any change they make.

It’s always secondary to gameplay, plus the market balances itself.  
Secondly, this is a huge argument against introducing a minigame.  
If miners were compelled to play some minigame for 4 hours, most would quit. Ore and gas prices would triple. I think CCP would be more concerned about that than eg a 30% drop in ore/gas prices.

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