# Rant on a Common Misconception about Incursion Difficulty

**URL:** <https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955>\
**Category:** General Discussion\
**Tags:** pve, high-sec\
**Created:** [April 19, 2020, 10:46am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955 "2020-04-19T10:46:30Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 23, 2020, 10:51pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/41 "2020-04-23T22:51:47Z")

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> [@ExcalibursTemplar](#):
>
> You see this is a prime example were people from outside the incursion communities looking in.

Actually, no, I used to run a lot of Incursions back in the day, for years. I was very active in TVP back when it still existed and still have over a million LP left over that I havent bothered to use.

 ![Stuff](https://global.discourse-cdn.com/eveonline/original/3X/9/3/9346bd9176937ee09555927224283a1f49630370.png)

> [@ExcalibursTemplar](#):
>
> The meta is constantly being changed from patch to patch, the aggro mechanics keep getting fiddled with by CCP. The optimal fleet comp is always changing. Recently it was leaning much more towards using Leshak. Now with the recent changes the Vindi + plusemare could be king.

So in other words, they added a single new ship to their lineup, and the old fits for vindi/nightmare/machariels are pretty much unchanged and accepted? And youre seriously gonna tell me that the meta is constantly being changed?

Im looking at the WTM fits. Its the same as my very very old cheap Nightmare fit that I used to use when i first got into incursions.

Spoiler: Its the same.

> [@ExcalibursTemplar](#):
>
> There also a continues flow of new people coming into incursions that have to be trained up to replace the burnt outs or people that just move on. Now that might not sound like that big a deal but it really is. If you take out a fleet of newbro that don’t have a clue what they’re doing you’ll be looking at making 60/90 mill an hour at most. You’ll also not only increase the chances of losing people you’re also massively increasing the chances of whelping a fleet.

Sure, but thats up to WTM if they want to take 30 new players who have never ran incursions before. Although I very much doubt youre going to have that many players who have never, ever ran incursions, in a single fleet, Thats the thing with WTM, its an entry level incursion team. If you want high end incursion ISK, go do Vangaurd sites. But none of this changes the fact that its relatively simple, now, and the newbro speech took 40 seconds to make.

It took me 2-3 sites to get the hang of Incursions. Its not rocket science. The spawns havent changed, the rooms havent changed. And as far as Im aware, youre still using T2 logi, which means logi pilots arent gonna be new, which is the largest key to survival in incursions. A dead machariel isnt going to largely impact your survival rate, but a dead logi will. And if you dont broadcast when youre yellowboxed, thats your own damn fault.

> [@ExcalibursTemplar](#):
>
> Also running a 40 man fleet efficiently and safely with a bunch of randoms. That are always being infiltrated by people that wish to do them harm isn’t easy, as it’s a public fleet. All the while, while having to deal with near 100k dps at times and constant contests.

Not really.

FIrst off, Incursion NPCs dont spread damage or scrams. Its only always 1 or 2, i think max ive seen in the years ive ran, is like 4 people asking for reps. Even if youre somehow in trouble because 4 of your logi happened to be 4 friends who are trying to f\*ck you up, the majority of your fleet will be able to warp out safely.

Secondly, the only way to damage a fleet is by flying Logi, and not doing your job. T2 logi is already a skill-intensive omega-only role, which limits the pool. Ive never seen a logibro who wanted to harm the community or any other person who was inside the fleet with us, who wanted to harm us, the most ive seen are tornados that were trying to gank, or thrashers that were baiting/stealing. The people who want to do harm are few, and massively unimpactful.

> [@ExcalibursTemplar](#):
>
> Contest also should not be underestimated. If you try to run anything other than a TPPH which is a terribly long site with 3 rooms which can take anything from 12 to 20+ minutes to run the chance are you will be contested.

No idea why you would include contests as something that makes incursions hard. Theres a possibility that you wont get paid, but it doesnt make the sites necessarily harder, infact, the opposite happens. When were contesting NRFs and the likes, the sites end much faster and there is less stress as logi because theres 100% more people who will take on the damage for you that you dont have to worry about.

> [@ExcalibursTemplar](#):
>
> A contest is two fleets go into a site, the one that does the most damage gets the payout the other gets nothing. Also the fleet that keeps getting beat usually gets forced into running nothing but the TPPH, which no one wants to run. While the other fleet gets to run all the good sites NRF (10 minute) and TCRC (5/6 minute).

Well, no. When I was in WTM, we actually chose TPPHs because we didnt have enough Logi or players who were experienced. TPPHs are longer, but they are also easier.

> [@ExcalibursTemplar](#):
>
> FCing a contest is also a kind of art form. You need to know the resist profile of sansha, aggro mechanics. Observe and adapt to how the opposing FC is anchoring and his target selection. You also have to control your alpha boats like the mach and get them to go for armor shots at the right times.

Not really. TPPH is the easiest to contest, just shoot the HQ. TCRC same route, if you know you can win with DPS though ive seen FCs purposefully let the HQ rep itself. NRF is probably the one that requires the most knowledge, but again, not really, ive had FCs just tell us to aim for the armor/structures on ships to get the most damage, and burn into position as fast as you can.

> [@ExcalibursTemplar](#):
>
> Before you even go into a site that will be contested you need offgrid scouts relaying opposition fleet information. You need to know what site they’re in, what wave they’re on, Dscan their fleet comp. Also you need to be able to judge how good your own fleet is running. Whether it’s worth bouncing from the site you’re already in so you can get there before the other fleet and get a good head start so you can win.

Again, not really. Staying at gate will always tell you the fleet comp cause its a bottleneck. And if youre flying with a bunch of alphas, chances are youre not going to contest anything. When we were in TVP we used to contest WTM and we knew we would win just by eyeing the fleetcomp, not really anything more to it.

> [@ExcalibursTemplar](#):
>
> That’s just the front of house stuff with the day to running. Then you’ve got all the back of house stuff, from running and setting up website and coms channels and there permissions. To things like WTM logi school classes were they take brand newbro that haven’t got a clue and run them through all the basics and get all there settings sorted out. They also teach them how to fast lock and fast unlock and how to handle reps so they don’t pull aggro onto themselves (very bad for logi and fleet if they die).
> 
> On top of that you’ve got to vet the people wishing to step up and join the command teams. Train them up encourage them to maintain a presence in the main chat channels to help the newbro. You also need to get the balance right with all the different personalities. Otherwise you end up with a load of arguing and things fall apart.

Sure, but none of this make the fleets themselves and running the sites any less or more hard. TVP already had a strict infrastructure in place so I had to do very little when i became FC.

> [@ExcalibursTemplar](#):
>
> If anything CCP should be expanding Incursions and updating them.

This, I agree with. They should add randomness and more variety to incursions, instead of making them cookie cutter sites that spawn and act the same way every time. Something other than the Outunis neuting, and once in a while a support fleet suddenly warps on top of you, stuff like that.

But as it is, Incursions are easy.

Im not saying this to dismiss the effort it takes to set up a community, or the effort it took to document and create fits that are pretty much unchanged till today, atleast for sheilds, Ive never ran armor incursions so i dunno how those are like. But lets face it. Incursions have been done so many times before, that nothing surprises us. The only surprise is from the players who go afk and dont broadcast.

Incursions are easy.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 23, 2020, 11:01pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/42 "2020-04-23T23:01:18Z")

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> [@M\_Cincinnatus](#):
>
> - Group play - Which is always easier said than done.

Anyone whos joined an RVB or Brave Newbies fleet for the first time knows that this isnt that hard.

> [@M\_Cincinnatus](#):
>
> - PvP - In terms of competition between incursion groups and as well as shiny ships that make juicy targets.

Both of these are completely separate from rewards.

> [@M\_Cincinnatus](#):
>
> - Controversial payouts - isk/hr appears to be less than some forms of intense high sec solo content, except with the added difficulty of intense group play.

And the decreased risk. Which is why the risk VS reward appears to be skewed.

And no, group play necessarily decreases risk. Talk to a fleet of 10 cruisers going against a fleet of 1000 cruisers, and ask anyone who is at higher risk of losing their ships.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 23, 2020, 11:07pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/43 "2020-04-23T23:07:35Z")

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> [@Solonius\_Rex](#):
>
> And the decreased risk.

This is a lie.

Any activity that produces resource can be optimized for this income, taking risk into factor.  
It’s the same for nullsec mining.

Just because you reduce your risk does not mean the activity does not have risks. The risk is the same as it was at the beginning.

The only activity that does not have risk is the one where you know the outcome. For example, ganking when you do it for profit.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 23, 2020, 11:29pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/44 "2020-04-23T23:29:07Z")

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> [@Anderson\_Geten](#):
>
> Just because you reduce your risk does not mean the activity does not have risks. The risk is the same as it was at the beginning.

No.

First off, I did not say Zero risk.

Secondly, you are contradicting yourself in the same sentence.

You first say “Just because you reduce your risk”, an admittance that you can reduce the risk. Then you say “The risk is the same”, seemingly to state that there is no reduced risk. Pick a lane.

And again, yes, type of risk will remain the same, but the _level_ of risk is not the same as it was at the beginning. You can decrease or increase the risk of any activity based on your actions. If you talk to a doctor, an engineer, an economist, and ask them whether it is possible to decrease or increase the risk of something related to their profession, they will agree.

And thats all we care about. The level of risk.

> [@Anderson\_Geten](#):
>
> The only activity that does not have risk is the one where you know the outcome. For example, ganking when you do it for profit.

No, Risk is inherently tied with the outcome you choose to value. If you dont care about getting lung cancer, then it doesnt matter that Smoking increases your risk of getting lung cancer. If you care about getting loot and being isk-positive, then there is risk in ganking.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 23, 2020, 11:39pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/45 "2020-04-23T23:39:57Z")

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> [@Solonius\_Rex](#):
>
> Secondly, you are contradicting yourself in the same sentence.
> 
> You first say “Just because you reduce your risk”, an admittance that you can reduce the risk. Then you say “The risk is the same”, seemingly to state that there is no reduced risk. Pick a lane.

No, it’s an admittance that you can reduce YOUR risk, not THE risk of the activity.  
Just like experience does.

The risk of the activity are still the same, but the experience of the players reduce their loss.

Your mistake occured because you rely on a stupid notion like “risk”, for which the meaning is never explained. If you don’t have a formal metric for risk, you can’t say if it increases or not.

Also your image for lung cancer is completely out of topic. We are not talking about life, which you have only one of.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 24, 2020, 2:43am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/46 "2020-04-24T02:43:25Z")

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> [@Anderson\_Geten](#):
>
> No, it’s an admittance that you can reduce YOUR risk, not THE risk of the activity.

What do you mean by THE risk? How could we possibly talk about risk except within the context of the person who is running it?

> [@Anderson\_Geten](#):
>
> Your mistake occured because you rely on a stupid notion like “risk”, for which the meaning is never explained. If you don’t have a formal metric for risk, you can’t say if it increases or not.

No, the discussion is already centered around the formal metric for risk that we have all agreed we are discussing, which is, the current state of incursions and the groups that are running it.

Unless you are retarded, you are not going to start discussing a complete tangent of 40 brand new players being thrown into incursions.

You seem to have a difficult time following a discussion.

> [@Anderson\_Geten](#):
>
> Also your image for lung cancer is completely out of topic. We are not talking about life, which you have only one of.

We are talking about risk. Its called an analogy. Do you know what that is?

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<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [April 24, 2020, 7:14am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/47 "2020-04-24T07:14:40Z")

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Ugh, I might need some sleep because this conversation is breaking my brain.

Okay, I think Greten is right. There is the inherent risk or danger of something, and then someone’s personal risk or danger. You can reduce your personal risk, but the inherent risk remains constant. For example, humans develop antivenom for a snake --\> less people die from snakebites. Now, less people dying means that the snake is less dangerous to humans overall, but it didn’t make the snake less venomous or dangerous. It’s still just as capable of killing it’s prey, defending itself from other threats, and can still kill humans if they don’t get the antivenom in time. Anti-venom or no, you’d still be a fool not to respect the danger that the snake presents. Indeed, not doing so actually increases your risk of negative consequences.

---

<div class="post-metadata">

**Author:** ![ExcalibursTemplar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/excaliburstemplar/32/383837_2.png) [@ExcalibursTemplar](https://forums.eveonline.com/u/ExcalibursTemplar)\
**Post date:** [April 24, 2020, 7:44am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/48 "2020-04-24T07:44:08Z")

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> So in other words, they added a single new ship to their lineup, and the old fits for vindi/nightmare/machariels are pretty much unchanged and accepted? And youre seriously gonna tell me that the meta is constantly being changed?
> 
> Im looking at the WTM fits. Its the same as my very very old cheap Nightmare fit that I used to use when i first got into incursions.
> 
> Spoiler: Its the same.

Yes a single ship being added to the lineup completely changed the meta. It also completely changed the balance from armor being crap to being way overpowered compared to shields. So instead of the meta being Vindi, Nightmare, Mach, Basi, Scimi it swung to Leshak, Paladin, Vindi, Nightmare, Nester, Guardian, Onerious.

No one wants Machs they’ve even been banned by several communities as there pilots tend to be just sandbaggers. As for WTM using the same fits that’s because they stuck with shield as shield is much easier for newbros to train into as they don’t need the compensations skills. Also there’s only so many ways you can fit a shield tank ship while using the hull bonuses.

> It took me 2-3 sites to get the hang of Incursions. Its not rocket science. The spawns havent changed, the rooms havent changed. And as far as Im aware, youre still using T2 logi, which means logi pilots arent gonna be new, which is the largest key to survival in incursions. A dead machariel isnt going to largely impact your survival rate, but a dead logi will. And if you dont broadcast when youre yellowboxed, thats your own damn fault.

A good 90+% of pilots are brand new to logi when they first start flying logi in incursions. They’re usually a battleship pilot that cross trains in to logi because they want to fly the better sites or keep the fleet running when there’s not enough logi.

> [@Solonius\_Rex](#):
>
> FIrst off, Incursion NPCs dont spread damage or scrams. Its only always 1 or 2, i think max ive seen in the years ive ran, is like 4 people asking for reps. Even if youre somehow in trouble because 4 of your logi happened to be 4 friends who are trying to f\*ck you up, the majority of your fleet will be able to warp out safely.
> 
> Secondly, the only way to damage a fleet is by flying Logi, and not doing your job. T2 logi is already a skill-intensive omega-only role, which limits the pool. Ive never seen a logibro who wanted to harm the community or any other person who was inside the fleet with us, who wanted to harm us, the most ive seen are tornados that were trying to gank, or thrashers that were baiting/stealing. The people who want to do harm are few, and massively unimpactful.

I have seen 40+ shield broadcast in the space in the space of a couple of minutes in sites. Yes aggro is usually on one or two people but there’s a thing called split aggro. FC do there utmost to avoid it happening but sometimes it can’t be helped.

> [@Solonius\_Rex](#):
>
> Well, no. When I was in WTM, we actually chose TPPHs because we didnt have enough Logi or players who were experienced. TPPHs are longer, but they are also easier.

It’s bad enough there only 3 sites (4), no one wants to run just one of them all the time.

> [@Solonius\_Rex](#):
>
> Not really. TPPH is the easiest to contest, just shoot the HQ. TCRC same route, if you know you can win with DPS though ive seen FCs purposefully let the HQ rep itself. NRF is probably the one that requires the most knowledge, but again, not really, ive had FCs just tell us to aim for the armor/structures on ships to get the most damage, and burn into position as fast as you can.

Wow that right there just shows your complete lack of knowledge on your part. Also TCRC are by far the easiest contest yet the most dangerous if you fly shields.

> [@Solonius\_Rex](#):
>
> Again, not really. Staying at gate will always tell you the fleet comp cause its a bottleneck. And if youre flying with a bunch of alphas, chances are youre not going to contest anything. When we were in TVP we used to contest WTM and we knew we would win just by eyeing the fleetcomp, not really anything more to it.

Again you show a complete lack of knowledge when it comes to contesting with that post. The reason TVP could get away with that is because contesting WTM is basically clubbing baby seals. Any half decent FC sure as ■■■■ would not do that against NGA.

> [@Solonius\_Rex](#):
>
> Sure, but none of this make the fleets themselves and running the sites any less or more hard. TVP already had a strict infrastructure in place so I had to do very little when i became FC.

Wow have you tried forming a 40 man HQ fleet without a WL. It’s a dam site harder trying to setup a fleet i’ll tell you that. As for you being a TVP FC i’m shocked, TVP were a great contesting community when i FC for them. Maybe you’ve forgotten a lot of what you used to know. Which actually wouldn’t surprise me as a lot of tricks TVP used to use seemed to have disappeared over the years. Like pulling the spawns or holding fire on the Mara until it gets to 300m/s (sig bloom but no speed).

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 24, 2020, 8:57am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/49 "2020-04-24T08:57:53Z")

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> [@Solonius\_Rex](#):
>
> What do you mean by THE risk? How could we possibly talk about risk except within the context of the person who is running it?

I mean exactly what I wrote : claiming the risk is too low is BS.

> [@Solonius\_Rex](#):
>
> No, the discussion is already centered around the formal metric for risk that we have all agreed we are discussing, which is, the current state of incursions and the groups that are running it.

BS.  
Not a single formal definition was used.

> [@Solonius\_Rex](#):
>
> We are talking about risk. Its called an analogy. Do you know what that is?

No, I don’t know what is risk in that case, and do you either ? Nope. Risk in that case is not defined. Your definition varies with your need. At a moment you define it as being the total loss, at another one you define it as being the difficulty of the waves. And then you define it as changing with the players yet the activities do not .

Hello ? you are claiming BS.  
So your analogy on something that is not defined, it’s pure stupidity - even more because it compares risk in real life to risk in a video game.

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<div class="post-metadata">

**Author:** ![M\_Cincinnatus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m_cincinnatus/32/258279_2.png) [@M\_Cincinnatus](https://forums.eveonline.com/u/M_Cincinnatus)\
**Post date:** [April 24, 2020, 10:04am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/50 "2020-04-24T10:04:32Z")

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> [@Solonius\_Rex](#):
>
> Anyone whos joined an RVB or Brave Newbies fleet for the first time knows that this isnt that hard.

I was referring to that managing a group of people is harder than one person managing themselves.

> [@Solonius\_Rex](#):
>
> Both of these are completely separate from rewards.

Competition is 100% related to rewards, and one reason why public sites drop some of the best loot for high sec.

> [@Solonius\_Rex](#):
>
> And no, group play necessarily decreases risk. Talk to a fleet of 10 cruisers going against a fleet of 1000 cruisers, and ask anyone who is at higher risk of losing their ships.

This is not what we are talking about. The more appropriate analogy for incursions is 1000 cruisers going up against another fleet with perhaps similar power of 1000 cruisers, it’s just one fleet is possibly fitted better than the other. Otherwise you’re talking more about 100 battleships going into a Lv4 mission, and that’s not the equivalent level of risk as what an incursion is.

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<div class="post-metadata">

**Author:** ![Midwa\_Jenkins](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/midwa_jenkins/32/293338_2.png) [@Midwa\_Jenkins](https://forums.eveonline.com/u/Midwa_Jenkins)\
**Post date:** [April 24, 2020, 10:26am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/51 "2020-04-24T10:26:18Z")

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CCP Please nerf it all to the ■■■■■■■ ground…

Max Payout **100M / Day**. For all activities in game, for traiding too.

Maximum limit should apply to all!!^1

The whole risk vs revard thing is just annoying.

Everyone says that you should consider your own ship as lost when you undock. so the risk is the same everywhere.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 25, 2020, 3:02am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/52 "2020-04-25T03:02:45Z")

</div>

> [@Shipwreck\_Jones](#):
>
> Okay, I think Greten is right. There is the inherent risk or danger of something, and then someone’s personal risk or danger. You can reduce your personal risk, but the inherent risk remains constant. For example, humans develop antivenom for a snake → less people die from snakebites. Now, less people dying means that the snake is less dangerous to humans overall, but it didn’t make the snake less venomous or dangerous. It’s still just as capable of killing it’s prey, defending itself from other threats, and can still kill humans if they don’t get the antivenom in time. Anti-venom or no, you’d still be a fool not to respect the danger that the snake presents. Indeed, not doing so actually increases your risk of negative consequences.

No, its not.

Even inherent risk is always tied towards consequences. If we were able to create nanomachines that were dispersed into the air, and therefore affecting every single person on the planet, and made them immune to snake venom, there would be no risk from snake venom anymore.

If you want a more recent and actual example, Drones VS fighter planes. Fighter Pilots have risk, and even though technology has advanced, making it less likely for them to be shot down, etc, there was always risk to fighter pilots and their lives in combat, when they were providing things like close air support to ground troops. But Drones changed this, and there is now zero risk for drone pilots who provide the same close air support.

The fact that you can create a scenario where there used to be inherent risk, but it no longer exists, demonstrates that inherent risk still needs to be tied to consequences in order to even exist.

---

<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 25, 2020, 3:38am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/53 "2020-04-25T03:38:32Z")

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> [@ExcalibursTemplar](#):
>
> Yes a single ship being added to the lineup completely changed the meta. It also completely changed the balance from armor being crap to being way overpowered compared to shields. So instead of the meta being Vindi, Nightmare, Mach, Basi, Scimi it swung to Leshak, Paladin, Vindi, Nightmare, Nester, Guardian, Onerious.

What are you talking about? Armor was never crap. The Ditanian Fleet was proof of that. There were always benefits of running Armor vs Shield.

And also, which community are you talking about? As far as I know, WTM still uses sheild and Ditanian uses armor.

> [@ExcalibursTemplar](#):
>
> No one wants Machs they’ve even been banned by several communities as there pilots tend to be just sandbaggers. As for WTM using the same fits that’s because they stuck with shield as shield is much easier for newbros to train into as they don’t need the compensations skills. Also there’s only so many ways you can fit a shield tank ship while using the hull bonuses.

The two that im most aware of that are active are the Ditanian Fleet and WTM. Both of them accept Machs, so which community are you talking about?

> [@ExcalibursTemplar](#):
>
> A good 90+% of pilots are brand new to logi when they first start flying logi in incursions. They’re usually a battleship pilot that cross trains in to logi because they want to fly the better sites or keep the fleet running when there’s not enough logi.

Okay. are you talking about every instance you run a site? Or Just the Logi that were there, started out as new to logi? Theres a difference, between those two.

> [@ExcalibursTemplar](#):
>
> I have seen 40+ shield broadcast in the space in the space of a couple of minutes in sites. Yes aggro is usually on one or two people but there’s a thing called split aggro. FC do there utmost to avoid it happening but sometimes it can’t be helped.

And how often does this happen? Ive never seen it in my life of running, what, 3 years of incursions?

> [@ExcalibursTemplar](#):
>
> It’s bad enough there only 3 sites (4), no one wants to run just one of them all the time.

If youve got brand new players or not enough logi, running them all the time is better than running nothing.

> [@ExcalibursTemplar](#):
>
> Wow that right there just shows your complete lack of knowledge on your part.

Okay, explain.

> [@ExcalibursTemplar](#):
>
> Also TCRC are by far the easiest contest yet the most dangerous if you fly shields.

I mean, not really. You could let it rep, I guess that would put it in favor for your side if you know you have more dps. But otherwise, by easy, i mean you dont have to really do anything.

> [@ExcalibursTemplar](#):
>
> Again you show a complete lack of knowledge when it comes to contesting with that post. The reason TVP could get away with that is because contesting WTM is basically clubbing baby seals. Any half decent FC sure as ■■■■ would not do that against NGA.

Although Im pretty sure NGA is defunct, we went up against russians all the time. And won. Lost some too of course.

And no, we wouldnt be contesting WTM in NRFs because WTM wouldnt be running NRFs. So no, my experience comes from fleets other than WTM.

> [@ExcalibursTemplar](#):
>
> Wow have you tried forming a 40 man HQ fleet without a WL. It’s a dam site harder trying to setup a fleet i’ll tell you that.

Im sure it is harder to form a fleet without a WL. But what does that have to do with the sites themselvers being hard? Are you saying that your FCs risked the fleet and went into sites they know they had a high chance of failing/losing ships to? I know of no FC that would risk that.

> [@ExcalibursTemplar](#):
>
> As for you being a TVP FC i’m shocked, TVP were a great contesting community when i FC for them. Maybe you’ve forgotten a lot of what you used to know. Which actually wouldn’t surprise me as a lot of tricks TVP used to use seemed to have disappeared over the years. Like pulling the spawns or holding fire on the Mara until it gets to 300m/s (sig bloom but no speed).

Yeah I miss TVP too, the drama was fun though. And yes, no FC i knew of would pull spawns or hold fire on Maras.

And I think thats kinda the point. If it was important to our survival, we wouldve kept it. But we didnt, because it wasnt important anymore.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 25, 2020, 3:43am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/54 "2020-04-25T03:43:50Z")

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> [@Anderson\_Geten](#):
>
> I mean exactly what I wrote : claiming the risk is too low is BS.

I dont think i said “Too low”.

> [@Anderson\_Geten](#):
>
> Not a single formal definition was used.

What do you mean by “Formal definition”.

> [@Anderson\_Geten](#):
>
> No, I don’t know what is risk in that case, and do you either ?

Yes, I do. In each analogy, I am defining what we are talking about in regards to risk.

> [@Anderson\_Geten](#):
>
> Risk in that case is not defined. Your definition varies with your need. At a moment you define it as being the total loss, at another one you define it as being the difficulty of the waves. And then you define it as changing with the players yet the activities do not .

What an oxymoron. You first say “Risk is not defined”, then you go on to mention that I did define it for every analogy i presented.

Hello? Are you an idiot.

My analogy is something that I defined for each analogy, and only pure stupidity would be unable to follow the discussion at hand.

> [@Anderson\_Geten](#):
>
> even more because it compares risk in real life to risk in a video game.

_clap clap clap_

I believe thats what an analogy is.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 25, 2020, 9:03am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/55 "2020-04-25T09:03:29Z")

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> [@Solonius\_Rex](#):
>
> What an oxymoron. You first say “Risk is not defined”, then you go on to mention that I did define it for every analogy i presented.

If the definition you use varies, that means there is not ONE definition, so the term you are using is not well defined. That’s how something you think you defined actually is not defined.

You don’t define what RISK is. You have no formal definition of what risk is, therefore your whole posts are just empty BS.

> [@Solonius\_Rex](#):
>
> What do you mean by “Formal definition”.

> **[Dictionary.com | Meanings & Definitions of English Words](https://www.dictionary.com/)**
>
> The world's leading online dictionary: English definitions, synonyms, word origins, example sentences, word games, and more. A trusted authority for 25+ years!

In that case you are talking about an ordering. I tell you the risk has not changed in the activity, just the players have adapted to reduce THEIR risk. And that is done by experience, not by mechanisms of the game.

Therefore you are complaining that players adapt to the game. You are a complete idiot.

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<div class="post-metadata">

**Author:** ![Marek\_Kanenald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marek_kanenald/32/257788_2.png) [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Post date:** [April 25, 2020, 9:18am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/56 "2020-04-25T09:18:31Z")

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I still think it is funny people think ratting in your carrier/super under a supercapital umbrella should be the endgame of isk generation.

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<div class="post-metadata">

**Author:** ![ExcalibursTemplar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/excaliburstemplar/32/383837_2.png) [@ExcalibursTemplar](https://forums.eveonline.com/u/ExcalibursTemplar)\
**Post date:** [April 25, 2020, 9:30am UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/57 "2020-04-25T09:30:43Z")

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TDF banned Machs (except for Yosh), NGA banned Machs and are still running, WTM is so sick to death of sandbagging Mach pilots they’ve made t2 guns a requirement.

As for pulling the spawn it was never about survival it was about pulling the sansha battleships into the path of the vindi blob. So they could apply void much sooner and save on cap from burning. The mara you held fire on so your snipers could alpha it off grid. Both things were about efficiency and running the sites faster and safer.

As for you disagreeing that with me about TCRC being the easiest but most dangerous contest. Again that shows a clear lack of understanding on your part. In TCRC you burn directly to the tower and melt it with as much dps as you possibly can throw at it. The reason it’s more dangerous for shield is because the outuni are left on grid and switch from target to target. If the Basi aren’t on the ball it’s easy to lose a ship.

Again you show an absolute clear lack of knowledge when it comes to running incursions.

And if we’re going to willie wave I’m former TDF, TVP & WTM FC currently retired, I’ve also flown with Urborus in lowsec and ran my own lowsec VG group.

Even though the ISK is crap compared to other activities in game i do still like to run Incursions for the large group pve activity. There’s nothing like it in game, were 40 people all come together and work as a cohesive unit and try to do there best.

Edit: The closest I’ve come to the fun i get out of an incursion fleet are going on blackop fleets with T2BS/T3. It’s the only other time we’re everyone is pulling togethor and each ship is customized to do a certain role and you all come together into one machine of death. Eve needs more of that kind of ■■■■.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 25, 2020, 3:43pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/58 "2020-04-25T15:43:35Z")

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> [@M\_Cincinnatus](#):
>
> Competition is 100% related to rewards, and one reason why public sites drop some of the best loot for high sec.

No it isnt, and thats why things like Ore in nullsec was nerfed.

Even if you have a hundred people competing over something that only 10 people can obtain, if that reward is something that, for example, respawns every couple days, or in the case of incursions, sites that respawn instantly, the collective rewards that are received can become massively skewed.

Moreso, if you have more people over different timezones competing. It means that the sites are constantly being farmed by everyone, without pause. The collective injection of ISK from that activity will rise.

> [@M\_Cincinnatus](#):
>
> This is not what we are talking about. The more appropriate analogy for incursions is 1000 cruisers going up against another fleet with perhaps similar power of 1000 cruisers, it’s just one fleet is possibly fitted better than the other. Otherwise you’re talking more about 100 battleships going into a Lv4 mission, and that’s not the equivalent level of risk as what an incursion is.

Were talking about risk, in terms of losing ships, and not risk, in terms of not getting paid. If you dont get paid, you dont actually lose anything, except maybe tiime. If you lose a ship? then you lose something that actually has substance and needs to be replaced.

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [April 25, 2020, 3:59pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/59 "2020-04-25T15:59:10Z")

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> [@Anderson\_Geten](#):
>
> If the definition you use varies, that means there is not ONE definition, so the term you are using is not well defined. That’s how something you think you defined actually is not defined.
> 
> You don’t define what RISK is. You have no formal definition of what risk is, therefore your whole posts are just empty BS.

No, and this is so far off of stupid i dont know why youre bringing this up.

If you want ONE definition, you can go look it up at [Dictionary.com](http://Dictionary.com) and find out what Risk means.

> **[Dictionary.com | Meanings & Definitions of English Words](https://www.dictionary.com/browse/risk)**
>
> The world's leading online dictionary: English definitions, synonyms, word origins, example sentences, word games, and more. A trusted authority for 25+ years!

> ### noun
> 
> exposure to the chance of injury or loss; a hazard or dangerous chance:

And yes, this word can be used to encompass everything from lung cancer to video games, because thats how the english language works.

I dont even know why you would be asking this. I thought it would be obvious.

> [@Anderson\_Geten](#):
>
> In that case you are talking about an ordering. I tell you the risk has not changed in the activity, just the players have adapted to reduce THEIR risk. And that is done by experience, not by mechanisms of the game.
> 
> Therefore you are complaining that players adapt to the game. You are a complete idiot.

Again, this is so stupid. CCP nerfs and buffs ships around people adapting to metas and when ships become too popular, all the time.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [April 25, 2020, 4:06pm UTC](https://forums.eveonline.com/t/rant-on-a-common-misconception-about-incursion-difficulty/233955/60 "2020-04-25T16:06:00Z")

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> [@Solonius\_Rex](#):
>
> Again, this is so stupid. CCP nerfs and buffs ships around people adapting to metas and when ships become too popular, all the time.

And still you fail to show that the risk of the activity has been reduced, by proposing a formal definition.

THIS is what is stupid.

The risk is the same.

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