# Reduce the maximum number of players in fleet

**URL:** <https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680>\
**Category:** General Discussion\
**Created:** [January 20, 2022, 7:39pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680 "2022-01-20T19:39:32Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![neplus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neplus/32/324548_2.png) [@neplus](https://forums.eveonline.com/u/neplus)\
**Post date:** [January 20, 2022, 7:39pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/1 "2022-01-20T19:39:32Z")

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This is almost identical to what I posted in Japanese a year ago.

> [@Fleet参加可能上限人数の削減案](https://forums.eveonline.com/t/fleet/270788):
>
> 内容 現在255名まで参加可能であるフリート上限人数を127～100名程度まで削減する 提案理由 EVEの醍醐味の一つに数百人以上が同時に参加する大規模艦隊戦があります。 しかし現状の大規模艦隊戦では数が多い方が圧倒的に有利であり、そのため数が少ない側が艦隊戦そのものを回避して戦闘が発生しないか、数が多い方による一方的な戦いとなってしまうことがあります。 またフリート上限人数いっぱいまで戦闘艦が詰まった艦隊同士の戦いでは双方ともに一斉射で敵艦を沈めることが出来てしまうため、大味な戦闘となってしまうことが多いといえます。 さらに双方ともに少しでも一斉射で撃沈される可能性を下げるために、防御性能が極めて高い一部の艦のみが使用されるような状況になってしまい、艦隊構成の多様性が損なわれているのではないかと思います。 これらの問題点を比較的簡単な方法で解決できる案としてFleet参加可能上限人数の削減を提案させていただきました。 効果と影響 小・中規模PvP艦隊（Roaming Fleet）や採掘艦隊、インカージョン攻略艦隊：参加人数が数十人程度のフリートについてはこの変更によ…

Suggestion:  
The Maximum number of people in a fleet should be around 130-100.

In a battle between fleets full of members (255 ppl), both sides can sink the enemy ship with a single shot, so the battle is often very tedious.  
In addition, in order to reduce the chance of both sides being sunk by a single shot, only a few ships with extremely high defensive capabilities are used, and the diversity of fleet composition is lost.  
I have proposed reducing the maximum number of fleet participants as a relatively simple solution to these problems.

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**Author:** ![IBIS\_BANDIT\_MASTER](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ibis_bandit_master/32/396025_2.png) [@IBIS\_BANDIT\_MASTER](https://forums.eveonline.com/u/IBIS_BANDIT_MASTER)\
**Post date:** [January 20, 2022, 9:20pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/2 "2022-01-20T21:20:01Z")

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then they will just make 2 fleets of 100 players

???

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**Author:** ![PixyWarrior\_Ellecon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pixywarrior_ellecon/32/456340_2.png) [@PixyWarrior\_Ellecon](https://forums.eveonline.com/u/PixyWarrior_Ellecon)\
**Post date:** [January 20, 2022, 9:24pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/3 "2022-01-20T21:24:06Z")

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No no, only 1 fleet can shoot at 1 target at a time. Come on don’t you know this???

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [January 20, 2022, 9:35pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/4 "2022-01-20T21:35:55Z")

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> [@neplus](#):
>
> Suggestion:  
> The Maximum number of people in a fleet should be around 130-100.

Your corp has 75 members and the max # fleet kill you’ve been in recently had around 100, surely that’s not a coincidence right? I mean you wouldn’t try and propose a change to the game that suits your personal situation, that would be incredibly obvious.

Not that I’m a fan of big fleets at all. Also, wrong forum section.

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**Author:** ![neplus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neplus/32/324548_2.png) [@neplus](https://forums.eveonline.com/u/neplus)\
**Post date:** [January 21, 2022, 7:01am UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/5 "2022-01-21T07:01:06Z")

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Probably YES. And that’s the most important change.

If you want to split your fleet into two fleets, you will need twice as many FCs. It also makes it more difficult to focus the firepower of two fleets on a single target at the same time.

It also makes it more difficult for these two fleets to work together, making small differences in numbers less of an issue in large fleet battles.

Unfortunately, the number of excellent FCs are extremely limited.

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**Author:** ![Algathas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/algathas/32/397229_2.png) [@Algathas](https://forums.eveonline.com/u/Algathas)\
**Post date:** [January 21, 2022, 3:14pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/6 "2022-01-21T15:14:15Z")

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> [@neplus](#):
>
> and the diversity of fleet composition is lost.

No ship is good in every situation. Some are better in larger F1 fleets and others excel for different uses. That is fine.

Limiting fleet size won’t do anything as one fc on comms can command multiple “fleets”

Limiting people in system just means whomever can pile as many people first automatically wins.

Really this is a non issue and doesn’t need to be fixed. If you don’t like being in F1 fleets where you get one shotted then maybe join a small gang corp. There you will find more diversity in ships and find you have a more meaningful combat role rather than just being fodder for a large alliance.

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**Author:** ![PixyWarrior\_Ellecon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pixywarrior_ellecon/32/456340_2.png) [@PixyWarrior\_Ellecon](https://forums.eveonline.com/u/PixyWarrior_Ellecon)\
**Post date:** [January 21, 2022, 3:30pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/7 "2022-01-21T15:30:29Z")

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> [@neplus](#):
>
> If you want to split your fleet into two fleets, you will need twice as many FCs. It also makes it more difficult to focus the firepower of two fleets on a single target at the same time

Um not true. You can have 2, 3, 10 plus fleets and only need 1 FC.  
You have everyone on the same comms it’s not that difficult.  
1 FC to direct fleet, delegated anchor or target caller depending on what role the FC wants, separate logi anchor. Reducing the amount of people in a fleet changes nothing except requiring more fleets.

> [@neplus](#):
>
> It also makes it more difficult for these two fleets to work together, making small differences in numbers less of an issue in large fleet battles.

Not true as well, as everyone can be on 1 comm together hearing orders from the Fleet FC. I have been in plenty of fleets where we had 3 separate fleets yet used 1 comm and we were just as effective. Only reason we had 3 fleets is we were 3 separate entities. We could have combined under 1 and still be just as effective. Number of fleets doesn’t matter. It’s the coordination between entities and FCs that matter and whether or not multiple comms are being used.

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**Author:** ![Zoiie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zoiie/32/292363_2.png) [@Zoiie](https://forums.eveonline.com/u/Zoiie)\
**Post date:** [January 21, 2022, 3:31pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/8 "2022-01-21T15:31:18Z")

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They should just make everybody a solo pilot.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 21, 2022, 3:31pm UTC](https://forums.eveonline.com/t/reduce-the-maximum-number-of-players-in-fleet/346680/9 "2022-04-21T15:31:47Z")

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