# Reduce the travel times,

**URL:** <https://forums.eveonline.com/t/reduce-the-travel-times/93257>\
**Category:** Player Features & Ideas\
**Created:** [July 28, 2018, 7:23pm UTC](https://forums.eveonline.com/t/reduce-the-travel-times/93257 "2018-07-28T19:23:55Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Old\_Pervert](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/old_pervert/32/149708_2.png) [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Post date:** [July 29, 2018, 3:42am UTC](https://forums.eveonline.com/t/reduce-the-travel-times/93257/9 "2018-07-29T03:42:03Z")

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I support letting jump freighters jump to cynos in highsec, but that’s about it. And that’s only so that traders can increase the liquidity of Eve and kill Jita once and for all. Has nothing to do with convenience.

I know it’s terribly inconvenient having to gate around highsec, but imagine how much more inconvenient it would be with a 150 man gate camp and drag bubbles waiting for you on the other side, with no concord to come swat the campers with a rolled up magazine for being bad.

That’s why there’s jump bridges where there’s jump bridges.

Falcon was talking about how “unfair” Eve can sometimes be, and while he was speaking about Null in this particular post, I do believe the sentiment of this quote remains clear and true.

> [@CCP hands over FREE Faction Citadels to Powerbloc Leadership after Outpost Conversion](https://forums.eveonline.com/t/ccp-hands-over-free-faction-citadels-to-powerbloc-leadership-after-outpost-conversion/72456/112):
>
> EVE is not another MMO where you’re handed rewards on a silver platter. You work for your bread and you work to keep people from taking it away from you.
> 
> You succeed, or you starve to death.
> 
> That’s how it is.
> 
> Unscripted, visceral, brutal and unforgiving emergent experience is everything in EVE.

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