# Reduce Zarzakh Gate Lock Down

**URL:** <https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063>\
**Category:** Player Features & Ideas\
**Created:** [October 28, 2024, 3:11am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063 "2024-10-28T03:11:39Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Roy\_LuoA](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/roy_luoa/32/438566_2.png) [@Roy\_LuoA](https://forums.eveonline.com/u/Roy_LuoA)\
**Post date:** [October 28, 2024, 3:11am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/1 "2024-10-28T03:11:39Z")

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I know CCP wants Zarzakh become a simple pirate base, but 6 hours stargate lockdown timer is just crazy.  
Maybe one hour is a reasonable lockdown timer

What do you think

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [October 28, 2024, 3:37am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/2 "2024-10-28T03:37:58Z")

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Zarakh is a carebear base.

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**Author:** ![Smarter\_ThanU](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smarter_thanu/32/436079_2.png) [@Smarter\_ThanU](https://forums.eveonline.com/u/Smarter_ThanU)\
**Post date:** [October 28, 2024, 5:54am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/3 "2024-10-28T05:54:43Z")

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What is CCP’s reasoning behind 6 hours and what is the benefit of the 1 hour that you propose?

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**Author:** ![ISD\_Drew](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_drew/32/395254_2.png) [@ISD\_Drew](https://forums.eveonline.com/u/ISD_Drew)\
**Post date:** [October 28, 2024, 6:59pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/4 "2024-10-28T18:59:48Z")

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bumped this to [Player Features & Ideas - EVE Online Forums](https://forums.eveonline.com/c/technology-research/player-features-ideas/74)

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [October 28, 2024, 7:37pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/5 "2024-10-28T19:37:32Z")

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The 6-hour limit was introduced because people were using Zarzakh as a highway to other parts of space.

CCP designed Zarzakh as a single system with a pirate base that is accessible from four corners of the universe. In their naivety CCP did not expect people to abuse the system not to access Zarzakh but to access the other three corners of the universe from their corner of the universe. This was not intended.

This is why CCP introduced the 6 hour timer, to make sure that people can still access Zarzakh from all corners of the universe but restricting movement so that players can only return the way they came unless they’re willing to wait.

For regular ops waiting a single hour isn’t much, especially high-stakes timed fights on the other side of the universe, so I think that reducing the 6 hour wait limit to 1 hour brings back many of the issues that CCP wanted to avoid with the 6 hour wait limit.

I do not think that reducing the gate lock down to 1 hour is a good idea.

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**Author:** ![Cleo\_of\_Petra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cleo_of_petra/32/438534_2.png) [@Cleo\_of\_Petra](https://forums.eveonline.com/u/Cleo_of_Petra)\
**Post date:** [October 30, 2024, 2:48pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/7 "2024-10-30T14:48:35Z")

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> [@Roy\_LuoA](#):
>
> What do you think

I think CCP put 6 hours for good reason, dont need to call it crazy, dev know their job.  
If you have problem with time on Zarzakh gates then dont go there, EVE unverse big enough.

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**Author:** ![Smarter\_ThanU](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smarter_thanu/32/436079_2.png) [@Smarter\_ThanU](https://forums.eveonline.com/u/Smarter_ThanU)\
**Post date:** [November 14, 2024, 1:47pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/8 "2024-11-14T13:47:56Z")

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Agreed. It wasn’t meant to be a shorcut for large alliances to carry out their attacks.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [November 14, 2024, 5:45pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/9 "2024-11-14T17:45:10Z")

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> [@Cleo\_of\_Petra](#):
>
> dev know their job.

If this was the case the timer would have been there from the start. I’m not sure how you can work on a game like eve, then go all shocked Pikachu when players use a system like this as a highway. You definitely can’t call yourself competent at that point.

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**Author:** ![Smarter\_ThanU](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smarter_thanu/32/436079_2.png) [@Smarter\_ThanU](https://forums.eveonline.com/u/Smarter_ThanU)\
**Post date:** [November 14, 2024, 7:10pm UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/10 "2024-11-14T19:10:23Z")

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You’re not wrong.

Unless they were planning to tease us, then take it away.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [November 15, 2024, 1:19am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/11 "2024-11-15T01:19:06Z")

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Not a good idea.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 13, 2025, 1:19am UTC](https://forums.eveonline.com/t/reduce-zarzakh-gate-lock-down/466063/12 "2025-02-13T01:19:39Z")

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Closed on February 13, 2025, 1:19am UTC

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