# Refferal link spam damages new player experience

**URL:** <https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331>\
**Category:** General Discussion\
**Created:** [May 3, 2023, 2:10pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331 "2023-05-03T14:10:23Z")\
**Posts on this page:** 10\
**Page:** 2

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [May 29, 2023, 11:46pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/22 "2023-05-29T23:46:52Z")

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There used to be, I assume there still is.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 30, 2023, 5:14am UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/23 "2023-05-30T05:14:08Z")

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This several years old thread states it is 1024:

> [@Increase contacts limit from 1024 to 2048 or improve UI to find dead contacts](https://forums.eveonline.com/t/increase-contacts-limit-from-1024-to-2048-or-improve-ui-to-find-dead-contacts/256411):
>
> I just reached the limit of how many personal contacts you can have. 1024 sounds a lot but if you like to keep yourself safe, it is not really a lot after a few years of playing. Therefore, the number of possible contacts should be increased so that you can keep keeping an eye on your surroundings. I do not really see a reason not to increase the number as you can already have unlimited entities blocked. I am currently at 2222 blocked entities, which is double and works exactly the same way as …

And as far as I know any contact including blocked people counts towards that limit.

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**Author:** ![Alfred\_Kring](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alfred_kring/32/409139_2.png) [@Alfred\_Kring](https://forums.eveonline.com/u/Alfred_Kring)\
**Post date:** [May 30, 2023, 6:37am UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/24 "2023-05-30T06:37:22Z")

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There was a time when it was common to have conversations in NPC corp chat. The arrival of Hypernet and then the 1M skill point referrals mostly ruined that.

Remove the 1M skill point reward for one. Also, control how many links to Hypernet offers a character can post to public chats, such as Local and NPC Corp during a period of time. Tighten as needed to allow player conversations to emerge again.

At the same time, to avoid excessive.gatekeeping of content away from new players, and ease the skill point thirst, include mechanics for skilling up by experience. If I use small autocannons a lot, I expect skills related to that weapon system to improve. If I use a Rifter a lot, I expect skills linked to the ship and its systems to improve. If I use the market, associated trade skills should improve without having to dedicate passive training time from my queue to those. The real-life analogy would be that skills can be learned through study and experience.

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**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [May 30, 2023, 2:53pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/25 "2023-05-30T14:53:18Z")

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It’s a bit late for the runequest type of progression.

It also benefits those who just plain have more time to play.  
EvE’s system, even with its flaws, does have the benefit of gaining SP where a player wants it, while they are offline.

–Gadget remembers the novelty

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**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [May 30, 2023, 6:07pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/26 "2023-05-30T18:07:35Z")

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That’s just early pvp.

Bros just got podded, metaphorically.

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**Author:** ![Apo\_Bong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/apo_bong/32/512751_2.png) [@Apo\_Bong](https://forums.eveonline.com/u/Apo_Bong)\
**Post date:** [May 30, 2023, 8:10pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/27 "2023-05-30T20:10:54Z")

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Rolled a few new chars in the last week and the spam you get is really annoying. Getting these mails is the last thing someone doing the career agents needs. I am looking at you too, trashy ‘invite everyone’-corp & ‘buyback’ service. Nevermind hypernet.

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**Author:** ![Nienna\_Nannie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nienna_nannie/32/373656_2.png) [@Nienna\_Nannie](https://forums.eveonline.com/u/Nienna_Nannie)\
**Post date:** [May 30, 2023, 8:25pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/28 "2023-05-30T20:25:32Z")

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Always _new players_.  
The spam can be avoided by minimizing the window. Communications happen in Discord and Teamspeak.  
The new players are happy to have links to that SP treasure shest.

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**Author:** ![Apo\_Bong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/apo_bong/32/512751_2.png) [@Apo\_Bong](https://forums.eveonline.com/u/Apo_Bong)\
**Post date:** [June 1, 2023, 7:37pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/29 "2023-06-01T19:37:31Z")

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^is actually a link spammer. Nobody is happy about spam mails or chat spam.

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**Author:** ![Nienna\_Nannie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nienna_nannie/32/373656_2.png) [@Nienna\_Nannie](https://forums.eveonline.com/u/Nienna_Nannie)\
**Post date:** [June 5, 2023, 2:08pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/30 "2023-06-05T14:08:47Z")

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> [@Apo\_Bong](#):
>
> ^is actually a link spammer. Nobody is happy about spam mails or chat spam

Don’t forget Troll, too. That’s important.  
Yes, I love spam on bread.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [September 3, 2023, 2:09pm UTC](https://forums.eveonline.com/t/refferal-link-spam-damages-new-player-experience/404331/31 "2023-09-03T14:09:03Z")

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