# Regarding Bounties and Killrights

**URL:** <https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896>\
**Category:** General Discussion\
**Tags:** pvp\
**Created:** [April 15, 2021, 4:40pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896 "2021-04-15T16:40:34Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 16, 2021, 6:19am UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/41 "2021-04-16T06:19:23Z")

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I honestly don’t understand what people think was ‘wrong’ with the old bounty system, which I hope they bring back. 20% of ship value is a fine payout, that’s 200 million isk if you catch someone in a billion isk ship.

I certainly targeted bounties, and received thank yous from people who placed the bounties. As a bounty hunter, I say it’s time to bring back the bounty system!

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 16, 2021, 2:16pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/42 "2021-04-16T14:16:18Z")

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Perhaps Bounties could be more automated.

Suppose, when a player commits an act that results in a suspect flag and/or a criminal flag, Concord sets a bounty upon them. When the ‘Bountied-Player’ looses a ship, Concord pays the Hunter some number of “Concord Security Tokens” based upon the value of the ship the Bountied-Player was flying.

These tokens can be sold on the market, and those who have a bounty upon them can buy them from the market, and then trade them into Concord at DED stations for a reduction in the price on their head.

CCP and the market, can keep the value of these tokens at an acceptable value.

A player that wants to place a bounty on another player can also use those same tokens to place bounties.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 16, 2021, 2:18pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/43 "2021-04-16T14:18:05Z")

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What is wrong with the way bounties were already implemented?

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 16, 2021, 2:26pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/44 "2021-04-16T14:26:24Z")

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Seems easy to ‘exploit’. This idea adds a market element that allows more people to share in the exploit.

And by exploit, I don’t mean a bug, but design.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 16, 2021, 2:31pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/45 "2021-04-16T14:31:12Z")

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How were bounties easy to exploit?

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 16, 2021, 2:58pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/46 "2021-04-16T14:58:24Z")

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Read up?

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 16, 2021, 3:03pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/47 "2021-04-16T15:03:30Z")

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So you don’t have any specific example of how bounties are easy to exploit?

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 16, 2021, 3:06pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/48 "2021-04-16T15:06:22Z")

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I don’t care to debate with you. I’ve observed your behavior, so choose not to waste my time.

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<div class="post-metadata">

**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 16, 2021, 3:07pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/49 "2021-04-16T15:07:13Z")

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Nobody is offering to debate with you.

It’s a direction question: How exactly are bounties exploitable?

You apparently don’t have an answer.

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**Author:** ![Adunh\_Slavy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/adunh_slavy/32/265310_2.png) [@Adunh\_Slavy](https://forums.eveonline.com/u/Adunh_Slavy)\
**Post date:** [April 16, 2021, 3:07pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/50 "2021-04-16T15:07:42Z")

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Cry More

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [April 16, 2021, 3:42pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/51 "2021-04-16T15:42:17Z")

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> [@Adunh\_Slavy](#):
>
> I don’t care to debate with you. I’ve observed your behavior, so choose not to waste my time.

Please debate with me then.

How are bounties exploitable?

As far as I know, they aren’t exploitable the way they were. But every new bounty proposition I’ve seen on the forums is exploitable in some way. Either they allowed creation of wealth, or worse, allowed killing any target in high sec without CONCORD intervention. The old bounty system did neither, while it did increase the reward for killing players with bounties on their heads.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [April 16, 2021, 4:32pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/52 "2021-04-16T16:32:36Z")

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He just doesnt know what he was talking about and now wont answer you because he’s ashamed because he made a mistake.

Its okay, Ill apologise on his behalf

“Im sorry, I didnt really read the thread before I commented, I just wanted to fit in. Sorry guys lol, better luck next time eh” - Some Guy

Its ok Some Guy, we forgive you. x

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [April 16, 2021, 5:54pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/53 "2021-04-16T17:54:07Z")

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Unless I missed it in the wall of text I still don’t see a way to prevent the system being gamed.

That is the flaw of all bounty systems.

If you have a solution to that post it without the wall of text.

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**Author:** ![hellokittyonline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hellokittyonline/32/244672_2.png) [@hellokittyonline](https://forums.eveonline.com/u/hellokittyonline)\
**Post date:** [April 17, 2021, 5:25pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/54 "2021-04-17T17:25:18Z")

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I personally love this guys solution. Allow me to put a 1 isk bounty on anyone I want to kill plz kkthx!

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**Author:** ![State\_Soldier\_1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/state_soldier_1/32/336854_2.png) [@State\_Soldier\_1](https://forums.eveonline.com/u/State_Soldier_1)\
**Post date:** [April 17, 2021, 5:29pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/55 "2021-04-17T17:29:50Z")

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Crafty shitlords is all I took from it. Very descriptive…

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**Author:** ![Alex\_N\_Kamal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alex_n_kamal/32/271007_2.png) [@Alex\_N\_Kamal](https://forums.eveonline.com/u/Alex_N_Kamal)\
**Post date:** [May 14, 2021, 12:23pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/56 "2021-05-14T12:23:17Z")

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I’ve been doing quite a bit of reading on this subject and I still haven’t come across anyone suggesting **player-reviewed bounties** to end the exploitation.

Much like project discovery, the more people you have reviewing the better, and paying a modest amount to people who like to review ganks would be more than enough motivation. I mean I go on youtube and do that all the time for free.

Plus I’m sure the person who placed the bounty would love to watch the person die. Muahaha  
Even if it’s not a video, but just going over the data, it would still be pretty cool, and solve the problem.

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [May 14, 2021, 4:36pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/58 "2021-05-14T16:36:07Z")

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Um. What bounties?

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [May 14, 2021, 5:09pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/59 "2021-05-14T17:09:06Z")

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Huh? How would this not get gamed to ■■■■? (Like Proj. Disco)

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<div class="post-metadata">

**Author:** ![Alex\_N\_Kamal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alex_n_kamal/32/271007_2.png) [@Alex\_N\_Kamal](https://forums.eveonline.com/u/Alex_N_Kamal)\
**Post date:** [May 14, 2021, 6:19pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/60 "2021-05-14T18:19:35Z")

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Just make repercussions for doing so. It’s easy enough to use an algorithm to detect who’s doing that sort of thing. Just like irl, laws don’t stop people from robbing banks, but it does deter people.

Maybe give the person who placed the bounty a little extra weight in the review since they have such a vested interest in getting vengeance.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [May 14, 2021, 8:26pm UTC](https://forums.eveonline.com/t/regarding-bounties-and-killrights/305896/61 "2021-05-14T20:26:15Z")

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> [@Alex\_N\_Kamal](#):
>
> It’s easy enough to use an algorithm to detect who’s doing that sort of thing.

How do you determine who owns the characters doing the voting?

And if its easy how come it isnt done on Proj. Disco?

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