# Regarding the Fleet Fight in X47L-Q

**URL:** <https://forums.eveonline.com/t/regarding-the-fleet-fight-in-x47l-q/398872>\
**Category:** Announcements\
**Tags:** official\
**Created:** [March 13, 2023, 6:52pm UTC](https://forums.eveonline.com/t/regarding-the-fleet-fight-in-x47l-q/398872 "2023-03-13T18:52:45Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![CCP\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_explorer/32/385081_2.png) [@CCP\_Explorer](https://forums.eveonline.com/u/CCP_Explorer)\
**Post date:** [March 14, 2023, 10:53am UTC](https://forums.eveonline.com/t/regarding-the-fleet-fight-in-x47l-q/398872/31 "2023-03-14T10:53:53Z")

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> [@Zan\_Ongrard](#):
>
> For example, explaining why doubling the server performance does not mean doubling the number of supported players can be insightful for many among us.

For fleet fights the simple answer is that as the number of players n increases then the number of interactions increases O(n²). Server performance roughly entails a linear increase in the number of interactions and therefore a O(√n) increase in players.

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