# Remove passive SP generation and switch to an xp model?

**URL:** <https://forums.eveonline.com/t/remove-passive-sp-generation-and-switch-to-an-xp-model/195979>\
**Category:** Player Features & Ideas\
**Created:** [October 16, 2019, 6:34pm UTC](https://forums.eveonline.com/t/remove-passive-sp-generation-and-switch-to-an-xp-model/195979 "2019-10-16T18:34:39Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [October 16, 2019, 10:25pm UTC](https://forums.eveonline.com/t/remove-passive-sp-generation-and-switch-to-an-xp-model/195979/13 "2019-10-16T22:25:30Z")

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> [@Induce\_Deadline](#):
>
> The current passive SP system incentivises NOT playing the game

Wrong.

It does not give incentive for playing, which isn’t necessary. Players can play without worrying about making SP. A player who needs to be baited into playing is a shitty player and a game that requires to bait people into playing is a shitty game.

Your perspective is horrible and this idea sounds like it’s coming from an addict.

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